Check out Capcom Fighters’ top 5 Street Fighter V moments of Canada Cup 2017

Canada Cup 2017 was arguably one of the most important stops on the 2017 Capcom Pro Tour. As the last open-bracket major — and one of the most stacked — you could obtain CPT points in, the future of many players’ survival on the CPT leaderboards was at stake.

That’s the context of many of Capcom Fighters‘s favorite moments- the triumph of securing a spot that seemed just out of reach moments ago, as was captured in 801 Strider’s victory over Moke. Contrasting that, there was Korean legend Poongko falling just short of defeating Norway’s Phenom, ensuring he wouldn’t survive top 32 at Canada Cup, and ending his CPT dreams.

Source: Capcom Fighters

Mikado Arcade’s “Super Street Fighter Carnival 2017″ series continues with Breaker’s Revenge

“Super Street Fighter Carnival 2017” is the regularly-occurring tournament series of Japan’s famous Mikado Arcade. The series cherishes arcade titles of old, bringing out high-level play for a variety of arcade titles. We are over halfway through this tournament season, so you can catch up here if you missed any of the action.

When SSFC2016 ran last year, I was really surprised by the exclusion of SNK’s Breaker’s Revenge. Developed by Visco Corp, Breaker’s Revenge is one of the most popular “obscure” fighters I can think of in the FGC, survived almost exclusively by emulation and a vocal fanbase. And it kind of has to, as Breaker’s Revenge never made it out of the arcades.

That’s not the case this year though, as Breaker’s makes a triumphant return to Mikado’s flagship tournament series. We may never see a sequel or home release of Breaker’s Revenge, but we fortunately live in a time where that doesn’t have to stop you from playing this gem or checking it out live.

You can preview this seasons’ games and player scores with Mikado’s public Drive document, provided you know Japanese or are fluent in Google Translate. You can also follow the action by subscribing to Mikado’s official YouTube channel.

Source: Mikado

Electrify the crowd with these stylish high-damage combos for Tekken 7’s Lars

Just in time for the Tanahashi-buff Lars is about to receive, JusticeSoulTuna has pieced together a Lars Alexandersson combo video that’s equal parts practical and unnecessarily stylish.

You probably don’t need to know conversions off Lars’s unblockable “Zeus” (b+2+3), for example, but that’s the sort of thing on display here in JST’s “Fight To Win.” The practical stuff comes in the form of stage transitions and wall carry combos — and of course, Lars’s unique stance-based Rage Drive. The wall carry here is particularly impressive, and any excuse to use Lars’s DF+33 practically is worth it.

Source: JusticeSoulTuna

Beefy Smash Doods continue their Super Smash Bros. for Wii U Anti-Mega Man Metal Blade combo series

It’s been a while since the last installment of Beefy Smash Doods Anti-Mega Man Metal Blade combo series. For those that haven’t been following along, their first video contains an excellent breakdown on how these combos work.

This video covers the 4th row of characters, including Captain Falcon, R.O.B., Ness, Villager, Olimar, Wii Fit Trainer, Shulk, Doctor Mario, Lucina, and Pac-Man. If you want to perform any of these, you’ll have to practice your item drops, frame-tight footstools and ground locks — and that doesn’t even count the difficultly of character-specific options, such as aiming for Falcon’s sweetspot knee. Good luck!

Source: Beefy Smash Doods

Control Tekken 7’s mid-range with That Blasted Salami’s Bryan guide

When you think of “keep-out” characters in fighting games, you likely have images of classic shoto archetypes flashing in your head. In a series with (up until very recently) no fireballs, “keep-out” styles look and feel very different. Particularly when you add the third dimension into the mix.

For those that just want to play footsies in Tekken but struggle with how to apply them, That Blasted Salami‘s Bryan guide will give you valuable insight into one of Tekken’s most classic zoners. Bryan lacks many “standard” tools, but makes up for it with screen-munching pokes and push-out. He also has a large arsenal of tech and execution — he is a character that absolutely can and will grow with you as you learn Tekken.

Source: That Blasted Salami

Here’s 10 common highs you should learn to duck and punish in Tekken 7

Tekken 7 — and really any Tekken game — has a lot of seemingly gimmicky stuff in it you need to know in order to move up the ranks. In particular, you need to know that many characters have moves that seem overwhelming at first, but once you find a particular flaw in their design, you can neutralize the moves’ use with reactions. One of the most common examples of this are highs: specifically those that are a part of strings.

In Scallywag 93‘s latest tutorial video, they go over a list of common and irritating highs that you absolutely will run into on your Tekken journey. While the answer is the same for each of these — block! — knowing when to do it and understanding why your opponent is using this particular option at you is valuable.

Source: Scallywag 93

Here’s 10 common highs you should learn to duck and punish in Tekken 7

Tekken 7 — and really any Tekken game — has a lot of seemingly gimmicky stuff in it you need to know in order to move up the ranks. In particular, you need to know that many characters have moves that seem overwhelming at first, but once you find a particular flaw in their design, you can neutralize the moves’ use with reactions. One of the most common examples of this are highs: specifically those that are a part of strings.

In Scallywag 93‘s latest tutorial video, they go over a list of common and irritating highs that you absolutely will run into on your Tekken journey. While the answer is the same for each of these — block! — knowing when to do it and understanding why your opponent is using this particular option at you is valuable.

Source: Scallywag 93

TEKKEN TRAINING: Electric Wind God Vids — Beating the Dragunov D+2 post-hit mix-up

Electric Wind God Vids returns to match-up specific discussion today, with a dissection of one Tekken 7‘s more notorious lows: Dragunov’s D+2.

Dragunov’s D+2 is unseeable, nearly impossible to step, and it forces you to crouch on hit. Those attributes alone frustrate many a player, but it’s important to look at this, and similarly unseeable pressure lows, in a different way in order to triumph over them.

For more TEKKEN TRAINING, be sure to subscribe to ShoryukenTube! And if you have any specific questions about Tekken gameplay you’d like covered in a future video, let us know in the comments!

The latest beta version of FightCade goes live, for accounts from 2015 and older

FightCade is a very popular online gaming emulator based heavily on the rollback netcode of GGPO. If you’re here at SRK, there’s a chance you already have an account on their site — and if it’s been around long enough, you have a surprise waiting for you.

Accounts from 2015 or older are now eligible to try out the beta of FightCade’s latest version, which you can obtain here. For any newer accounts, you’ll have to wait for your turn at the virtual machine: but FightCade promises that it’ll be soon.

Source: @FightCade

BadIntent shows you how to win the Field Phase in Pokkén Tournament DX

Trainers that have kept up with BadIntent‘s lessons should now know the rules and mechanics of Pokkén Tournament DX‘s Field Phase. Once you have the basics down, it’s time to talk about strategy.

Field Phase is the inherently more zoning-based phase of Pokkén, and in today’s video, BadIntent shows you the different ways to think about approaching and controlling it. Moving in Field Phase is quite unlike any other part of Pokkén (or most other fighters!) so be sure to pay attention to BadIntent’s lateral movement explanations and examples.

Source: BadIntent