Did you enjoy the eclectic tournament selection of Dusty Knuckles IV? If so, you better not miss the followup on October 27-28 — Dusty Knuckles V! This New York tourney is looking to bring some of true hidden gems from the arcade past into the limelight, Mikado style.
The games slated for DKV are:
Hyper Street Fighter 2: The Anniversary (Arcade) Marvel vs. Capcom 2 (Dreamcast) Beastorizer (Bloody Roar on PS1) (Arcade/PS1)
One of the inevitable facts about assist-based team fighters is that there’s so many combo possibilities that something, at some point, is going to break. It’s a feature of the sub-genre to be able to find crazy, game-breaking bugs — which is why Pen7Ninja‘s glitch discovery with Hit’s Level 3 in Dragon Ball FighterZ is awesome.
This will almost certainly get patched out in the future, which is a shame: it’s not terribly practical, you’re only limited to one quick tag once the glitch is applied, it requires Hit to be on your team, and it makes for amazing combo footage.
If you’re still a little unsure on what’s going on, rooflemonger has put together a detailed breakdown on everything known thus far about the way the glitch works. Get to work, DBFZ fans, and show the world how messed up your combos can get with this!
For some reason, Dragon Ball FighterZ‘s resident God of Destruction doesn’t do a whole lot of destroying… at all. Despite coming equipped with a unique setup-based style and the canonical strength of godhood, Beerus’s weak normals and the ease of which his projectiles can be nullified prove that gods really do bleed.
In an effort to evaluate and signal boost Beerus’s weakness, rooflemonger‘s most recent video is an open discussion of this God’s strengths and weaknesses — and how the latter can potentially be re-balanced to compliment the former.
With DBFZ being one of, if not the, most popular fighting games in the world right now, the hope is that a open Beerus discussion will catch the eye of Arc System Works for future changes. With that in mind, do you agree with rooflemonger‘s take? What would you change about Beerus if you had the chance?
I feel like this bears repeating every time a new Tekken post is made on this site — there were 1,600+ changes in Season 2 of Tekken 7. (Insert a joke here about 50% of those changes just being Lei’s movelist.) It’s a new day, so let’s take a look at what the community has cooked up today with the Season 2 changes:
Let’s start off with mastermind’s analysis of Season 2 Kazumi, whom he feels is one of the most changed characters in the new season.
Glad to see this silly back-turned glitch survived the patch. Thanks, REEKEE.
Here are some combos using Alisa’s Season 2 wall bounce, and a surprising link you may not have known about.
It can be difficult to know where to start with Lei, especially when there’s some actions he can do that aren’t listed in the movelist. NurseLee has some tips and tricks to get you started with some of Lei’s stance properties and hidden moves:
Since her release, the story of Anna has more or less been: “If you are willing to learn, Anna will out-damage your opponents.” Case in point, A A JOB‘s latest demonstration:
Let’s close out today’s post with EvilBowlOfCereal‘s examination of the new combo possibilities of Katarina. Katarina never hurt for damage, so these powerful combos combined with her new utility make her a frightening beast.
Thanks to everyone that submitted content to us! If you have some Tekken 7 tech you’d like to share with the world, reach out to us through our tipline.
Want to throw down in fighting games and help support a good cause at the same time? Battle for Broke 2018 in Beaumont, TX makes it possible for players in South East Texas to do both.
Founded in 2015, Battle for Broke divides 50% of donations and entries for prizes, and 50% of the Humane Society of Southeast Texas.
The list of games is huge, so you can almost certainly find something to play here:
Tekken 7
Guilty Gear Xrd REV 2
Injustice 2
Marvel vs. Capcom Infinite
Super Street Fighter II Turbo
Street Fighter Alpha 3
Street Fighter III: 3rd Strike
Ultra Street Fighter IV
You can find out more information about Battle for Broke, and register for the event here at SETXeSports’s official website.
