Oftentimes, the difference between high-level and mid-level play in Tekken is button economy. Whether it’s someone who likes to challenge you with jabs, or just straight-up isn’t aware of the situation’s frame data, impatient players love pressing buttons. Once you know this, there’s many ways to brutally punish button-happy players in Tekken 7.
Maximizing frame advantage situations, habit-recognition, and proper space awareness are all crucial tools in nullifying defensive jab checks. Check out the video above to see some of the fundamental thinking behind controlling and punishing rowdy buttons from your opponent.
Welcome, West City Warriors! Yesterday we showed off the DLC characters’ latest tech in Dragon Ball FighterZ — but this is a sandbox fighter, and more importantly, this is a Dragon Ball sandbox fighter. That means we should never neglect the main cast, because there’s always more to discover! We have to go even further beyond.
Let’s see what the community has sent in today:
datHazy gives us a number of combo options for the Cell/A. Gohan/Goku Black team composition.
BlaQNYC Vids shows off the lockdown and reset potential of Krillin’s Solar Flare.
rooflemonger breaks down Android 21’s 0-bar touch-of-death combo execution and practicality.
Once A.Gohan’s potential is unlocked, you can take these combos from playergodaines for a spin!
Clayton chapman continues to find new combo states and possibilities for the whole cast.
Finally, closing us out today is dyllancrazy‘s A. Gohan trap post throw-break. I wonder what other characters can trap as well as this after a failed Dragon Rush?
Thanks to everyone that has Spirit Bomb’d a tip in! If you see something that you think is worth sharing, be sure to lend us your energy here.
The Super Smash Bros. Melee community have carried CRT TVs on their back for so long that they’ve accepted the extra weight as a fact of their tournament lives. A new product is looking to make their lives a little easier, however — GC Video Plug n Play 3.0.
The adapter has a mini-HDMI port to connect to a modern TV, and by default will run in 480i. It’s designed to rely solely on the up-scaling of the TV that’s plugged into it — and because of its lack of built in upscaler, it brings no lag whatsoever when used. If nothing else, this increases the setup options for Melee players in an age when it’s harder and harder to get a CRT.
Back in the early ’90s, the Ranma ½ series was an internationally popular anime at a time when that was something of a rarity. It was so popular in the U.S. that it was worth the time and effort of developers to translate licensed games for US audiences — one of those titles being the Super Nintendo fighting game Ranma ½: Hard Battle. (It’s also remembered fondly enough that there was a side tournamentfor the game at Evo Japan 2018.)
Some combos from 2006 by YouTube user mrwhitefolks. This game has fascinated players for a while, to say the least.
Ranma ½: Hard Battle — the 2nd of three Ranma fighters made for the SNES (Super Famicom in Japan) — was successful enough to lead to the development of a third entry, Ranma ½: Chougi Ranbu Hen. This fighting game was slated for release in the states as Ranma ½ II: Anything-Goes Martial Arts, but publisher Toho Company Ltd. cancelled its release due to the poor sales of an unrelated Japanese title, Super Godzilla.
Why bring all of this up now? Well, translation group Dynamic Designs has released a translation patch for English-speaking audiences for the “RetroN 5” and “Retro Freak” clone consoles. If you are a looking to take the plunge into the world of pseudo virtual consoles and you also happen to own the original imported game (which is an adventure of itself to obtain), then you on your way to experiencing this gem that’s been lost in time and translation.
Hello, West City Warriors! Welcome back to another Dragon Ball FighterZ roundup. You must really be liking the Bardock/Broly DLC, because you have absolutely destroyed our tipline this week with videos for just these two characters. Let’s jump in and see what the FGC has cooked up this week!
If you haven’t looked into Broly yet and wanted a beginner-oriented rundown, rooflemonger can get you up to speed!
He also has some Bardock basic combos to get started with, too.
Combo innovator Clayton chapman shows off his ideas for Broly, Bardock, and… Pikachu.
Multi-Game combo specialist Boodendorf shows off a cute Ginyu gimmick in the middle of this Broly video that I’m surprised I haven’t seen before.
Thorane shows off his 5.2k damage, meter positive combo for Broly’s command grab.
SpartanThrone has a number of position specific touch-of-death combos for Bardock.
COMBONAUTS‘s combo exhibition for Broly shows off lots of impractical flash, including his DHC bug.
And to close us out today, sikshot gaming‘s On-Block series is back to cover Goku’s Dad.
Thanks to everyone that has Spirit Bomb’d a tip in! If you see something that you think is worth sharing, be sure to lend us your energy here.
Shermie wasn’t the only reveal SNK had going into this weekend! Although the following announcement might be less relevant to the FGC on the surface, the newly announced SNK 40th Anniversary Collection is worth paying attention to, for a few reasons.
