Under Night In-Birth Exe: Late[st] to get Evo 2018 side event stream time on August 4th

A side effect of BlazBlue: Cross Tag Battle‘s release is renewed interest in French Bread’s Under Night In-Birth Exe:Late[st]. Between the new visibility of UNIST characters and the dedication of its scene, the game is gaining more momentum and players — evidenced by, if nothing else, this announcement from AnimEVO tournament organizer DarylBunao:

Looks like there will be some full-screen footsies on the Evo side event stream! This isn’t much of a surprise for the anime fighter with the — at the time of this writing — 2nd most entrants at AnimEVO (only behind the universally-popular Windjammers). Or the anime fighter that’s received consistent vocal support from the likes of James Chen.

It’s only up from here, you wonderful, weirdly-named game, you.

Source: DarylBunao

Learn the nuance behind King’s Double Heel Hold in Tekken 7

King is Tekken 7‘s primary grappler, and as such, it makes sense that he possess the game’s only multi-part air throw. “Double Heel Hold”  has more than a few interesting mechanics and setups involved with it, and allows King to play a more diverse and difficult-to-predict game once he converts off juggles.

It also allows King to always threaten big damage from his resets even when his back is against the wall — a particularly devastating feature on stages with breakable walls.

Source: J King

Lock down opponents after landing Zeku’s Bushin Tengen in Street Fighter V: Arcade Edition

In Street Fighter V: Arcade Edition, Zeku’s Bushin Tengen takes a little bit of work to setup. This untechable throw can be ducked and its slow startup time makes it vulnerable — but if you’ve properly conditioned your opponent to sit still for the other Bushin options, you can turn one successful Bushin grab into a world of okizeme mix-ups and damage.

Once you score the knockdown, you can choose to meaty button-happy players with Koku, set up frame traps versus more passive players with Teki, or simply take advantage of the +2 frame advantage a dash yields after a successful grab. The choice is yours!

Source: NurseLee

Street Fighter pros challenged to exhibition match in Power Rangers: Legacy Wars at Mobile Masters tournament

Probably never thought you’d live to see Justin Wong playing a Power Ranger mobile fighter, did you?

Amazon’s Mobile Masters esports tournament is kicking off this weekend, where the world’s top Power Rangers: Legacy Wars players are competing for a $20,000 prize. But before a winner gets crowned in Seattle, a gauntlet has been thrown down: a group of Street Fighter pros have been challenged to an exhibition against Power Rangers: Legacy Wars players to see if their 2D fundamentals translate to Mobile Devices.

Team Street Fighter is…

▪ Justin Wong – Seven-time Evo World Champion
▪ Filipino Champ (Ryan Ramirez) – 2012 Evo World Champion
▪ Marn (Martin Phan) – Tatsunoko vs. Capcom Evo Champion

and their opponents on Team Power Rangers are…

▪ Peter Sudarso – Current Power Rangers cast member and top 20 finisher in the Power Rangers Legacy Wars Anniversary Tournament
▪ Jonathan Snow – Hyper RPG Tournament Champion and Runner-Up in Mobile Masters 2017 for Power Rangers: Legacy Wars
▪ DTPNIGHT7 (Aaron Zollicoffer) – Top 8 in Mobile Masters 2017 for Power Rangers: Legacy Wars 
Here’s a quick rundown of nWay’s Power Rangers: Legacy Wars Mobile Masters takeover:

Time:

  • Tournament runs from 2 p.m. to 5:30 p.m. on Saturday, June 23 .
  • Exhibition match will take place right before the final tournament match

Prize pool:

  • Total for entire Mobile Masters tournament: $100,000
  • Amount allotted to Legacy Wars: $20,000

Exhibition match format:

  • Three vs. three in a best of seven format

Where to watch:

Source: [press release]

Naoto’s Instant Kill glitch turns foe invisible in BlazBlue: Cross Tag Battle

Love ’em or hate ’em, glitches are an interesting part of the fighting game genre. Some glitches can expand the game’s meta, and others are just odd by-products of situations the developers never ran into. A newly discovered bug involving Naoto’s Instant Kill falls squarely into the latter:

It would seem that, if you land your IK on the assist as it comes in and hit the point character at the same time, the point character’s sprite fades away and can still act. Spooky.

