Streaming and event information for Canada’s eclectic major Toryuken 7: May 19-20 in Toronto, Ontario

One of Canada’s largest events, Toryuken, is launching into its 7th iteration over the weekend. There’s a lot on the line across a wide variety of events: Toryuken is a Capcom Pro Tour Ranking event, it’s a part of the Super Street Fighter II Turbo Tournament Of Legends series, SNK has provided bonuses for Samurai Shodown V Special, The King Of Fighters XIV, and Garou: Mark of the Wolves, and the Windjammers event is apart of Windjammers Flying Power League.

toryuken 7

And that doesn’t even cover the massive list of games players will be competing in:

  • Dragon Ball FighterZ (PS4)
  • Tekken 7 (PS4)
  • Street Fighter V: Arcade Edition (PS4)
  • Super Street Fighter II Turbo (CPS2)
  • Marvel vs Capcom: Infinite (PS4)
  • Guilty Gear Xrd REV 2 (PS4)
  • Injustice 2 (PS4)
  • Samurai Shodown V Special (PS4)
  • The King of Fighters XIV (PS4)
  • Sailor Moon S (SFC)
  • BlazBlue: Central Fiction (PS4)
  • Under Night In-Birth: Exe:Late[st] (PS4)
  • Garou: Mark of the Wolves (PS4)
  • Windjammers (PS4)
  • Mortal Kombat 9 (PS3)
  • Mortal Kombat XL (PS4)
  • Ultimate Marvel vs. Capcom 3 (PS4)
  • SoulCalibur II HD (PS3)
  • SoulCalibur V (Ps3)

You can find brackets here, and the full schedule here. The games will be split across these two streams below:

Watch live video from TorontoTopTiers on www.twitch.tv

Watch live video from torontotoptiers2 on www.twitch.tv

Source: TorontoTopTiers

Ink Wars creator Steven Wu talks about bringing fighting game elements to mobile puzzle games

The task of making a game on your own budget, with your own resources, requires a certain type of passion and a massive amount of time. Doubly so if the area your game is moving into is uncharted territory — and triple so, if you release your game for free.

When I sat down with Steven Wu of Media Hive Entertainment, the questions I prepared in advance never made it off the page. They didn’t have to — I discovered very quickly that Mr. Wu is a straightforward, passionate man that knows exactly what he wants to say. Considering he’s responsible for the genre-blending indie mobile game Ink Wars, that all-cards-on-the-table attitude is not only an admirable quality, but an explanation for how Ink Wars has managed to stick around years after its adventurous entry into the marketplace. Amazingly enough, Capcom’s own competitive mobile puzzle game, Puzzle Fighter, was released and scheduled to be removed during Ink Wars‘ lifespan.

Ink Wars takes the heart of Puzzle Bobble‘s two-player mode and fleshes it out with player reading, diverse character selection, and super meter. Anyone that’s come to SRK probably has an idea where Wu likely got these ideas from:

“I’ve been a fighting game fan since the first Street Fighter,” Wu said. “I was 5-or-6 year old kid in an arcade, a nervous kid too afraid to jump on. But I did, and I loved it, and a few years later Street Fighter II came out and I watched the older kids playing it. That stayed with me through my teenage years when I became quite competitive. I can say I was one of the best in our country back then.”

Wu’s outlook on gaming, and the original source of inspiration for what would inevitably become Ink Wars, began in the arcades of Auckland, New Zealand. Even if Ink Wars isn’t a fighting game in the classic sense, the competitive core is clearly inspired by it — and the FGC has noticed. Justin Wong, Smug, Ryan Hart, gllty, and more all make appearances as selectable characters in the game, with Wong himself having something of a hand in beta testing the project. (Though the guest spots aren’t just reserved to the FGC — even mixed martial artist Mark Hunt appears in game, for example.)

Street Fighter is something Justin Wong and I had in common. We met in 2016 — I flew from Auckland to L.A., then drove seven hours to San Jose to get his feedback,” Wu recalled. “As an esports champion and professional competitor, it was important to see what he had to say on the game’s strategical depth.”

