Venom44’s “Mysterious Mod” completely re-imagines the gameplay of Street Fighter V: Arcade Edition

You may remember Venom44 as one of the creative forces behind last year’s juggle-point light combo mod. As much of a trip as that concept was, it looks like those nearly-limitless combos were just building blocks to a larger project. And finally, here it is: Street Fighter V: Mysterious Mod.

SFV:MM is much more than just a combo mod for the PC Version of Street Fighter V: Arcade Edition — it adds new mechanics, tweaks preexisting ones, and seeks to re-design the entire philosophy behind SFV’s gameplay.

Take a look at the introductory trailer above; what do you think of the Mysterious Mod, and how do you feel it stacks up to the current game-play of SFVAE?

[Check out the video description on YouTube for more details, and to download the mod for yourself. – Editor]

Source: Venom44

Real Bout Fatal Fury Special coming to Nintendo Switch on April 19th

Are you a die-hard fan of the Fatal Fury series? You’ll be happy to know that, come April 19th, you can always have one of SNK’s gems at your side — thanks to the release of 1997’s Real Bout Fatal Fury Special on the Nintendo Switch.

For an idea of how Real Bout Fatal Fury Special plays, check out this great tournament from Mikado Arcade!

RBFFSP will launch on April 19th for $7.99, the typical price for an SNK retro release on the Nintendo eShop. And if you want a head start on learning about the game, the SRK Wiki has plenty of game-play info for you to check out!

Source: NintendoLife

Boxer-King breaks down how to throw break properly versus King in Tekken 7

For new players, its already a chore to throw break in Tekken 7. You have to learn at least three distinct animations and train your eyes and muscles to react correctly to those animations every time — and that doesn’t even factor in unique grabs like Heihachi’s QCF+1+3, for example.

And then there’s Tekken’s flagship grappler, King. King breaks the rules of Tekken by having startups with deliberately misleading animations in relation to their throw-break — for example, Giant Swing reaches out with both hands despite only being a 1 break.

That doesn’t mean it’s impossible to deal with his throw game, though: as BoxeR-King demonstrates clearly in his live demonstration, you can defeat the “mix-up” with proper training. There’s more then the generic startup animation to Giant Swing and Shining Wizard — check out the drills above to improve your breaks between these tricky grabs.

Source: BoxeR-King

Capcom lists additional UI/system changes left out of the patch notes for Street Fighter V: Arcade Edition

You might have thought the latest patch for Street Fighter V: Arcade Edition was already fairly expansive, what with its numerous character tweaks and system changes. Well, that’s not all that got changed in 3.5: Capcom revealed last night that even their previously-released patch notes didn’t cover everything:

The majority of the “hidden” changes are UI and functionality changes. Here’s the full list below from the updated change log:

  • Implemented “New Releases” in the Information menu, for viewing new items. (Note: Press the megaphone icon on the top left of the menu screen when “New Releases” is highlighted.)
  • You can now restrict entry into Battle Lounges based on connection status. Connection Restrictions has also been added to the Lounge Settings when searching for a lounge.
  • Added “Next 50” skip functionality when inviting friends to the Battle Lounge.
  • If a disconnect happens during the match, the notification will be left in the message log, and you will be able to view the Fighters Profile of your opponent.
  • A sound effect will play at the rematch screen for Ranked and Casual Matches.
  • The button guide will be displayed upon spectating a match in the Battle Lounge.
  • Enabled a voice sample playback when selecting your favorite character.
  • Search and creation settings for Battle Lounge will be saved.

Source: SFVServer (Twitter)

Neptunusequester helps you understand the strengths and weaknesses of Jin’s unique parry in Tekken 7

There’s a certain set of unwritten rules about parries in Tekken 7. Typically, parries will lose to knees and elbows, most can be reversed, and some have such heavy recovery that whiffing one causes you to get launched for free. Most of this logic, however, goes right out the window once you start talking about Jin’s parry.

Jin’s parry recovers almost instantaneously, and works versus nearly every single attack in the game. This allows Jin to punish things virtually no other character has a true answer for, such as Hwoarang’s safe, mid Rage Art. It might sound like Jin’s parry is broken, but as neptunusequester‘s video details, there’s a little more going on then just being a normal parry on steroids. Check out the video above to see the strengths — and weaknesses — Jin’s parry possesses.

