See how Lucario synergizes with every assist Pokémon in Pokkén Tournament DX

Pokkén Tournament DX‘s Lucario has all the privileges typically afforded of a box-art protagonist. It has a versatile move set, decent damage, and very powerful use of the game’s flagship Burst Mode. A sometimes overlooked aspect of this character, though, is the incredible synergy (please pardon the pun) it has with the game’s assist system.

Because of Lucario’s juggle options, it can convert practically into high-damage assists off of many of its tools. If you’ve ever felt unsure of how to incorporate an assist in Pokkén, there’s really no reason not to give Lucario a try. As with everything else about this character’s design, it is built to show off the way the mechanics of this game works, and that includes assists.

Source: DualDEATHLucario

desk pushes the limits of Noctis’ juggles in Tekken 7

If Final Fantasy XV‘s Noctis is built to be easy-to-play in Tekken 7, is there really potential in his moveset for a flashy combo video to be made? If anyone can answer that question, it’s safe to say it’s going to be the combo king himself: desk.

desk‘s solution to this problem is to find creative ways to push Noctis’s juggle scaling to the limit. Dash jabs, cancel-less jump 2s, Jump 2 loops, and more are just a few of the ways desk pushes the Prince beyond his design limits.

Source: desk

Dragon Ball FighterZ video roundup: Candy Beam de-scale, defensive tag OS, and more!

Greetings Dragon Ball fans! While I’m sure your still in the grips of the Broly and Bardock DLC (and if you missed our day one recap, you can find that here), don’t forget that there’s still more to discover with the main cast!

Let’s open up today’s video vault with rooflemonger, who demonstrates the strengths and weaknesses of the up-back tag OS.

Persona Entertainment shows off a 100% combo for the Prince of Saiyans.

Kid Buu’s Candy Beam will reset scaling once you combo after its capture state, as demonstrated by Mynus.

Diplomat1080p demonstrates the synergy Gotenks brings to the Gotenks/Goku/Vegeta team with his Ghost Super.

As always, Clayton “Final Showdown” Chapman is as innovative as he is prolific.

Thanks to everyone that has Spirit Bomb’d a tip in! If you see something that you think is worth sharing, be sure to lend us your energy here.

Sources: Persona EntertainmentMynusDiplomat1080pClayton “FinalShowdown” Chapmanrooflemonger

Dragon Ball FighterZ video roundup: Early Bardock and Broly combos, GO1’s DLC gameplay, and more!

Alright, Dragon Ball FighterZ fans. The first DLC characters for one of the biggest games of this decade is here — and considering the legacy of these characters, we should expect to see some ridiculous tech develop for both of them over time. Let’s see what the community has cooked up for Broly and Bardock thus far:

SitverGold starts us off with an excellent demonstration of Broly’s ability to combo multiple level 3s easily.

In general, you can easily dump your meter with Broly to blow up lifebars, as demonstrated by COMBONAUTS.

SatanicGoomba shares some mid-screen and corner combos for the Saiyan of legend.

But hopefully you don’t auto-assume that Broly is the only worthwhile DLC in this group — Persona Entertainment shows off this Sparking-consuming touch-of-death combo for Bardock:

But if you’re the sort that likes to jump in and learn via gameplay, there probably isn’t a better early source of inspiration than GO1, who is already tearing people up with Broly and Bardock online.

Thanks to everyone that has Spirit Bomb’d a tip in! If you see something that you think is worth sharing, be sure to lend us your energy here.

Sources: COMBONAUTSYogaFlame24Persona EntertainmentSatanicGoombaSitverGold

New “Rotate Cancel” glitch discovered in JoJo’s Bizarre Adventure: All Star Battle

It wasn’t that long ago that we signal-boosted the tireless work of GreenPoolBall and others in the JoJo’s Bizarre Adventure: All Star Battle Discord for advancing the meta of a game they clearly loved. In this article, it was explained that there’s a considerable depth and difficultly to damage output in ASB far beyond the auto-combos most new players used.

There’s an amusing irony, then, that the latest tech discovered for this 2013 fighter has inadvertently made auto-combos much stronger, to the point that for at least a few characters, it may become the preferred path for damage and pressure.