The game has evolved a lot since 2016: starting out with local-play only (with each player holding a side of the tablet), the game now supports online play anywhere in the world. I actually got to play a few games with Wu, on a phone connection between the U.S. and New Zealand — and to my surprise, it was a great connection, despite the distance.

“I want to do something for the competitive genre that I love. People born after 2005 are growing up with their first gaming experiences on smart phones and tablets. They can’t even walk and talk properly and they are already swiping on their parent’s phones. It’s a trend you can’t fight against. So I thought about, “How do I design a game that’s competitive, that resembles fighting games, but at the same time is easy to control for touch devices?”

gameinkwarspng2

He lamented the current mobile versions of fighting games simply aren’t quite right — Wu’s goal with Ink Wars is to bring the mind games of the FGC to touch-devices in a way that makes sense for the peripheral, instead of it just being a pared-down port.

“What genre of game is accepted by a majority of the player-base on phones? Games like Candy Crush and Bubble Witch. They have general appeal, and most of these games are clones of one or two models. Generally, puzzle-fighters are based off of “Tetris”, like Capcom’s Puzzle Fighter. But you never see the bubble model used for versus type games on mobile. We went that route, designed our own innovative battle grid, and built the strategic elements around it.”

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“Each character has different bubble patterns, speed, strengths and weaknesses. There’s a super system that you can use either offensively or defensively. There’s enhancers that you can equip per battle. There’s trick shots like ‘Rebound’ that let you add bubbles back to your own side, and if you think your opponent will try a Rebound, you can deny it on reaction, or play in a way that keeps them from setting it up. Ink Wars tests mental awareness and game knowledge in a complex way, but does it in a format that anyone from age 6-to-60 can do on a mobile system. There’s many layers of depth but the controls — aim, shoot, and switch — can be learned in 15 seconds.”

For those within the FGC interested in game design, Mr. Wu’s project should be an interesting follow. He’s already held several tournaments over the few years in New Zealand and has expressed interest in bringing more events stateside. If nothing else, his story is an excellent example of how the core concepts of fighting games can be translated in an infinite amount of ways — so long as you work at it.

And that’s exactly what Wu is doing.

“The team, on and off, was comprised of both part-time and full-time talent. It could be anywhere between 10 to 15 people. After we received such a positive reaction from our initial trade show, I just thought, ‘Oh, this game has to be made.’ I’ve spent almost all of my savings, and I’m going to push this thing into the stratosphere of mobile esports.”


You can get Ink Wars for free today at the Google PlayStore and iOS App Store.

Unannounced Pokkén Tournament DX patch buffs Blastoise, DLC supports

Without any fanfare or warning, Pokkén Tournament DX players were surprised to find a software update was required for their Nintendo Switch if they wanted to play online last night. Although no notes came with this patch — which updates the game to version 1.3.1 — the hardworking fans at PokkénArena were able to find that the small update beefs up some of the latest DLC characters, and removes some glitches.

Bug Fixes

Blastoise

  • 2Y increased clash priority
  • 6Y causes a hard knock-down
  • 4Y increased knock-back on block and hit.

Supports

  • Mega Rayquaza’s charge time reduced from 40 seconds to 10 seconds.
  • Celebi now launches when shifting from Field Phase to Duel Phase.

While I personally mourn the loss of the situational and awesome “Thermodynamic” glitch, the patch is largely a great step in buffing some rarely-used supports and giving a little more weight to Blastoise’s previously weak mid-range game.

Source: PokkénArena

Learn how to properly defend against the long-range slides of Tekken 7’s Law, Lee, and Shaheen

Law, Lee, and Shaheen — if you’re not prepared, this trio of Tekken 7 characters can quickly frustrate you with a simple coin-flip mix-up off their crouch dash slides. Block low, and any of their giant mid launchers melt your life-bar. But if you risk blocking the mid, the sliding low puts you right back down to the ground — and in the exact same mix-up.

But don’t fret: not only are there ways out of the blender, there’s also specific ranges you can play at it to nullify the effectiveness of this mix-up all together. Check out BoxeR-King‘s latest tutorial to learn how to play around the slide mix-up!

