Shut down Asuka parries in Tekken 7’s Chicken mechanic

Asuka’s parry can be seen at every level of play of Tekken 7 — though you’ll see it performed a lot more at lower ranks than in tournament play (even if Dimeback still sneaks it in every now and then.) One reason for this is that Asuka’s parry loses to lows, knees, and elbows — it’s not the “catch all” it might seem on the surface. Perhaps more importantly, though, it doesn’t even “win” versus the moves it’s supposed to catch — if you’re ready to “Chicken”, that is.

“Chickening” originated in Tekken 3, named so after the announcer would yell out ‘Chicken!’ for performing the maneuver. This technique allows you to litteratly break Asuka’s parry if she chooses to parry, and with no penalty on you if she doesn’t. Check out XXkkingXX‘s video above to learn more about this important fundamental!

Source: XXkkingXX

BornFree talks with Evo Champion Chris G, talks Dragon Ball FighterZ teams and competitive future

“I grew most of the Dragon Ball games, growing up,” Evo Champion Chris G opens his interview with BornFree in the same way any other person probably would when describing the first time he saw Dragon Ball FighterZ. “When I saw the way that (DBFZ) played and saw how similar it was to Marvel 3, I said, ‘Yeah, okay, I’m in.’”

Even though he has his gripes (“Games take way too long because of Super Dashes and Tagging…”he says, waving his his hands.), Chris G gushes and details his love for DBFZ. “It’s one patch away from being the perfect game.” It’s not all love and tech talk in the latest episode of BornFree‘s excellent interview series, though — the pair talk also delve into the underworld of esports, and wonder if the FGC can ever actually be apart of that umbrella term.

Source: BornFree

Patrick Miller breaks down how to improve in fighting games through your replays

Patrick Miller, author of the excellent From Masher to Master strategy ebook, has a knack for identifying broad ways in which a player can improve in fighting games. Such is the case when a viewer asked him about how to improve via watching your own replays — and though Patrick’s answer cites specific examples within Guilty Gear Xrd, his way of thinking is universally useful.

Patrick regularly uploads gems like these, but we figured this no-nonsense framing of what a fighting game match actually is would be particularly insightful for players struggling to move up ranks. If you enjoyed this, check out his YouTube channel for more theoretical dissections.

Source: pattheflip

Learn how to do one of King’s most difficult techniques in Tekken 7: Wavedash Instant Shining Wizard

One of the reasons that King is such a popular character in the Tekken 7 series is because players have, over the years, built up a massive reservoir of tech for the character that keeps carrying over to new games. While some of it is more difficult than other, there’s perhaps one technique that is the holy grail of Luchador execution – Wavedash Instant Shining Wizard.

Combining everything you know from wavedashing and iSW — two difficult techniques on their own — BoxeR-King shows us how to put these past lessons together into a horrifying new weapon.

Source: BoxeR-King

SoulCalibur VI Post-Release Video Review

As you may have noticed, SRK is moving into the arena of video reviews to accompany our articles. This has been the case with a number of our most recent reviews, but I wanted to give our review for SoulCalibur VI a slight twist.

Since we’ve already covered SCVI exhaustively in two pre-release editorials, I figured it would be more helpful to do a post-release review that captured my thoughts now that they’ve incubated a bit. If you wanted a more immediate reaction sort of breakdown, I highly encourage you to read the previous editorials on this game, both for its competitive and casual aspects.

SoulCalibur VI Roundup: Kayane’s Xianghua breakdown, Geralt tech traps, and more!

SoulCalibur VI marches on! The combo potential and ease-of-play has kept content streaming in to the SRK tipline: here’s the latest work from the community:

rooflemonger starts us off today with a beginner’s combo guides for Ivy and Astaroth. They might be quite different from each other, but both are technically the game’s grapplers. They can still put on the hurt though!

NurseLee has a beginner’s combo guide for The Witcher himself, and some nice tech traps with 6K!

KayaneTV is one of the world’s most famous Xianghua players. If there was ever a person you would want to see a breakdown of their character from, it’s her… so! Here you go:

Closing us out today is LegendaryWolf Shirou. Though this combo does start with a fairly impractical Mitsurugi unblockable, it doesn’t make the rest of it any less impressive:

Thanks to everyone that submitted content to us! If you have some SCVI tech you’d like to share with the world, reach out to us through our tipline.

Source: rooflemongerNurseLeeKayaneTVLegendaryWolf Shirou

Check out the surprising damage of Alisa’s CH Daisy Chain combos in Tekken 7

Alisa’s “Daisy Chain” in Tekken 7 is DB+22, a somewhat slower but relatively safe mid, mid string with linear space control. But this cute little two hit poke has a secret — a massive +14~+15 frame advantage that can be taken advantage of for absurdly strong counter-hit combos.

Particularly when near a wall, Daisy Chain skyrockets Alisa’s damage potential in ways a safe mid, mid string rarely does for other characters. There’s even enough frame advantage that you can get some truly combo video only combos — for example, a guaranteed back throw!

Source: sadisticupid

Naruto: Gekitō Ninja Taisen! 4 gets new life in this GNT4: Remastered Combo Video

You may not believe it if you’re relatively new to the FGC, but there was, at one point in time, a surprisingly solid scene for Naruto: Gekitō Ninja Taisen! 4 on the GameCube. Actually, that’s not entirely accurate — there still is a surprisingly solid scene for this game, one that’s lived on through reddit and modding.

It’s that latter part that’s the focus of today’s video: TheCape has been working on a remastered, re-balanced version of this niche GameCube title for a long time, and the fruits of his labor are seen below. if any of this intrigues you, make sure you stop by the GNT4 reddit to learn more about the game.

 

Source: TheCape

Never drop Giant Swing or Tombstone with these input shortcuts for King in Tekken 7

Giant Swing and Tombstone’s commands are a little more demanding than the average throw in Tekken 7, particularly for new King players just starting to learn the character. Regardless of whether your on a pad or stick, though, it’s helpful to know that there’s a shortcut for both of these moves — and the practical applications for them extend beyond just making the input easier.

By using these inputs, you can also mix up the visual cues players use to identify other throws King has, such as Muscle Buster. The smallest details matter in Tekken 7, and this could very well be the edge you need to score a surprise grapple to close a round.

Source: Thoughts Of Himself

Never drop Giant Swing or Tombstone with these input shortcuts for King in Tekken 7

Giant Swing and Tombstone’s commands are a little more demanding than the average throw in Tekken 7, particularly for new King players just starting to learn the character. Regardless of whether your on a pad or stick, though, it’s helpful to know that there’s a shortcut for both of these moves — and the practical applications for them extend beyond just making the input easier.

By using these inputs, you can also mix up the visual cues players use to identify other throws King has, such as Muscle Buster. The smallest details matter in Tekken 7, and this could very well be the edge you need to score a surprise grapple to close a round.

Source: Thoughts Of Himself