Source: neptunusequester

Barnard’s Loop analyzes Cloud’s unprecedented dominance in the Super Smash Bros. for Wii U doubles format

While Bayonetta may typically be the favorite punching bag of the competitive Smash community, there’s another character currently drawing major heat: Cloud Strife. Specifically: Dual-Cloud in doubles play is earning bans at multiple major events, such as Get On My Level 2018.

To lay out the case against Cloud in as objective and analytical a way as possible, Smash player Barnard’s Loop has put together two years worth of data and tournament results, and compiled the data into this comprehensive breakdown. LoopBarnard’s results are pretty staggering, revealing that Doubles-Cloud isn’t just the most dominate Smash character in his format, but arguably the strongest Smash character of all time, with results sailing above the likes of the infamous Super Smash Bros. Brawl version of Meta Knight.

Sources: LoopBarnard (Twitter)GOML_Smash

Barnard’s Loop analyzes Cloud’s unprecedented dominance in the Super Smash Bros. for Wii U doubles format

While Bayonetta may typically be the favorite punching bag of the competitive Smash community, there’s another character currently drawing major heat: Cloud Strife. Specifically: Dual-Cloud in doubles play is earning bans at multiple major events, such as Get On My Level 2018.

To lay out the case against Cloud in as objective and analytical a way as possible, Smash player Barnard’s Loop has put together two years worth of data and tournament results, and compiled the data into this comprehensive breakdown. LoopBarnard’s results are pretty staggering, revealing that Doubles-Cloud isn’t just the most dominate Smash character in his format, but arguably the strongest Smash character of all time, with results sailing above the likes of the infamous Super Smash Bros. Brawl version of Meta Knight.

Sources: LoopBarnard (Twitter)GOML_Smash

Mikado Arcade’s Street Fighter Carnival X continues with Fatal Fury Special, Kabuki Klash, World Heroes 2 tournaments

Street Fighter Carnival X is Mikado Arcade’s currently-ongoing multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. To see the beginning of these high-level Japanese tournaments, go here!

Starting us off is SNK’s Fatal Fury Special, which has been the most-often played title of this year’s SFC. Because of this, the competition is as fierce as it’s ever been!

Next is Far East of Eden: Kabuki Klash. This 1995 game is the first fighting game made by developer Racdym, and with its deliberate ground game, slick sprite work and chaotic item interactions, it’s likely their best entry in the genre. None of this forgives Lucifeller, though.

And closing us out is ADK’s World Heroes 2. Don’t confuse this with World Heroes 2 Perfect –– these titles are quite different from each other, both mechanically and in pacing. If you want to compare, SSFC2017 has had its own tournament for WH2P, which you can check out here.

You can follow the action of SFCX by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado Arcade

Learn the fundamentals of on-point Vegeta with That Blasted Salami’s Dragon Ball FighterZ breakdown

In Dragon Ball FighterZ, Vegeta is unquestionably the keeper of the game’s strongest assist. But anyone can press the assist button — what do you do when your Vegeta pick is forced to stand on his own?!

For those that are looking to explore the toolkit of the Prince of All Saiyans, That Blasted Salami has put together a masterclass on learning his fundamentals. This well-rounded fighter has one of the game’s few true meterless reversals, excellent specials, and a decent bag tricks for close range pressure.

Source: That Blasted Salami

BCF5 results and Body Count Fighting VODs now available to view

Body Count Fighting‘s title series BCF has just finished its 5th event, with new champions crowned and streaks ended in the process. You can check out the playlist below to see all the hype exhibition and title bouts, or scroll down below the video player to see the results.

 Dragon Ball FighterZ Feature Matches

  • Supernoon def. KizzyKay 3-0
  • Tatsunical def. Richard Nguyen 3-1
  • Cloud805 def. NerdJosh 3-1

Dragon Ball FighterZ Inaugural Title Match

  • dekillsage def. PerfectLegend 4-2

Street Fighter V: Arcade Edition Feature Matches

  • Commander Jesse def. Brentiscool 3-0
  • EricC def. General Azad 3-1

Street Fighter V: Arcade Edition Title Match

  • Smug def. Chris Tatarian (c) 4-3

Tekken 7 Feature Matches

  • FGCTim def. RunItBlack 3-0

Tekken 7 Feature Matches

  • Joey Fury (c) def. Jackie Tran 4-1

Source: Body Count Fighting