New competitive-minded performance controller “SCUF Vantage” revealed for PlayStation 4

In the market for a more serious, “competitive-minded” controller for the PlayStation 4? SCUF Gaming thinks they have the product for you in the form of the new “SCUF Vantage” controller.

With this officially licensed product, SCUF Gaming told PlayStation.blog that they believe players will “enjoy a wide range of customization options that optimize comfort and gameplay performance, delivering both precision and flexibility for a variety of playstyles.”

Those with light wallets, be warned: The wired-only (USB) model runs $169.95 USD, and the wireless (Bluetooth)/wired is $199.95 USD. Both models include a suite of interchangeable parts and a high-speed braided micro-USB cable, and the wireless/wired model also includes a protection and travel case — which you’ll want, since this controller is more expensive than some Arcade Sticks currently on the market.

SCUF Gaming justifies the high cost with a list of luxury attributes:

  • Paddle control system with four removable back paddles
  • A quick-access remapping switch
  • Customizable thumb sticks with 3 different heights in either a concave or convex configuration
  • Adjustable hair triggers
  • Trigger stops and extenders
  • Choice of d-pads
  • Interchangeable magnetic face-plate
  • Side-mounted right and left “Sax” buttons, designed to fit the natural placement of a player’s fingers.
  • Advanced audio control for wired connection — a swipe of the audio touch bar adjusts the volume while players can keep their hands on the controller
  • Removable vibration modules — players can reduce the weight of the controller and lessen hand fatigue

Despite this, there’s already considerable backlash over the SCUF Vantage for its eerily similar layout to the Xbox Elite Pad. For some, no amount of bells and whistles can outweigh the placement of a thumbstick.

What do you think? Is this new pro controller worth the price of admission, or is there no advantage offered by the SCUF Vantage?

Source: PlayStation.blog

pdcsky expands the Street Fighter V: Arcade Edition Ryu Punish library with Blanka, Sakura options

For a few months now, we’ve been covering the massive project that is pdcsky‘s Ryu Punish playlist for Street Fighter V. This huge undertaking maps out Ryu’s optimal punishes and responses versus every character in the game — and just when he finished Season 2, it’s time to start again with the new characters of Season 3! No good deed goes unpunished.

This is an excellent start for rookie players who want to learn how frame data works, and as a study guide for veteran World Warriors.

Source: pdcsky

ESAM demonstrates a new anti-Luigi edge-guard for Super Smash Bros. for Wii U

Even as the world prepares itself for the newly announced Super Smash Bros. on the Nintendo Switch, Panda Global’s ESAM continues to push the meta against new threats in the current Wii U tournament scene. The latest example out of ESAM’s lab is the discovery of a fatal flaw in the rising-in-popularity Luigi — the plumber’s up+B has virtually no hit-stun.

Because of this weakness in one of his primary recovery tools, it’s easy for a lot of characters in the cast to simply throw themselves into up+B then get another guaranteed hit after getting knocked up by the uppercut. This knowledge will help you rack up the damage quickly versus the weird and wild plumber.

Source: imESAM

ARIKA shows off new gameplay footage of Fighting EX Layer’s Hayate

As ARIKA tip-toes closer and closer to their presentation at Combo Breaker 2018, the developers of Fighting EX Layer have steadily revealed new gameplay footage on their official YouTube channel. Most of it has centered around the characters revealed since the launch of the previous beta test, and today’s new video is no exception:

The above video is an excellent showcase the new character Hayate, and his aggressive toolkit. Armed with a sword, a feint-able special, fast DP, and rekka-like shoulder tackle that appears to leave him either at frame-advantage or near neutral, Hayate is an excellent pressure-heavy addition to the FEXL cast.

Source: arika

ETC Chile shows off 20 minutes of high-level Mortal Kombat II exhibition matches on “Free to Play” TV show

Some of Chile’s best Mortal Kombat players had the opportunity to spread their NetherRealm love on Free To Play, a cable TV show centered around video games, comics, and more. NGC 2016 finalists VTR and Ivanovic, Keytonne 2016 finalist Pelao Eis, and ETCChile founder McFly were all in attendance to show off, in particular, the high-level gameplay of Mortal Kombat II.

While Ultimate Mortal Kombat III might be the retro MK fighter of many players’ choice for its high-octane pacing and combos, the ETC Chile crew prove in the 20-minute exhibition above that there’s more than enough life to be had in the more methodical world of MKII.

Source: Elite Tournament Chile

Boxer-King teaches proper defense against Dragunov’s Running 2 in Tekken 7

Dragunov is one of Tekken 7’s strongest and, in many players eyes, most frustrating characters. With high juggle damage and a lean, versatile move-set, there’s little Dragunov can’t do. And while he is strong on his own, most of his move-list is anchored around the strength of one all-important move- While Running 2.

To properly defend yourself against this move, you need to understand how to step around it at various ranges, and you need to know  what to do if you’re forced to block it — both of which are valuable lessons taught in today’s BoxeR-King tutorial video.

Source: BoxeR-King

 

Input_Output discusses the intensity of the Detroit Scene with FGC Philosophy

One of the reasons the ever-growing FGC major Michigan Masters works is because, behind it, is the heart of the Detroit Scene. Rowdy and intense, this tight-knit scene loves the spirit of competition, and as loudly as possible.

But before you get to a major, you have to go to your weeklies, and that’s where the real spirit of Detroit is captured. One of Detroit’s primary streamers is input_output, and his work has given him a front seat to the wholly unique Detroit scene. Watch the video above as he sits down with The Philocypher to discuss what makes the heart of Detroit’s FGC beat.

Source: The Philocypher

Scallywag 93 teaches how to punish hit-confirm strings in Tekken 7

There’s no one-size-fits-all solution for proper punishment in the Tekken series. In a game like Tekken 7 where most of the cast has close to 100 moves or more, you have to do the heavy lifting of investigating specific scenarios in each match-up in order to find out what your character can do on block, hit, and whiff.

This is especially true with hit confirmable strings, of which there are a number of in Tekken 7. If you don’t know how to properly punish these strings, you make life easy for your opponents — luckily, all the tools that Scallywag 93 has demonstrated in his past punishment tutorial videos come into play in today’s entry.

Source: Scallywag 93

Scallywag 93 teaches how to punish hit-confirm strings in Tekken 7

There’s no one-size-fits-all solution for proper punishment in the Tekken series. In a game like Tekken 7 where most of the cast has close to 100 moves or more, you have to do the heavy lifting of investigating specific scenarios in each match-up in order to find out what your character can do on block, hit, and whiff.

This is especially true with hit confirmable strings, of which there are a number of in Tekken 7. If you don’t know how to properly punish these strings, you make life easy for your opponents — luckily, all the tools that Scallywag 93 has demonstrated in his past punishment tutorial videos come into play in today’s entry.

Source: Scallywag 93

Gunvolt developer Inti Creates shows off 20 minutes of Blade Strangers footage on stream

After the surprise announcements of Shovel Knight, Gunvolt, and other crossover stars in Blade Strangers, Nicalis’s latest 2D fighter has become a hot topic for a lot of players — casual and FGC hardcore alike.

If you’re starved for another glimpse of Blade Strangers gameplay, the folks at Nintendo Everything got to try out a demo featuring several characters (but… mostly Gunvolt, as the stream was hosted by Azure Striker Gunvolt‘s developer, Inti Creates.) While we do hope we get to see the game in some FGC-friendly hands in the future, this video still shows off the slower, more methodical pacing of the game well, and gives an idea of some of the combo possibilities with the cast.

Source: NinEverything