Fan-made crossover “Famicom Fighters” brings 8-Bit NES Stars into the fighting game genre

It’s pretty rare that MUGEN (an open source 2D fighting game engine, made in 1999) results in full, unified, cohesive games worth noting — but the fan-made crossover Famicom Fighters is shaping up to be something special.

Currently in development with a surprisingly large team, Famicom Fighters re-imagines the world of 8-bit games with smoother animation and old school 2D game-play. It’ll probably be the only time you’ll see Star Man from NES Pro Wrestling use El Fuerte-like run mix-ups, and its definitely the only time you’ll see him body slam Thonolan from Taito’s Kick Master.

Though still being refined, you can try out the game in the links below, and provide feedback to the team directly to the team through their Twitter.

Source: FamicomFighters

PND Ketchup & Mustard lay down the basics of Fighting EX Layer’s Vulcano Rosso

Vulcano Rosso has endured in popularity from his original Street Fighter EX2+ appearance because of his high octane play-style and wild character design. Now that he’s out in Fighting EX Layer, the question becomes: how does he translate to ARIKA’s new battle engine?

Quite well, it would seem. For both returning and new players, PNDK&M have put together an excellent primer for the rekka character, demonstrating his unique fireball parry, ideal Gougi decks, and more. You don’t have to be a SFEX pro to ride with Rosso, you just have to love locking opponents down — and posing like a Jojo’s Bizarre Adventure character while doing it.

Source: PNDK&M

novriltataki’s Melty Blood basics video introduces a new era of the FGC to air-dashing fundamentals

Melty Blood is an anime fighting game series started in 2002. It is, at the time of this writing, 2018, and Melty Blood is still worth talking about.

Based off a visual novel, this game’s legendary meme of having tournaments in bathrooms and parking lots makes it easy to forget to the lesson it holds: the series that started developer French Bread on the track to FGC reverence did so against all odds, and purely because of how good it is. It doesn’t matter when, where, or how — Melty Blood players will always play this game, and have a blast doing so.

So, why? Why did Melty Blood survive when so many other indie fighters of the early 2000s didn’t?

For those unaware of how Under Night In-Birth‘s spiritual prequel plays, novriltataki has put together an excellent intro to educate new players on the Melty Blood basics. With an active community and a reputation that precedes itself, there’s never a bad time to learn this FGC mainstay.

Melty Blood’s final version, Melty Blood Actress Again: Current Code, is available on Steam.

Source: novriltataki

Japanese Pokkén Tournament DX major “Kanto Tournament 4” streaming live at 7:00 PM PT

At 7:00 PM PT tonight, one of Japan’s most prestigious Pokkén Tournament DX events will be streaming live — and for the first time, Americans will be invading! Pokkén pros Allister, RoksoTheSavage, and others are among the 110+ entrants in this massively-stacked tournament. After the U.S.’s first ever Pokkén Tournament world championship win this year, can they score a win on Japan’s home turf?

You can see the full bracket here, and catch the stream when it goes live in the video player below.

Watch live video from SHI_Gaming on www.twitch.tv

Sources: smash.gg; shigaming

Enfermo Terminal and RockLee battle in this The King of Fighters ’98 exhibition for Chile TV show FreeToPlay

FreeToPlay, a cable TV show centered around a wide-range of nerdom, is a frequent stomping ground of FGC org Elite Tournament Chile. ETC is back with another high-level exhibition, this time with two of their countries most recognizable The King of Fighters pros — Enfermo Terminal and RockLee.

Battling it out in one of the series’s most-beloved titles, The King of Fighters ’98, the two players give us nearly 20 minutes of old school KOF footsies in the video above. You can find more Chilean exhibitions and content from a wide variety of games by checking out their channel here.

Source: Elite Tournament Chile

STL1119 shows off mid-combo cross-unders, new Rage Drives, and more for Tekken 7 Season 2

When a new game (or character) comes out, many of the competitive players in the FGC go hunting online for bread-and-butter combos as soon as they can, then never explore or develop their combo options beyond that. For others, the sandbox of training mode is the game for them, and this is clearly the case for one of Tekken 7‘s most creative combo craftsmen, STL1119.

By giving him an entire new game’s worth of combo possibilities in the form of Tekken 7 season 2, STL is already showing off impractical and exciting juggles for both new and returning cast members. There has never been a better case for Tekken 7‘s creative freedom — and to think, it’s still the first week!

