Just in case there was any doubt about damage in the console version of Tekken 7, YouTuber strider0317 is here to lay your worries to rest.
Life bars in Tekken 7 are 170 in total, to help you put these combos in perspective. That means that the 143 damage combo above is a ridiculous 84% of your opponents health. Of course, it’s stage, resource, and positioning specific–but it’s still there. Take notes from these as you go in to June 2nd- always aim for the wall!
Similar to Suteki’s last combo guides for Draganov and Lucky Chloe, SutekiChannel has made a two-part series detailing the wide world of combos for Asuka Kazama in Tekken 7. This returning fighter has a lot of new damage tools now, allowing her to break 33% and more off surprisingly safe options, like her DF+2 and 1+2.
Everything you could practically need for Asuka is covered here, so be sure to have this in your favorites on June 2nd, Kazama practitioners! Her most basic Bread n’ Butters, Rage Drive use, and Wall/Floor Break combos all have examples shown, with damage included for reference.
Some of the most difficult combos you can do in a fighting game involve ‘Microwalks’, which is a slight forward advancement to compensate for push-out on hit. Youtuber NEV shows off his take on these difficult links with his latest Ryu video.
The combos here take advantage of Ryu’s Solar Plexus, a classic attack that grants Ryu a large amount of frame advantage on hit, but also pushes the opponent away. NEV’s Microwalk combos have him walk as little as two frames to compensate, allowing him to pump out higher and flashier damage then you might normally see for the World Warrior.
One of the most heated conversations you can have in the FGC right now is about the direction of Street Fighter V’s developing meta. This game is simultaneously the biggest juggernaut for fighting games in esports, and most controversial on a technical level. The reasons for this are varied, and the subject of Core-A Gaming’s latest analysis video.
Core-A Gaming continues to be one of the FGC’s most articulate critical voices. This examination clearly lays out the divide between luck and skill, and how SFV’s development seems unclear where between these two extremes Capcom is trying to place the game’s ecosystem. That said, I am surprised he missed the opportunity to correlate Ryu’s lost execution with his lost tier placement.
After watching the video: What do you think? Is it possible to reduce the skill gap and still have a deep, intellectual game? Or, more cynically: Do you think Capcom’s intentions all along have been to get the spectators first, then subtly change the game over time for competitive players?
Most people had Victor “Punk” Woodley as an odds on favorite to win ELEAGUE’s Street Fighter V Invitational. It’s easy to see why: West Coast Warzone, NCR, and Dreamhack Austin’s championships all belong to him. And in case you were unaware of that, Punk will definitely remind you:
But how did he get to this point? In ELEAGUE’s short player profile, we get a glimpse into what helped make Punk who he is. Behind the cocky bravado is a supportive family that pushed him forward in his endeavors. The humble beginnings hinted at here put Punk’s entertaining personality in perspective.
With him taking victory at ELEAGUE last night, he’s certainly got a lot to be cocky about.
The good people at COMBONAUTS are really having fun with the latest patch for The King of Fighters XIV. Since a number of stamina nerfs in the latest version has left some characters with less then 1000 health, the list of possible 100% combos has increased dramatically.
Featuring combos from a wide variety of situations–anti-airs, jump ins, counters, and more–this 4-part series features a lot of ways to get flashy, technical kills for over 2/3rds of the cast.
COMBONAUTS are mostly dedicated to KOFXIV, but they have also made combo videos for Marvel, KOF13, and more. Be sure to check them out!
YouTuber The Prince is back with a second part to his anti-Zangief V-Reversal series. If you missed part 1, you should check it out here!
This video covers options for Ryu, Chun-Li, Alex, Ken, Ibuki, Balrog, and R. Mika. Just like before, many of these rely on having EX meter or V-Trigger stocked, although there’s some particularly brutal meterless options in here, too. For example, Ibuki’s teleport dash and Ryu’s Mind’s Eye can both take advantage of the special cancel window to negate ‘Gief’s flex.
Combo videos usually come in one of two flavors: informative, or flashy. Persona Entertainment‘s latest video for The King of Fighters XIV’s Iori Yagami has a little bit of both–but on the whole leans much more heavily towards the impractical latter.
And that’s why it’s great. You probably don’t need me to tell you that whiffing three bars worth of super intentionally is not ideal in the long run for tournament play. But it’s a great way to show off, and that’s a good way to summarize the vast majority of this video’s tricky content.
As you will find out on June 2nd, it’s not just enough to get your opponent to the wall with your juggles. You also need to pay attention to how you get them to the wall.
Since you cannot Screw Attack off the wall, you need to find other ways to pump out big damage off the wall. Once you learn positioning in your juggles, a big way to do that is by purposely launch your opponent high onto the wall, allowing you to get more hits and bigger damage.
Above are just a few examples provided by Korean player CherryBerryMango. Check out his channel to see those combos in action in actual battles, and pay attention–because you’ll be doing them soon, too!
We’re still up to our eyeballs in Injustice 2 tech! Much of the content showing up from NRS-heads now seems to be more along the reset side, then just pure combo videos. Let’s dive in and see what’s happening!
scarsunseen24 has a high damage anti-wakeup corner setup off a high damage corner combo with Joker.
Apolo Loussalier is putting down The King of Fighters XIV just long enough to show off some big combos and setups for Dr. Fate.
VesperArcade is back with their beginner combo guides, this time focusing on the spookiest character in the game, Scarecrow.
… speaking of guides, once you have VesperArcade’s combos down, you can jump into TrueUnderDawgGaming‘s strategy guide to learn about Scarecrow’s neutral and theory!
DomBlazee found a pretty amusing invisibility bug within the Firestorm mirror. Happens at 5:51 and 6:44.
Dawid Wesołowski has mid juggle crossups into stage interactions for his flashy combos with Supergirl.
Clark Luthor wants to remind you that Black Adam still has a great corner cross-up game after his hard knockdowns.
And lastly, The Kompetitor shows off some restand mix-ups for Flash, both with and without his trait.
With all this tech for nearly every character flying out of the woodwork, it’s going to be really interesting to watch the meta develop in tournaments the next month or so!