This celebration of SNK’s four decades in the business includes the origin games of quite a few King of Fighters fan-favorites. Kensou’s debut in Psycho Soldier, Athena’s self-titled game, and Clark and Ralf’s Ikari Warriors are all included in this classic collection. If you love these characters and want to play the games they came from on the Switch, your wish will be fulfilled (tentatively) this fall!
While there are no fighting games currently listed on the collection, SNK has said that more titles will be revealed in the future. Currently revealed for the collection:
Alpha Mission (both arcade and home versions)
Athena (both arcade and home versions)
Crystalis
Ikari Warriors (both arcade and home versions)
Ikari III: The Rescue (both arcade and home versions)
Guerilla War (both arcade and home versions)
P.O.W. (both arcade and home versions)
Prehistoric Isle in 1930
Psycho Soldier
Street Smart
TNK III (both arcade and home versions)
Vanguard
Victory Road (both arcade and home versions)
Since many NEO GEO titles are already on the Nintendo eShop, it’s not likely there will be many fighters in this collection. But there are a few relatively popular fighting game gems sorely missing from the Switch. For example? The Last Blade II.
Stay in touch with Shoryuken — we’ll sound the alarm if any fighting game goodies get announced for this tentative fall 2018 release.
It’s easy to say that SNK knows the marketing power of its female characters — after all, SNK Heroines: Tag Team Frenzy wouldn’t otherwise exist! Still, developer SNK — and publisher Nippon Ichi Software — have decided to really put the wallets of Waifu-Lovers to the test via their recently-announced “Diamond Dream” deluxe edition.
Available for both the Nintendo Switch and PlayStation 4 versions of the game, the “Diamond Dream” edition includes:
Deluxe hardcover artbook
2-disc OST
Lapel pin set
Sleeveless shirt (Size L)
“Fatal Cutie” Cap
Workout towel (12″ x 42″)
Wrist sweatband
Deluxe collector’s box
You can pre-order the Diamond Dream version now from NISA’s website.
It seems like Pokkén Tournament DX might have a little trouble keeping Pokémon on the ground if they cross up the opponent. A newly discovered glitch allows players to perform standing attacks in the air, provided they jump cancel the recovery of a jump’s landing frames.
The Pokkén Community is still coming to grips with exactly how much the glitch can be manipulated. This much is known: the input is very difficult, and it certainly impacts more then one character:
Since we last broke the news on the discovery of the Rotate Cancel glitch in JoJo’s Bizarre Adventure: All Star Battle, the JJBA:ASB community has been pushing this truly bizarre glitch to its limits. Let’s take a look at some of the ways the community has exploited this brand new tech for a 5-year old game:
Xemasklyr has more than a few rotate cancels to show us. While some characters make better use of it then others, Johnathan’s long legs on his st.C make his particularly useful.
Will Zeppeli used to be held down by somewhat lower-than-average damage. Thanks to Rotate Cancels, this is no longer the case.
Lastly from Xemasklyr, we have Hol Horse’s Gun Loop. Hol Horse already had loops and high damage — Rotate Cancels just help keep things more stable and flashy:
MrMulaflaga shows how you can use even a simple inclusion at the end of juggles for a bit more meter gain and damage with Yoshikage Kira.
Free Meal8WR shows how Wham can intentionally trigger JJBA:ASB’s infinite protection system with Rotate Cancels to go for cheeky mix-ups…
…and how Kakyoin becomes a command grab/high/low mix-up monster, so long as you keep an eye on your meter usage. Shame his damage is still bad, but with tech like this, it probably should be.
Tyadran was one of the original players to show off the power of Rotate Cancels in combos, and he’s got more juggles for several members of the cast here:
Finally, closing us out is GreenPoolBall. By far the most broken-looking implementation of Rotate Cancel appears to the silliness that can occur when combined with Super Jump cancels:
Thanks to everyone that’s submitted Rotate Cancel content over the past few days. Wondering where all this stuff came from, or have an interest in the game itself? Most of the players linked above are from the JoJo:ASB discord, located here.
“Game over, pal! Don’t forget to save. Sweet dreams!”
A new character has appeared in the mystery mansion of SNK Heroines Tag Team Frenzy, and it’s none other than The King of Fighters‘s Shermie!
It’s worth noting that Shermie is the first character to appear in SNK Heroines Tag Team Frenzy that is not already in TheKing of Fighters XIV. One has to wonder if the fan-favorite orochi grappler will make her way into KOFXIV sometime in the future.
SNK Heroines Tag Team Frenzy launches September 7th, 2018 for the Nintendo Switch; a PlayStation 4 release is planned as well.