Mikado Arcade runs tournament for Neo Geo fighter Double Dragon

There was some strange twist of fate that resulted in an arcade fighting game movie tie-in for the box-office-bomb “Double Dragon.” Perhaps even stranger is the fact that this double-jump and air-block heavy Technos fighter is not only playable, but remarkable competitive, as proven by the most recent Mikado Arcade tournament.

You can check out the tournament here:

They also recorded a number of casual matches, which you can see here:

It’s also nice to know that years before Rashid’s “Skies of Honor” stage was making players suffer motion sickness, Double Dragon had its own physics-defying airplane stage!

Source: Mikado

Fosh demonstrates how to punish panic assists in Pokkén Tournament

Do safe-on-block panic assists frustrate you in Pokkén Tournament? These assists–Snivy, Umbreon, and Fennekin–are not nearly as safe as you may think. As Fosh demonstrates in his latest tech video, with proper timing and knowledge, you can punish your opponent for any panic assist they may call.

As always, it’s important to know what your character can do in these particular situations. Keep in mind that not all burst attacks are created equal when it comes to their invincibility. With a little training mode practice, though, you should be baiting assists in no time.

Source: Fosh

David Gama at FGC News interviews Liang “Zhi” Chew and Steve “Tasty Steve” Scott during ELEAGUE

David Gama has been providing fantastic on-site interviews during ELEAGUE for the past week, and he’s added two new ones: Liang “Zhi” Chew and Steve “Tasty Steve” Scott.

Both interviews speak of how profoundly accommodating ELEAGUE has been to the needs of the FGC, and TBS’s recognition of needing to rely on the community’s own authenticity. Both commentators also hit on similar notes of passion: reflecting on how they are where they are today because they contributed to the community in their own ways. It’s perhaps not surprising that such strong personalities have made themselves into memorable commentators, but it’s also an inspiring lesson on the importance of the “C” in FGC.

Source: FGC News

Not sure who to play in Tekken 7? CKT-Fergus will guide you to your main!

Whenever you transition from one fighting game to another, you instinctively want to find a parallel with something you’re familiar with. Irish Tekken player CKT-Fergus recognized this phenomena with Street Fighter players moving into the Tekkensphere, and has put together a comprehensive guide to character selection in Tekken 7.

The guide breaks down each character’s overall game play, how difficult their learning curve is, and some general pros/cons regarding each fighter. If you have an idea of the general type of character you enjoy playing in games, this should help narrow down the choices. There’s also a glossary of common Tekken terms, making this a handy reference beyond just character selection screen.

You can find the guide on Google Docs here!

Source: CKT-Fergus

AutoMattock explains TOOLASSISTED’s Street Fighter V’s Oki Calculator

Want to quickly develop your own okizeme setups, but not sure where to start? TOOLASSISTED has a great Oki Calculator (for those unsure, that’s another term for the wakeup game in fighting games) designed to help you see the exact numbers on both your opponent’s wakeup options and your “filler” attacks. Although TOOLASSISTED themselves have provided some very brief explanations listed on their site, AutoMattock decided to make a video for the visually-inclined to learn from.

With this tool, you can calculate exactly what you need to do to make sure your attacks line up on frame 1 of your opponent’s wake up. Neat!

Source: AutoMattock

Pokkén Tournament pro BadIntent breaks down the Shadow Mewtwo vs. Blaziken matchup

There are few people that can speak with authority on the subject of high-level Blaziken and Shadow Mewtwo, and even fewer that have successful tournament experience with either of these characters. Omari “BadIntent” Travis is an accomplished player of both characters, so there’s likely no one better-equipped to talk about a matchup between the two.

Though you could simply sum both characters up as “glass cannon,” BadIntent breaks down the intricacies of the footsie and strategy games going on between these two powerhouses. There’s a lot of substance and optimal information here, and anyone looking for insight on how to fight either character can stand to benefit from this pro’s invaluable knowledge.

Source: MalicexBadIntent

Yahoo! Esport’s fighting game journalist Michael Martin interviewed by “People Playing Games” podcast

There’s no quick path to victory–in fighting games, or in life. I think it’s safe to say Yahoo! Esport’s journalist Michael Martin knows this well. Here, he’s sat down with the “People Playing Games” podcast and shares his long path from gamer, to freelance writer, to full time employee on the staff of IGN and Yahoo!

In the nearly hour-long chat, he covers a wide range of topics: Everything from his favorite games, to juggling his gaming job with his family life, to the harsh realities of being in the games media industry. While surely these subjects have been covered before, Michael is an example of someone from within our community carving out a path for himself based purely on his love of the genre. It’s a worthy listen for anyone that wants to do the same.

Source: People Playing Games

Capcom shares Marvel vs. Capcom: Infinite pre-order costumes and new in-game screenshots

Following the reveal of the new cinematic trailer for Marvel vs. Capcom: Infinite, Capcom showed off some of the pre-order bonus costumes for the crossover fighter on their official Facebook page. Click the images below to get a closer look at Evil Ryu, Command Mission X, Warrior Thor, and Gladiator Hulk.

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In addition to the costume links, Marvel vs. Capcom: Infinite’s official website updated with a slew of new in-game screenshots. If that Ultron beam is a special and not a super, that’s going to have some pretty decent screen coverage, huh?

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Sources: Marvel vs. Capcom: Infinite (Facebook), Marvel vs. Capcom: Infinite (official site)

Check out this Mikado tournament for ADK’s forgotten ninja themed fighter: Ninja Master’s: Haō Ninpō Chō

SNK published a weapon-based fighting game in 1996. It was set in Feudal Japan, had desperation supers, and you could lose your weapon while fighting, forcing you to go bare-handed.

If you hadn’t of read the title already, you’d be forgiven if you thought I was talking about Samurai Shodown. No, this is Ninja Master’s: Haō Ninpō Chō.

The big difference here is that SNK was only the publisher: the actual developer was ADK, a company perhaps more famous in the FGC for World Heroes or Twinkle Star Sprites. Despite similarities to Samurai Shodown, it’s ultimately a very different beast–there’s a dial-a-combo system, for starters. You can also intentionally go weaponless with the C-button, which actually gives you access to a different and equally strong movelist. Weaponless states, then, are strategic rather then crippling. It’s also worth noting how big the stages are here relative to the character sprites, making zoning a little safer of an option.

ADK may not exist anymore, but SNK certainly still has the rights to these characters. Who knows, maybe a Ninja Master could show up in a future Samurai Shodown reboot?

[Editor’s note: interested PlayStation 4 gamers can try this game out as part of ADK Damashii.]

Source: Mikado Arcade

meLo oLem shows off glitched wall damage with Pikachu Libre in Pokkén Tournament

Pikachu Libre pro meLo oLem, whom we’ve featured recently (right before he made top 5 at Norcal Regionals), might as well wear a lab coat to tournaments for all the tech he develops.

There’s a glitch in Pokkén Tournament that continues to apply wall combo damage to Pikachu Libre’s next combo, despite it being a new combo. The glitch seems to be caused by Libre combing into un-enhanced Electroweb, causing a re-stand state that the game seems to not know what to do with, scaling-wise. Thanks to the low amount of phase shift points these combos deal, Libre can actually whittle down high-health characters to almost nothing in one phase, all thanks to the wall. Suddenly, taking Electroweb’s grab instead of the attack seems a lot more desirable, doesn’t it?

Source: meLo oLem