While it is highly unlikely you will ever see this in a real match, it’s certainly possible to pull off — as long as you can make a read on your opponent’s assist timing. I’d like to openly state my support for a new tournament rule: first Naoto player to intentionally do this in match automatically advances to grand finals.

Source: rooflemonger

Blow up the competition with TaktakAdu’s Ibuki bomb combos for Street Fighter V: Arcade Edition

The near instant recovery of Ibuki’s V-trigger I — Rokushaku Horokudama — throws a bomb that detonates either over a set period of time, or when it’s struck by an EX Kunai. More often than not, you’ll see this used in elaborate okizeme or reset situations to keep Ibuki’s momentum going. But it can also be used to punish mistakes made by the opponent, such as block punishment or anti-air situations.

That’s the subject of today’s video from TaktakAdu, who takes the damage and style of Ibuki’s VT1 and ramps it up to 11. Because the bomb can be interacted with by both Ibuki and the opponent, she can also create some insane looking character-specific punishes. Make sure you check out the Ed super punishes in this one, if nothing else!

Source: TaktakAdu

Mikado Arcade’s Street Fighter Carnival 11 continues with Tekken Tag Tournament, Street Fighter EX2+

Street Fighter Carnival 11 is Mikado Arcade’s currently-ongoing, month-long, multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. This series is well under way, so start from the beginning if you want to catch up!

Today we have two new tournament VODs for you — first, there’s the original Tekken Tag Tournament:

TTT1 was a fascinating beast for a lot of reasons, not the least of which because it’s a Tekken game with health tiers. And if you think movement is important now, think about how important it was for a game where there’s only infinite stages to choose from!

Following this is Street Fighter EX2+. Now, I’m not going to make any claims, because Mikado Arcade loves this game and regularly features the EX series in its events. But in less than two weeks, the spiritual successor to the EX series, Fighting EX Layer, is dropping on consoles. Just thought I’d throw that out there…

You can follow the action of SFC11 by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado Arcade

HZRDS|Rob TV shares his keys to success with FGC Philosophy

“Anybody who grinds can accomplish anything.”

HZRDS|Rob TV has been one of the fastest-improving players in the Street Fighter V: Arcade Edition, and he proved it recently with a huge win over Street Fighter legend Itabashi Zangief at Combo Breaker 2018.

The road to that victory wasn’t easy, and as you’ll hear in his latest interview with the FGC Philosophy, it wasn’t without considerable cost. “I have a belief that I can outwork them…” Rob admits before going on to explain his outlook and training-focused mindset, and how his biggest weapon isn’t what he has, but what he lacks: complacency.

Source: The Philocypher

Frame Advantage’s “In The Lab” teaches how to approach Guile in Street Fighter V: Arcade Edition

Having trouble getting in on Guile in Street Fighter V: Arcade Edition? Well, you’re not alone (and given the design of the character, you never will be), so two of UK’s finest have teamed up to guide you through the minefield of Sonic Booms and Somersaults that is the Guile match-up.

Featuring UM|Tyrant and Method|Packz, the Frame Advantage duo breakdown Guile’s moveset and simple counter-measures you can take to inch your way in on the series’s legacy zoner. There’s more to it than just jumping forward!

Source: Frame Advantage

NurseLee demonstrates meaty f+HP frame advantage setup for Street Fighter V’s Akuma

Akuma players likely had some negative emotions about the nerf to f+HP’s advantage in Street Fighter V: Arcade Edition. Those that miss the pressure this chunky, throw-avoiding command normal provided don’t need to sweat too much — thanks to its big active frames, there’s still ways to lock down foes with this mighty chop.

As NurseLee demonstrates in his latest video, there’s a rather simple setup for this: perform f+HP after landing your V-Trigger Shoryuken, and you can turn that -2 into +2. This is perfect for locking down 3-framers and keeping your V-Trigger momentum going!

Source: NurseLee