Pokkén Tournament DX will receive a balance patch, version 1.3.3, on September 26th

After another successful year at the Pokémon World Championships, Namco and the Pokémon Company are continuing their partnership with a new balance patch — and it’s dropping next week!

The majority of the currently-translated changes are bug fixes: for example, more than a few of the proposed changes involve fixing issues where Croagunk and Blastoise would get up earlier from various opponents’ grabs. The notes are currently being translated from the Japanese site by the good folks at Pokkén Arena, and you can read them here. (Or check out the Japanese site yourself here.)

As it stands right now, it’s looking like the patch is more for refinement than anything else. Considering the wild diversity of the current season of Pokkén (grand finals at Worlds featured Empoleon and Gengar, for god’s sake!), perhaps this is a good thing.

Sources: SerebiiNet; PokkénArena


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Capcom Fighters’ Street Fighter V highlights from SoCal Regionals 2018 show off Bonchan’s Sagat, SonicPunk, and more!

There’s always a tendency to fear for the tournament viability of new characters. If SCR 2018 taught us anything this past weekend, though, it’s that there’s plenty of firepower in the two most recent newcomers to Street Fighter V: Arcade Edition — Sagat and G.

New characters tearing up tournament vets only make up a few entries in Capcom Fighters‘s highlights real for SCR 2018, though. Check out the video above to see champions fall, SonicFox make an assist in a 1-on-1 game, and the slyest use of Menat’s V-Trigger I yet.

Source: Capcom Fighters


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Pick up the fundamentals of Blade Strangers with this beginner’s guide from End Gang

If you haven’t jumped into Blade Strangers yet and wanted to know more about the game’s mechanics — or if you’re just a new player trying to find your way — then End Gang‘s latest video is worth checking out. In it, he breaks down the game’s style, combo system, meter options, and more.

This game’s combo mechanics — such as offensive skill — play an integral part in the pacing and even neutral of the match. Understanding how these mechanics work and how to manipulate your opponents use of them is key to understanding, and enjoying, Blade Strangers itself.

Source: End Gang


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TVNZ’s Re:Sports interviews Vizard|Reno ahead of Red Bull Kumite NZ 2018

“Even if I don’t win, any chance to go to a tournament and compete against the best New Zealand has to offer is an amazing opportunity.”

Sebastian “Reno” Musumeci is the latest star in “Re:Sports”, a segment of New Zealand’s state-owned TV network “TVNZ”. His lighthearted and optimistic approach belies the skills that, just a month ago, earned him a sponsorship with VizardGG.

This Necalli pro knows his competition — GhostChips and WaZa, previously interviewed on the same show — aren’t going to give up easily, particularly with a trip to Paris on the line. But with a strong character and a strong will, Reno is ready for the Red Bull Kumite NZ 2018 Qualifier on September 22nd, 2018.

Source: Re:Sports (via SliWill)


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Bonchan shares his concerns over Street Fighter V: Arcade Edition’s Sagat in candid BornFree interview

“Sagat is not able to assert offense (…) He’s the weakest character I play right now.”

sfv ae sagat promo

Sagat pro Bonchan may have felt like a miracle happened when his main finally got announced in Street Fighter V: Arcade Edition, but as he’s developed his own take on the King, he’s become concerned with his place in the meta. He shares those concerns, and how he’d personally adjust the character, in his latest interview with BornFree.

“The number one thing I want to change is Tiger Knee,” he shares as he recalls the freedom of Street Fighter IV Sagat. Despite his hesitation, he’s still playing the character in tournament, and will play him in most situations — unless his opponent picks Guile, that is.

Source: BornFree


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Million Arthur: Arcana Blood reveals new PlayStation 4 trailer at Tokyo Game Show 2018

Square Enix and Team Arcana just revealed their new trailer for Million Arthur: Arcana Blood’s PlayStation 4 release at Tokyo Game Show 2018.

The trailer is mostly re-purposed footage from Million Arthur: Arcana Blood‘s arcade opening, right down to the game’s theme song Die or Dice? by Kotoko. Because of this, there’s not a tremendous amount of new stuff to the trailer — aside from new footage of Iori super-canceling his rekkas. Perhaps not the biggest revelation in a game where you can call assists mid-combos, but hey, it’s something. Hopefully Iori will make his way into a location test build of some time before MA:AB’s release — or at least get some more footage before TGS 2018 concludes.

Million Arthur: Arcana Blood hits PlayStation 4 in Japan on November 29.

