Evo Japan 2019 reveals main stage game lineup, promises more side event details

February 15, 2019. That’s the date for Evo Japan 2019 — and with today’s most-recent announcement from EVOJapanNews, we know that in just two months we’ll get to see high-level play in the following titles:

  • Tekken 7
  • Blazblue: Cross Tag Battle
  • SoulCalibur VI
  • Street Fighter V: Arcade Edition
  • The King of Fighters XIV
  • Guilty Gear Xrd REV 2

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There are certainly some surprises for spectators and players alike in this list. There’s obvious omissions of two of the FGC’s biggest games right now: DragonBall FighterZ and new superstar Super Smash Bros. Ultimate. If we turn to Evo Business Director Mark “MarkMan” Julio’s Twitter, we get a sense as to why this happened, and how not all hope is lost for Smashers and Saiyans.

Sources: MarkMan23EVOJapanNews

Fighting EX Layer shares DLC release schedule plans for early 2019, shows off new gameplay footage of Sharon

Fighting EX Layer developers ARIKA just shared a rough outline of their plans for early 2019, and it looks like they’ve got a lot coming your way: new music, new balance adjustments, and a rough date for its three new characters Sharon, Area, and Fatal Fury’s Terry Bogard.  You can see the full schedule, and new gameplay for Sharon, in the video below:

Though never mentioned by name, the new game-play footage likely means Sharon will be the first to touch down on consoles at the end of March, with Area and Terry (whom, as the guest character, is likely the paid DLC character) coming in May.

Source: arika

Mikado Arcade’s Street Fighter Carnival 12 tournament series continues with Samurai Shodown II, The Last Blade VODs

Mikado Arcade’s Street Fighter Carnival 12 is a multi-game tournament series designed to promote high-level gameplay in a wide variety of legacy FGC titles. We’re well into a month of arcade battles and the action isn’t slowing down — here’s two more VODs, featuring Samurai Shodown II and The Last Blade!

You can follow the action of SFC12 by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado Arcade

Namco reveals SoulCalibur VI version 1.10 patch notes for December 17th

Before NieR: Automata‘s 2B touches down in SoulCalibur VI on the 18th, there will be a much-anticipated balance change list for the entire cast the day before. Namco has graciously put up the balance changes on their site, giving us all time to speculate on how this will impact the game. You can read the full patch notes here.

In addition to the very long list of character changes — including an answer to the vocal outcry over things like Azwel’s backdash and Ivy’s step-killing 2A+G — there’s some interesting changes to system mechanics, as well. Perhaps most notably, a hold-over glitch from SoulCalibur V is finally getting fixed: it was possible to buffer sidestep inputs during CE startups and have all the sidesteps come out after the Super Flash. This famously made Astaroth’s command grab CE worthless, but if the patch notes are to be believed, this’ll be no longer the case.

Source: SoulCalibur

Check out the high-level Virtua Fighter 5: Final Showdown gameplay of the Railway Series Vol. 9 VODs

Over in Japan, Virtua Fighter 5: Final Showdown’s scene remains strong, largely thanks to the popularity of multiple 3v3 tournaments held in the country. 45 die-hard VF players showed up for Railway Series Volume 9, and VirtuaFighter.com admin Mike Abdow has put together an excellent highlight reel for the tournament, which you can watch below. He also put together a breakdown of character usage, which you can check out here.

If you like what you saw, you can watch the full 4-hour tournament VOD, too:

Source: Mike Abdow

GimR breaks down the new frame data behind the ledge mechanics of Super Smash Bros. Ultimate

Whether you’re just learning the deeper mechanics of the Super Smash Bros. series for the first time, or are a Wii U player looking to adjust to a new game, you need to understand the off-stage game of Super Smash Bros. Ultimate. This is ultimately (ha.) where stocks are fought for and won, and the mechanics of the ledge — which have changed quite a bit in Ultimate — are argubly the most vital part of this.

Smash Scientist GimR has put out a video detailing the exact changes of the ledge: everything from new ledge-trump options to how the ledge interacts with some of the other systems in the game, such as parrying.

Source: GimR’s Lab

Warner Bros. announces fan art project “MK Kollective” for Mortal Kombat 11

Back during the initial days of Mortal Kombat X, NetherRealm Studios revealed “The Kombat Kollective”, a digital hub for fans, creators, and community members to showcase innovative and original content related to the Mortal Kombat franchise. If you were a fan of the Kollective, then we’ve got good news! Warner Bros. Interactive Entertainment has revealed that this community-driven group will relaunch, and with a new name: the MK Kollective.

Prominent content creators across a variety of categories have been chosen as MK Kollective ambassadors and will be unveiling unique Mortal Kombat 11-inspired creations on MK Kollective’s official website. You can also join in with your own fan art via #MKKollective. (It’s worth remembering that there’s always the chance of your creations making it in-game, after all!)

Mortal Kombat 11 is scheduled for release beginning April 23, 2019 for PlayStation 4, Xbox One, Nintendo Switch, and PC.

Source: MK Kollective

VesperArcade shares his thoughts on the insanity of Street Fighter V: Arcade Edition’s new “Sponsored Content”

At some point in time, in some marketing meeting filled with starched suits and blank expressions, a Capcom executive that has never played any of his own company’s games called the now-very-real in-game advertising campaign of Street Fighter V: Arcade Edition “bold” and “innovative”. After the meeting, they went ahead with the program without discussing what the ads would look like, or considering the impact it would have on the way the game was perceived on social media. No one cared. The machine just moved on.

I just made that up, but I’m sure reality has to be close to that scenario. I can’t imagine how else the completely hideous ads in SFV came to be. It would seem VesperArcade is on a similar wavelength in his latest video: In case you somehow missed it, SFV’s character costumes are now inelegantly splattered with ads in what is likely a work-in-progress for in-game ad space for ESPN, Capcom Cup, and other future big events. Vesper breaks down all the ways the ads impact SFV from both aesthetic and gameplay perspectives — and why he, and likely all SFV players will be toggling that Sponsored Content switch to “off”.

Welcome to the future, I guess.

Source: VesperArcade

Mikado Arcade’s Street Fighter Carnival 12 tournament VODs for The King of Fighters XIII Climax, Ultra Street Fighter IV, and Art of Fighting 3

It’s not Christmas just yet, but world-famous Mikado Arcade is giving us gifts anyways! They’re back with three more VODs in their Street Fighter Carnival arcade-tournament series.

Our first two entries are more modern affairs, still beloved by the arcade scene of Japan: The King of Fighters XIII Climax and Ultra Street Fighter IV.

In some particularly cruel twist, Mikado has set the date on machines for Art of Fighting 3 to be October 22nd; characters get access to their desperation moves at the start of the round on their canonical birthdays, and Oct. 22nd just happens to be the birthday of the rightfully-maligned boss tier Wyler.

You can follow the action of SFC12 by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado Arcade

SikShot Gaming breaks down all of Maxi’s stances in SoulCalibur VI

Maxi is one of (if not the) most complicated characters you can choose to play in SoulCalibur VI. Much like Tekken‘s Lei Wulong, Maxi has a large number of stances with non-intuitive options and transitions, making him a character you must do your homework with if you want to do anything competent with him.

The trade-off for all that hard work and stance study is massive damage and the sinking feeling in your opponents gut that they are never quite sure what move is coming next. Check out sikshot gaming‘s breakdown below to jump into the art of nunchaku.

Source: sikshot gaming