Source: BoxeR-King

InfernoKong shows off a true champion’s might with this The King of Fighters XIV’s combo video

No one flexes harder than The King of Fighters XIV‘s Antonov, and no-one’s Antonov flexes harder than dedicated Antonov pro APE OF THE U N I V E R S E, a.k.a. InfernoKong. If you aren’t convinced yet about the potential of this character in version 3.0, maybe InfernoKong’s latest combo video will change your mind:

Antonov received a number of buffs to his Bering Wave, and a host of new cancel options into the move. This has helped both his damage output and, more importantly, his neutral game in 3.0.

Source: APE OF THE U N I V E R S E

NurseLee’s Guile keeps up the pressure with these Knife Edge setups in Street Fighter V: Arcade Edition

Guile’s 2-bar V-Trigger II, Knife Edge, has proven to be a powerful addition to the boom-chucker’s arsenal in Street Fighter V: Arcade Edition. Not only does it control a large part of the neutral game exceedingly well, it allows Guile to cash in some high-damage combos off of stray Flash Kicks. As NurseLee demonstrates in his latest setup video, the fun doesn’t stop after Knife Edge lands, either:

Inputting Bazooka Knee after landing Knife Edge allows Guile to set up meaties with both f.HP and st.MP, which not only gives Guile stronger combos than he’s normally allowed, but also grants him larger amounts of frame advantage on block. Watch the video above to see these setups in action!

Source: NurseLee

BornFree interviews rising Dragon Ball FighterZ star Wong Nation|Lost Soul

“I just really wanted to hit buttons, but I also wanted to go to the tournaments.”

One of the players that can potentially make it through the Summit of Power voting is the fascinating Lost Soul, a man who may have been born without a first name, but was born with a natural ability to take control of fighting games. At 8 years old he was already ruthlessly rushing down adults in X-men vs. Street Fighter, and needless to say, he’s only gotten better since then: he’s won at NLBC, and he’s scored the support of FGC legend Echo Fox|Justin Wong.

He’s also the subject of BornFree’s latest interview. which is chock-full of a life of interesting stories and great advice. Take a look above to find out about Lost Soul’s own bouts with stubbornness, his rise to the top, and the origins of his tournament name.

If you like BornFree’s interviews, why not give his YouTube channel a look?

Source: BornFree

Learn how to apply Delayed Tech and Negative Edge techniques in Street Fighter V: Arcade Edition

World Warrior FGC‘s “Git Gud” series is designed to help new players get to the next level with advanced techniques and analysis of common spots in Street Fighter V: Arcade Edition matches. In today’s video, he’s covering Delayed Tech and Negative Edge techniques.

For those unfamiliar, Delayed Tech is a method of defense to protect you against the throw/button mix-up, and negative edge is a method of input involving the release of an attack button rather than another press. Check out the video above for examples and applications of each in SFV!

Source: World Warrior FGC

U.K.’s FGC event “WinnerStaysOn Open” to be held on May 13th in London

Want to see the U.K.’s top fighting game talent go at it? Then free your schedule for this Sunday, May the 13th.

The Red Bull Gaming Sphere in London, the largest public esports studio in the UK, is hosting the ‘WinnerStaysOn’ Open, the largest fighting game community event in the UK. From 11 a.m. to 10 p.m. local time, you can check out top tier tournament play in Street Fighter V: Arcade Edition, Marvel vs. Capcom: Infinite, and Dragon Ball FighterZ.

There’s also going to be several renowned fighting game community players and casters in attendance, including King Jae, F-Word, Ketchup, Mustard, Damascus, Tyrant, and more.

You can stream the event here at WSO’s Twitch Channel, or you can buy tickets here to attend the event in person.

ARMS gets an ongoing free demo on the Nintendo eShop

2018 has been an odd year for adding enticements to games late in their life cycle. Ubisoft released a training mode for For Honor a year after its release, and now Nintendo is putting out a free demo for ARMS on the Nintendo eShop.

This follows multiple “Global Testpunch” events that allowed players to try the game, but this is the first demo with ongoing availability. Considering Nintendo is almost certainly mobilizing their current resources for Super Smash Bros., this could easily be a subtle way to remind people of the game before Spring Man or Ribbon Girl suddenly get Smash reveals. If that’s not the case, well, this is still a great chance to try out this quirky, stretchy fighter for free!

Source: NintendoAmerica