The early part of 1999 featured the release of two beloved item-using fighting games — Nintendo’s Smash Bros. series and Capcom’s Power Stone series. The latter, while remembered fondly, has been somewhat overlooked in recent times by both the FGC and its own developer. ProviderOfSouls wishes to change that with his detailed breakdown of the game’s mechanics and a new home for competitive play:
If you were unfamiliar with this 3-button arcade fighter or looking to play some games with those that appreciate its meta as much as ProviderOfSouls does, check out the video above or hop into the Power Stones Discord!
Mikado Arcade, home of some of the world’s highest levels of play in a wide range of arcade games, is a venue we attempt to cover semi-regularly here at SRK. Inevitably, this means we’ll run into a lot of Virtua Fighter 3tb tournaments — it is, after all, where the Virtua Fighter 3tb World Cup was just held — both because the Japanese scene loves themselves some VF, and because VF3tb is a specialty of Mikado’s.
It isn’t just because its a retro game, though. VF3tb is unique even among other Virtua Fighter entries. It added a fourth button, the “Dodge” button, which was a design decision so controversial that it would be removed in Virtua Fighter 4 and replaced with the Success/Fail “Evade” system.
It also features the most wild stages in the Virtua Fighter series, with several stages featuring uneven floors, staircases, and more. While creative and impressive, its perhaps for the best that Sega pulled back from this design decision in future installments — as evidenced by the teleport throw glitch far into the tournament bracket.
French SoulCalibur player Hayate is one of the Calibur community’s living legends, likely best known for his sweep of Team Belgium with bottom tier Yunsung in SoulCalibur II. More than that, he’s one of the game’s best minds and the one of the French scene’s hardest working promoters: so it’s no surprise that he’s been putting out excellent content covering the gameplay of SoulCalibur VI‘s cast. Today, he turns his attention to the dramatically-improved Nightmare.
Hayate calls him “the scariest character in the game” for good reason — Nightmare can bully his opponents at ranges most others can’t fight him at, and disrespect frame disadvantage with his powerful armor moves. Managing Night Terror states will be the primary focus of both Nightmare and his opponent — check out the video above to learn more!
Prior to Season 2, esports team The Collective were an odd entity among Tekken 7 groups for sponsoring multiple Katarina players. Those players were strong threats even when she was low tier — and now with the buffs granted to Katarina in Season 2, The Collective are in a position to threaten top seeds around the world, even more than they were before!
And SourPiggy isn’t someone you want to have the buffs Kat got. A veteran in his own right, SourPiggy shares in today’s interview the path he took to tournament confidence, and how he balances that with his life away from gaming.
How is Season 2 of Tekken 7 treating you? With the tidal wave of new tech and combos still coming out, we can only assume that everyone is still in love with the King of Iron Fist tournament! Let’s jump into today’s batch of goodies and see what the community has cooked up:
It’s crazy to think that Lucky Chloe, something of a powerhouse even in her Season 1 incarnation, hits even harder now in Season 2. sadisticupid demonstrates:
sadisticupid also shows off some Lili combos, whose much needed rage drive improvement is just one of the changes on display:
I AM OP found an unfortunate situation where King’s RA now passes through Hwoarang’s leg. What is happening here?
One group of players that are very happy with their changes are Bob mains. REEKEE shows off some of the big man’s possibilities here:
xMTSento‘s Xiaoyu wall bounce combo not only hurts like hell, but has a clever use of backwards hopkick as juggle filler.
JusticeSoulTuna shows that even though Lars lost his (intentional) combo from f.2,1, the Season 2 changes have been very kind to him.
And last but certainly not least, more than a few Anna secrets are revealed in this tech video from AilCross.
Ok this takes a bit of explaining lol.
Anna's df 1+2 is normally +1 on block. However done out of CJM transitions, its plus +6! And more on CH so that means………..
Thanks to everyone that submitted content to us! If you have some Tekken 7 tech you’d like to share with the world, reach out to us through our tipline.