JinMasta demonstrates disgusting octagon-stage specific tech traps for Tekken 7’s Jin

The octagon-shaped stages of Tekken 7 are very kind to those seeking tech traps. By allowing juggles off a wall-splat to travel from wall to wall, these stages make it very easy to sidewalk to your opponent’s back. This exact situation is where the majority of the tech traps in the game can be found, and JinMasta has quite a few to show off.

JinMasta‘s latest video shows off this truth with (predictably) Jin Kazama. These tech traps do brutal amounts of damage, potentially killing off of a single guess. There’s a few tech traps that work with any wall stage, as well: check out the corpse jumps off of Jin’s unseeable sweep!

Source: JinMasta

FrameWhisperer breaks down the tendencies of Tekken 7’s online players, by rank

Online will never be a perfect substitute for offline play, but it’s also foolish to ignore the long history of “online warriors” that have transitioned their grind to offline results. Since online has been proven to be an effective learning tool across many games, FrameWhisperer Tekken has developed a lesson plan for you to try out — if offline is your only option for regular Tekken play.

This video goes through the ranking system of Tekken 7 and breaks down the general habits and weaknesses of players at each rank grouping. If you’ve found yourself stuck at a rank and wondered what you needed to work on to move forward, FrameWhisperer‘s guide will give you the help you need.

Source: FrameWhisperer Tekken

Mikado Arcade’s “Super Street Fighter Carnival 2017” continues with Samurai Shodown 2, Art of Fighting 3

“Super Street Fighter Carnival 2017” is  the regularly occurring tournament series of Japan’s famous Mikado Arcade, featuring a revolving selection of arcade titles for its patrons to compete in. A number of games have already been played for this tournament season, which you can check out here.

Let’s catch up with this one-of-a-kind event! The most recent tournaments over at Mikado are Samurai Shodown 2, one of the most beloved tournament-worthy entries in the series…

…And Art of Fighting 3, a game with a slightly more polarizing reputation.

To give some context for this particular AOF3 event: there’s an Easter egg in this game where each character gets access to their Desperation Move at full health only on their birthday. (Otherwise, desperation moves are available at 1/4th health). Wyler is the (believe it or not, completely un-throwable) boss character of AOF 3, and is universally considered top tier. So knowing all this, it’s particularly cruel to run a tournament for this game on October 22nd: his canonical birthday.

You can preview this seasons’ games and player scores with Mikado’s public Drive document, provided you know Japanese or are fluent in Google Translate. You can also follow the action by subscribing to Mikado’s official YouTube channel, or try to catch the action in real time when they livestream.

Source: Mikado

Blow up the competition with this beginner’s guide for Tekken 7’s Bryan

Despite being a popular character, Bryan doesn’t tend to show up as often in tournament play as you might expect. Though this character has a incredibly high damage output and a solid keep-out game, he struggles on defense and requires very high execution. These truths ultimately regulate him to only the most dedicated players.

Is that you? If you love Tekken 7‘s most brutal cyborg and want to take him far, Scallywag 93‘s latest guide breaks down the character’s moveset and fundamentals. Anyone willing to learn Bryan — veteran or beginner — should find some valuable insight here.

Source: Scallywag 93

Brian_F shows you the proper ranges to shut down Rashid’s V-Trigger in Street Fighter V

Tired of turbulent tornadoes? Once his V-Trigger is active, Rashid is granted a wide variety of both pressure and mobility options. But one thing the Rashid player should never be able to do (especially if you play as Balrog) is simply throw out V-Trigger in neutral.

With a fast and long enough horizontal attack, you should be able to stuff Rashid’s V-Trigger on reaction after the flash. Thanks to the over a full second in startup time, you should be able to remove raw V-Trigger from your opponent’s arsenal. Just make sure you learn what works at different ranges for your character of choice: the further out you are, the less likely you’ll be stuffing Rashid’s startup.

Source: Brian_F

Dissect Tekken 7’s Kazumi with Yoshimitsu’s Spinning Evade and Flash

If you’re a Yoshimitsu main, one of the most important things you can learn for Tekken 7‘s swordsman is how to punish gaps in your opponent’s movelist. While that may sound like something that’s true for every character, it’s particularly important for Yoshimitsu because he brandishes rule-breaking, unusual punishment tools that no one else in the game has: his 1+4 Sword Flash, and his B+3 (or B+4) Spinning Evade.

Both versions of Flash (sword and swordless) are faster then standard jab speed, allowing Yoshimitsu to squeeze in a powerful, combo-starting mid in places other characters cannot. Similarly, the Spinning Evades scoot Yoshimitsu out of the way of some strings faster then he — and some other characters — could potentially step. (But don’t forget it’s at the cost of health!)

SutekiChannel, the creator of the above tutorial, is a Yoshimitsu main with several breakdowns like this on their channel. Be sure to check them out for more sidestepping and slashing knowledge!

Source: SutekiChannel

RoksoTheSavage shows off the new combo possibilities of Pokkén Tournament DX’s Garchomp

Get outta the way! There’s a buffed land shark rampaging through the world of Pokkén Tournament DX. And as the newly-sponsored INC|RoksoTheSavage shows in his latest combo video, there’s no part of the stage that’s safe from him.

While Garchomp’s previous iteration was far from the strongest in the cast, a weakness he did not have was combo strength and versatility. Considering this fact, it is jaw-dropping to think that Bandai Namco increased his flexibility even further with a new Running Stance cancel off of his 4Y. This buff not only gives new combo options directly from 4Y in neutral, but it also gives Garchmop the ability to run under his opponent’s mid juggle, guaranteeing the corner in any situation.

Considering how this character lives and dies off of his corner mix-ups, this is the perfect buff for this Ground/Dragon type’s playstyle.

Source: RoksoTheSavage

AutoMattock explains realistic whiff-punishing situations in Street Fighter V

A common conversation-starter in Street Fighter community is “whiff punishment.” This concept (defined as punishing your opponent in their recovery frames of a missed attack) is fundamental to victory in fighting games, and is on of the core gameplay aspects that the Street Fighter series is built around.

Many feel that in Street Fighter V, it is harder than ever before to whiff punish attacks. To vocalize why this is, AutoMattock is stepping up to breakdown the data behind move speeds in SFV, and how they relate to your reactions. As one of the community’s most active teachers, this is a great lecture on how to control the neutral of SFV.

Source: AutoMattock

Dominate the Duel Phase with Pokkén Tournament DX’s Scizor combos

In Pokkén Tournament DX, Scizor hits hard and stylishly with air-dashes, just frame inputs, and jump cancels. This type of character’s combos will keep your hands busy, but raw damage isn’t the only thing you should be thinking about when playing this Bug Bruiser.

With access to a combo ender like Bug Bite, Scizor can steal status effects and drain health and meter from the opponent. Couple this with his mobility options and full screen Bullet Punch, Scizor isn’t just brutal: he’s versatile.

So put in some practice time with 21 Hits‘s latest Scizor video and you’ll be ready to squash your opponents like… well, you know.

Source: 21 Hits

Take over the world with CrossUPDP’s max damage combos for Street Fighter V’s Bison

Street Fighter V‘s M. Bison might not have the greatest walk speed in the game, but I’m not sure many Bison players would trade for better at this point; the true power of the Dictator comes from his pressure and giant damage, the latter of which is on display in CrossUPDP‘s latest combo video.

If you can find a way to pick and choose your spots, then SFV’s head-honcho can cash out for big rewards. CrossUPDP’s latest tutorial breaks up these big combos into screen position and meter-spent, so you can easily see for yourself how Psycho Power can rule over all in Street Fighter.

Source: CrossUPDP