The “Rotate” button — which normally is only used for sidestepping — can be combined with other moves during the auto-combo to make that move cancelable into attacks it technically shouldn’t be. This results in normal>normal and special>special cancels normally not possible, as evidenced in the above video examples.

It’s currently unknown to what extent this will reshape combos used by the community — not every special move can take advantage of this glitch. However, it’s safe to say that some of the above examples are already quite practical — particularly when used to destroy the opponent’s guard bar.

Sources: GreenPoolBallTyadran

ESports Scotland to add Street Fighter V: Arcade Edition and Rivals of Aether to inaugural Scottish ESports League

Esports Scotland is currently underway with the country’s very first ” Scottish ESports League”, or SEL. This online league, which proudly proclaims is “made in Scotland, available to everyone” will be adding two fighting games to the roster in the near future — Street Fighter V: Arcade Edition (PS4/PC) and Rivals of Aether (PC).

Every game will have 5 single bracket tournaments over 25 weeks, where players can accumulate points. Each player in a league will gain points depending on their placement in played tournaments for their specific game. At the end of the season, all points will be added up to produce a players’s season rank.
The current plans are to open registrations for events two games at a time — so the likelihood of registration opening for both of these fighters at the same time is quite high. You can find out more about the SEL here, and also check out their Twitch channel.
Source: SEL [press release]

Tekken 7’s Noctis video roundup: Relaunch okizeme, wall break options, and more!

The FGC has had some time now to experiment with Final Fantasy XV‘s sword-slinging Noctis in Tekken 7. His ease-of-use combined with his surprisingly solid fundamental tools have, thus far, seemed to inspire the 3D FGC. Let’s see what cool stuff players have put together for the Prince of DLC recently:

JacksonFive Tekken found that Noctis’s DB+1, 1+2 string can relaunch off the ground.

On that note, Noctis’s okizeme in general appears to be very good, as demonstrated by N7_Null. Check out the relaunch possibilities after his canned combo-ender!

cutcc has a number of helpful notes for some of the unique attributes of playing as and against Noctis.

For those that aren’t sure how to approach playing Noctis, sikshot gaming sent in his guide for picking up the powerful prince.

And closing us out today is HurtboxTV, who shows off many of the resets listed above in his latest combo video!

If you see anything worth sharing, let us know by submitting a tip for our next roundup. Thanks everyone!

Sources: JacksonFive TekkenN7_Nullcutccsikshot gamingHurtboxTV

Mobile puzzle game “Ink Wars” has added Ryan Hart, Justin Wong, and more FGC celebrities as playable characters

As the FGC grows, its influence will show up in the unlikeliest of places… Take, for example, the case of the mobile puzzle game Ink Wars

While this game has kicked around on mobile platforms in some form since 2016, the game’s most recent character reveals features the stylized likenesses of multiple FGC players, including Ryan Hart, Justin Wong, Smug, Marn, and Gllty. But that’s just the surface — the gameplay itself is designed by long time fighting-game player Steven Wu, and the influence our genre has had is evident in the game’s mechanics.

You can get Ink Wars for free today at the Google PlayStore and iOS App Store.

Source: Ink Wars [press release]

Keep your opponent guessing with World Warrior’s fireball V-Trigger setups for Ken in Street Fighter V

Street Fighter V: Arcade Edition‘s Ken seems to be a bottomless pit of ambiguous cross-ups and mix-ups — or, at least, one could be lead to believe that from the tireless work of World Warrior FGC. It’s time to add another setup on the pile with today’s video:

When you use your V-Trigger to cancel your fireball mid-juggle, Ken has enough time to whiff a wide variety of moves. Tatsu cross-ups, both real and fake, work here — and thanks to being in V-Trigger state, he has the ability to convert any of these hits into giant damage.

Source: World Warrior FGC

NBC affiliate KUAM News to host “Guam ESports Championship” April 21st-22nd at Guam Museum

KUAM News — the NBC Affiliate serving the island of Guam — will be acting as one of several hosts for the ambitious “Guam ESports Championship” major on April 21st-22nd. Held at the Guam Museum & Educational Facility in the capital city of Hagåtña, the Guam ESports Championship is a two day multi-game event, largely comprised of fighting games.

The following games will be at the event:

Full game rules can be found here, and if you’d like to sign up for the event, you can do so at their smash.gg page.

Source: kensanityhs (Twitter)