Source: Square Enix


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Tons of new SoulCalibur VI footage reveals Lizardman’s moveset, new character slots, Azwel gameplay, and more!

At Tokyo Game Show 2018, a new build of SoulCalibur VI showed up with Cervantes and Raphael playable… this time, intentionally so. At around the same time, the NDA lifted for various top French players who have been demoing the game, such as Hayate EIN and KayaneTV. Put together, this means that there’s a flood of new SoulCalibur VI content to pour through. Let’s jump in!

First, Hayate EIN showed off Soul Chronicles, Libra of Souls and Battle modes. Here’s where we first see several open character slots, and a surprise appearance from a CPU with Lizardman’s movelist. He doesn’t have his Winged Stance from SCV or his Crawl stance from SCIII or IV, so this appears to be a return to classic SC/SCII Lizardman. The question now is simply: when will he be playable?

Hayate also brings us our first true glimpse of some of Azwel’s capabilities…

…as well as some fine exploration of Raphael’s new movelist via SoulCalibur FR against a Cervantes player. My word, Raphael’s Soul Charge 6BBB does a grip of damage, doesn’t it?

KayaneTV shows off the first 15 minutes of Gerlat’s story mode.

And here’s a truckload of new footage from TGS. The following players may not be FGC, but it’s still the first glimpse we have of the playable builds of Seong Mi-Na and Voldo.

With a month left and 4 character slots sitting blank, certainly two of the spaces is Tira and Lizardman. It’s gonna be tough waiting to see what Namco plans to do with those other two spaces.

Sources: Hayate EINSoulCalibur FRKayaneTV; 巴哈姆特電玩瘋GamerBravesGameSpot Gameplay


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Tekken 7 Season 2 roundup: Feng links to wall bounce, Anna tech traps, and more!

New mechanics, new characters, new combos, new everything. There’s an impossible amount of Tekken 7 Season 2 content to wade through, so we’re here to share what’s shown up on our radar in one giant post. We’ve been doing this for a bit now, if you want to go back and see some of our previous posts. Otherwise, let’s jump in to today’s Tekken Tech!

Starting us off is STL1119. The Combo-Making King might also be King of the Cross-Under, as Volume 10 of his ongoing combo series focuses heavily on this difficult, creative juggle quirk.

J King might try to tell you that King’s back-turned state limits his juggle potential after a Season 2 wall bounce, but his latest combo video tells a different story.

strider0317‘s just doing 119 damage off a safe counter-hit long range mid without walls. You know. No big deal.

The ability to link from Feng’s WS1+2 was always good, but the addition of wall bounce certainly spices things up, doesn’t it?

Speedkicks shows off some questionable hurtbox discrepancies for Master Raven.

And closing out today is TekkenAtaraxia, who shows off a disgusting tech roll catch off of Anna’s FC df+2 sweep.

Thanks to everyone that submitted content to us! If you have some Tekken 7 tech you’d like to share with the world, reach out to us through our tipline.

Sources: STL1119J Kingstrider0317LIFER_82SpeedkicksTekkenAtaraxia


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Bandai Namco’s Jump Force to have closed beta October 12th-14th for Japanese PSN accounts, applications open

For those of you that have a Japanese PSN account, we have some good news for you. First: If you’re outside of Japan, we won’t snitch to Sony, promise. Second: You have a chance to get in on the Jump Force PlayStation 4 beta!

Here’s the times for the closed betas:

  • October 12 from 22:00 to 24:00 JST
  • October 13 from 13:00 to 15:00 JST
  • October 14 from 02:00 to 04:00 JST, 13:00 to 15:00 JST

Closed beta application tickets are available for download now via the Japanese PlayStation Store.

Jump Force is due out for PlayStation 4, Xbox One, and PC worldwide in 2019.

Source: Gematsu


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desk releases video #3 in the “10 Combos That Will Never Happen” series, featuring the unstun glitch

Street Fighter YouTuber desk is known as an combo innovator with some of the most absurd technical execution in the fighting game community — so if he thinks a combo is impractical, you better believe him.

That’s the hook of his “10 Combos That Will Never Happen” series, whose third iteration you can watch in the video above. All the usual desk combo features show up — elaborately spaced fireball sequences and confirms off trades mid-combo. What makes part 3 special among this series is its feature of the recently discovered “unstun” glitch — which, if you haven’t seen it yet and are baffled by the example above, you should read up on this fascinating bug here.

Source: desk


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