Source: STL1119

STL1119 shows off mid-combo cross-unders, new Rage Drives, and more for Tekken 7 Season 2

When a new game (or character) comes out, many of the competitive players in the FGC go hunting online for bread-and-butter combos as soon as they can, then never explore or develop their combo options beyond that. For others, the sandbox of training mode is the game for them, and this is clearly the case for one of Tekken 7‘s most creative combo craftsmen, STL1119.

By giving him an entire new game’s worth of combo possibilities in the form of Tekken 7 season 2, STL is already showing off impractical and exciting juggles for both new and returning cast members. There has never been a better case for Tekken 7‘s creative freedom — and to think, it’s still the first week!

Source: STL1119

ott0ma71c explains Blade Strangers’ juggle properties and infinite protection system

Blade Strangers combos hurt. A lot. Average bread-n-butter combos can do 35-40%+ with very little in the way of resources spent because of their Tekken-esque juggle properties, and you can adjust combo routes for positioning/carry purposes. The high damage and flexibility may not be obvious if you’re brand new to the game, though, because the system has some un-intuitive (and unexplained in-game) combo limitations on its mostly free-form system.

These limitations, as ott0ma71c explains in their latest video, are centered around encouraging a variety of moves in a combo. As long as you use unique moves — even if it’s the same move of a different strength — the combo will continue up until you’ve done 10 different moves, not counting supers and EX moves. It might seem complicated, but there is a visual indicator in the game: a long, thin white bar underneath each characters health — that tracks how much wiggle room your combo has left.

Source: ott0ma71c

Tekken 7 producer Katsuhiro Harada promises bug fix patch incoming for Season 2 changes

No matter how rigorously tested something is, bugs slip by into released products all the time. Despite this, the Tekken 7 team may have been caught off guard by some of the problems that cropped up in the newly released Season 2. Eliza’s unblockable super, Lars’s combos into Rage Drive from 12-frame jabs, and other problems have riled Twitter to the point that even Katsuhiro Harada himself felt the need to respond:

The rush to get a patch out makes sense, given the sensitive nature of keeping the tournament scene running smoothly. It’s almost certain that the problems outlined above will be knocked out when the patch drops, though it’ll be interesting to see if anything covered in the patch notes (Katarina ff+2,4, etc.) that has shocked players will also be addressed.

There is currently no announced date, but we’ll keep you updated once there’s more information to share!

Source: Harada_TEKKEN

Anna Williams and Lei Wulong day one roundup for Tekken 7: Haha step, Anna basics, Rage Drive confirms, and more!

Well, you asked Harada (despite his insistence that you don’t) and now you have it — Anna and Lei have arrived in Tekken 7. Let’s see what the FGC has put together for these two legacy characters on day one:

Let’s start out with Lei Wulong, Tekken’s world champion at having a million stances. “What do those stances do, exactly?” you may ask, as a newcomer. They mix you up ’til you die, that’s what they do! MELOO shows off some basic combos and gives a taste of the type of mix-up potential Lei brings:

Lei’s Haha step is back. Enjoy.

Lei comes equipped with several Rage Drives and we’ll likely see real development with the character as they are explored. On day one, though, it’s likely no surprise that the first RD tech we see involves combo extension — and half life off a basic launcher certainly isn’t bad for a RD.

I try very hard to only post tech that you can learn from, but I’m going to close out the Lei section with Anakin’s day one Lei only because I’m certain you won’t see this interaction again anytime soon — and you need to.

Anna Williams brings her “Chaos Judgement” stance back to Tekken 7! This state is central to her game-play and combos, so get used to seeing it if you’re new to her.

WonDa GAME starts us off with some basic combos. No one will accuse Anna of not dealing enough damage in this game:

When Anna players get thier execution down, this girl is going to be a comeback nightmare. Rage Drive and execution allow her to break triple digits in open field!

Not only do you get guaranteed Rage Drive after landing CH df+1+2, you can be quite cheeky with your followup, as Androktasai shows.

Do you have Anna or Lei tech you want to share with the world? Send it to us here at SRK!

Sources: AndroktasaiWonDa GAMEMELOODRUNKENleitk_anakinKanzaer real