Here’s one for the creative types in the FGC, particularly of the musically-inclined: KayaneTV recently got to sit down with Soul Calibur series composer Junichi Nakatsuru, and picked his brain for the source of his inspiration.
Perhaps the most fascinating aspect of Nakatsuru-san’s process is how far removed he is from the game itself when composing a theme. Long before the game is anywhere near playable, he is given a story and sketches of the character — luckily, his strong imagination and exceptional talent allow him to fill in the rest.
Here’s one for the creative types in the FGC, particularly of the musically-inclined: KayaneTV recently got to sit down with Soul Calibur series composer Junichi Nakatsuru, and picked his brain for the source of his inspiration.
Perhaps the most fascinating aspect of Nakatsuru-san’s process is how far removed he is from the game itself when composing a theme. Long before the game is anywhere near playable, he is given a story and sketches of the character — luckily, his strong imagination and exceptional talent allow him to fill in the rest.
Soul Calibur VI‘s reception has been fairly positive, much more so than previous entries in the series. That doesn’t mean there aren’t complaints, and there’s one argument — particularly coming from within the FGC — that seems to be gaining traction. SCII Legend Aris’s video on the subject captures the feeling best:
Here's why created characters shouldn't be selectable in ranked. I hope this gets fixed. https://t.co/qpUmiZWc0a
There’s a growing discussion surrounding the fairness of Create-a-Soul in the ranked battles of Soul Calibur VI. As has been understood in past versions of the game, these characters possess different ranges, hitboxes, and hurtboxes than the characters their styles are based on. Note that “different” doesn’t necessarily mean “better” — you’re practically nerfing yourself if you make a CaS Astaroth, and the game has built in modifiers to make taller characters deal less damage — but it only takes one dropped combo on a weird anime wife for that fact to not matter. (Not to mention that you could cover your character in animation obscuring objects.)
This isn’t necessarily a new topic — in the past, the SC community wrestled with the legality of everything from SC2’s console specific characters to SC4’s bonus characters. In the era of patching and with Namco keen on keeping up the reputation they’ve built up with Tekken 7’s success, though, the vocal backlash against CaS in Ranked might actually be enough to get a response. It certainly worked with Tekken’s input lag debacle sometime ago — so if this ruins your Ranked experience too, now’s the time to sound off.
The 15-event Brazilian Street Fighter V: Arcade Edition circuit “Campeonato Brasileiro de SFV” will reach its conclusion and crown a new champion in Curitiba this Saturday, Oct 27th, at 8 PM local time (4PM PT).
The 8 players below have qualified for the event, in order of points:
The event will be streamed on Youtube, Twitch, and Facebook. You can read more about the series, includes rankings and player profiles, by clicking here.
Body Count Fighting is back with its final fighting game event of the year, Body Count Fighting 8, on Saturday, November 3rd, at 6:00PM PST! The event will be streamed live on Body Count Fighting’s Twitch channel as well as Shoryuken’s Twitch Channel.
BCF8 will feature a special East vs. West throwdown: Next Level Battle Circuit (NLBC) vs. Wednesday Night Fights (WNF)! The best players from these community leading weeklies will duke it out for regional pride, bragging rights, prize money, and the BCF Championship Belt.
In addition to six Street Fighter V: Arcade Edition feature matches, Body Count Fighting 8 will have a title match between current BCF champion, RISE | Smug, representing NLBC and the East Coast, versus former BCF Champion, Commander Jesse, representing Wednesday Night Fights and the West Coast. Here is the full rundown of SFV matches:
Title Match
RISE | Smug (c) vs. Commander Jesse
Feature Matches
END | Shine vs. CYG BST | Chris Tatarian
UYU | Lil Evil vs. Pnoy
TS | Sabin vs. Dankadillas
UYU | Kami vs. SonicBoxx | JB
Idom vs. XSK Samurai
Chris Battle vs. YaNoob
Aside from the regional battle, BCF8 will also feature three Injustice 2 matches including a title defense from current BCF Champion, Scar, against #1 contender, Atai. Here is the full rundown of Injustice 2 matches:
The long awaited followup to 2014’s surprise sports-fighter hybrid hit Lethal League, is finally here! Lethal League Blaze has touched down on the Steam Platform, replete with fast paced Pong-Violence, surprising movement and mechanical depth, and funky fresh beats from famed Jet Set Radio Composer Hideki Naganuma.
To jump in on the action, you can buy the game right now at the Steam Store for $19.99 USD. Those that want to wait for the PlayStation 4, Xbox One, and Nintendo Switch versions, however, will be doing so until Spring 2019.
Virtua Fighter 5:Final Showdown continues, now and forever, to draw consistently large and high level groups of players in Japan. The 2018 Tokyo Bay Area Cup — a 3-on-3 team tournament in Japan feature 30 teams — is a testament to that as it enters its 9th iteration.
If you missed the action, VirtuaFighter.com admin Mike Abdow put together an excellent highlight reel for the tournament, which you can watch below. He also put together a breakdown of character usage, which you can check out here.
If you like what you saw, you can watch the full VF5:FS tournament VOD, too:
It’s no surprise that, in the light of a new a Samurai Shodown game, that interested parties would look to older titles again with new inspiration. Of the many games in the Samurai Shodown series though, there is one that consistently brings together all walks of life from inside and outside the SamSho fanbase: Samurai Shodown V Special.
If you, too, were wanting to glance back to the SamSho series, novriltataki has made an excellent primer video on why SSVS has survived after all this time. Not just among other SamSho properties, but as its own unique, footsie-focused, creative powerhouse in the FGC.
“Good games never die,” is the slogan of 2 Old 2 Furious, a fantastic FGC tournament series for classic games run by the NYC crew. If you’ve never seen a 2O2F event before, you’re in for a treat: they was involved in several tournaments at East Coast Throwdown 2018 over the weekend. A wide variety of events fell under their umbrella and the resulting VODs are getting uploaded right now on Team Spooky After Hours (by Sabin)‘s YouTube. We’ve linked the currently available playlists below:
SoulCalibur VI is still going strong and the tech is still filling up our tipline. Let’s take a look at some of the high damage and crazy tech that’s floated in today:
TesuuArisatofound an interesting loop that exploits the fact that Sophie’s WS B+K locks air control on its first hit.
The new Lethal Hit mechanic gives new life to moves that never quite shined so bright before. Take the case of Seong Mina’s 44K, as demonstrated by Fighterslegend.
sikshot gaming breaks down all the pros and cons around the controversial new mechanic, Reversal Edge. Pay particular attention to the unique gimmick around Azwel’s K option!
Kagerasimaru shows off why Talim is a combo-lover’s dream — particularly if you like to cross up mid-combo, as that is pretty much the entirety of her design.
And closing out today’s post is RossLipps , who shows us an assortment of exceptionally odd interactions that can occur in SCVI, including back-turned clashes, GI’s, and strange parries against Taki’s projectile.