If you’re looking for a well-rounded and easily-learned character to pick up in Tekken 7, then Josie Rizal may be your girl. That Blasted Salami‘s latest tutorial class breaks down the Bruce-stand-in below:
Between Josie’s versatile movelist, highly mobile stance options and excellent punishment game, there’s few situations she’s ill-prepared for. Each stance’s options has varying levels of practicality and purpose, and it’s all cemented around one of the game’s best (and most absurd looking) panic buttons, her UF+3 “Bufferfly Edge”. If you’ve got an hour to spare, then That Blasted Salami‘s can get you up to speed with the finer details of Josie’s competitive possibilities.
What makes a character top tier in Street Fighter V: Arcade Edition? Well, that is a really difficult question to answer without some debate — but SFV YouTuber VesperArcade makes his own argument in his latest theory discussion, embedded below:
VesperArcade examines the perceived top tiers of SFVAE and attempts to lay out the common thread between them. What do you think of VesperArcade’s attempt at objectivity? Do you see value in this sort of comparative analysis?
Blastoise, the latest DLC character for Pokkén Tournament DX, might be one of the most mold-breaking characters in the game. While his frame data is truly horrendous, he sports a dizzying amount of stance transitions and surprising mobility thanks to the many cancels possible from stance.
Wisely, Namco has designed Blastoise to get big damage for the risks he takes, and nowhere is this more clear then in the loops shown off in BadIntent‘s latest combo video. Blastoise’s 2Y is actually Kuma’s “Double Bear Claw” from his Hunting Stance in Tekken 7 — but where Kuma uses his as a mix-up poke, Blastoise’s version is the foundation of his impressive juggle damage.
“Gohan vs. Gohan… it’s basically whoever makes the other person guard first.”
GO1 was not the only Japanese player to turn heads at Final Round 2018‘s Dragon Ball FighterZ tournament. Multi-game specialist Ryota “Kazunoko” Inoue placed a respectable 4th place in the incredibly-stacked 314 player bracket… while also placing 2nd in Guilty Gear Xrd REV 2 and 9th in Street Fighter V: Arcade Edition.
FGC interviewer extraordinaire BornFree was able to sit down with Kazunoko at Final Round and talk all things Dragon Ball. You can see his views on American players, the character he wants to see added to the game the most, and more by clicking on the video above!
Street Fighter Carnival X is Mikado Arcade’s currently-ongoing multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. To see the beginning of these high-level Japanese tournaments, go here!
We have two tournaments to add to the long list of SFCX tournaments this year. First, Samurai Shodown 64 ( Samurai Spirits in Japan). This was SNK’s first foray into 3D fighters; it drifts pretty far from the core elements of the Shodown series thanks to duckable grabs and longer combos, among other mechanics.
Following this, we have the fast-paced battle’s of ADK’s World Heroes Perfect. Mikado Arcades patrons make it clear very quickly who their favorite character in this game is — and if you’re unfamiliar with the cast, you’ll know soon enough whom the background cries are mimicking.
You can follow the action of SFCX by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.
Nash’s target combo, Bullet Combination, received a set of buffs that wildly increased its value in Street Fighter V: Arcade Edition. This kick string ends in his “Bullet Clear” V-Skill, and by allowing him to both build V-meter and score big damage off conversions, Nash will constantly be able to build up to his V-Trigger no matter the situation.
On top of that, this opens up his strong okizeme setups he already had off of his EX Sonic Scythe. Check out NurseLee‘s demonstration above to see how Nash can keep the pressure up after his new conversions.
Street Fighter Carnival X is Mikado Arcade’s currently-ongoing multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. To see the beginning of these high-level Japanese tournaments, go here!
Today’s main draw is one of the most modern games to ever show up in a Mikado event, SNK’s The King of Fighters XIV…
…which makes it doubly funny to see that it was the followup to the previous day’s SFC X tournament, Virtua Fighter 3: Team Battle. Never change, Mikado.
You can follow the action of SFCX by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.
After watching GO1’s incredible play at Final Round, reality set in for many in the FGC — if you didn’t know how to deal with Adult Gohan’s corner pressure, you were going to lose very quickly in Dragon Ball FighterZ.
Depending upon who you have on your team, though, it may not be such a bad situation. As rooflemonger demonstrates in his latest tutorial video, there’s a selection of character hurt-boxes that are able to duck under Gohan’s leg loop. Check out the video above to see if your chosen fighter has a clear-cut answer, or needs to make big risks to get away from Gohan.
We’re into day two of Noctis’s invasion of Tekken 7, and after seeing the punishment options and damage already discovered on day one, it looks like he’s winning the war. The FGC’s tech should only get crazier from here on out — let’s see what players have cooked up today!
If you’re looking for a comprehensive breakdown of the DLC prince, you’re not going to find a more thorough discussion then mastermind’s hour-long seminar on Noctis.
Aris, a.k.a. Mr. Avoiding The Puddle, explores the power of Noctis’s FC DF+2. This fantastic low gives Noctis a solid 50/50 on counterhit.
Muramishi shares a wide variety of ways to wall-carry with Noctis. Which is particularly good, since Noctis seems to have a decent ability to get wall-resplats in corners, as demonstrated below.
HurtboxTV is encouraging a Tekken 5 flavor with their dash-jab heavy combo video.
Demon has found an exceptional tech trap using Noctis’s jab-teleport, of all things.
With all the dropkicks in this Geese stage combo from 쿨잼Coorejam, you’d think Noctis was trained by King.
And last but certainly not least, the most important Noctis tech that has been discovered in Tekken 7 to date: Noctbob is an option for those that haven’t downloaded DLC3 yet.
The biggest story of Final Round 2018‘s Dragon Ball FighterZ event starts before the tournament itself did — with SonicFox vs. GO1’s first-to-10 exhibition match. Not only did this exhibition serve as the first face-off of two of the best players in the world, but when juxtaposed with the tournament’s grand finals, it also gave us an interesting insight into each of their problem-solving capabilities.
There’s plenty to learn from both sets, but what makes the grand finals so interesting is the adaptation of both players once they had some experience with each other. Check out the videos above to see DBFZ-focused channel West City Weekly tackle some of the finer points of each set, and how the story of these world-class players evolved over the course of the weekend.