Once you get put in a situation where anything can kill you in Tekken 7, it’s easy to panic and over-commit to a risky, thoughtless decision. This can get compounded when fighting a new opponent, as you have little-to-no information to work with on what they might be willing to do in order to finish the round.
In situations like this, BoxeR-King suggests, it’s best to play objectively and calmly, focusing on what’s likely going to be used by the character, not the player. His latest video breaks down the theory behind the chip-kill scenario in Tekken — how to analyze it and how to overcome it.
Are you one of the many players excited to play one of the Teenage Mutant Ninja Turtles in Injustice 2, but unsure of which one to start with? Confused whether to use Donatello’s gadgets, Mikey’s rocket skateboard, Raph’s Hype gauge or Leonardo’s assists? Maybe Agni Kai Gaming’s latest combo video will help you compare their tubular mutant moves!
If you’re familiar with Mortal Kombat X’s Triborg, you likely know what’s going on already — each of the Turtles share some standard abilities between them, but diverge when it comes to their special moves and traits. Agni Kai shows off all four turtles in their latest video; which one looks the most stylish to you?
Bandai Namco’s JoJo’s Bizarre Adventure: All Star Battle had a weird reputation as an auto-combo only fighter when it was first released. As those in the FGC that still play the game would attest, this couldn’t be further from the truth:
And even if you wanted to take the path of least resistance, you wouldn’t be able to with the character Hermes. This complex criminal lacks a combo-able level 1 super, forcing her to instead exploit the game’s nuanced, meter heavy juggle system. She also full employs use of the game’s Stand De-sync mechanic, which forms the basis of many of her juggles in this video. (For the uninitated: a ‘Stand’ is the ghost-like entity standing behind Hermes in this post’s banner.)
If that weren’t enough, she also has a sub-system involving stickers she attaches to her own limbs, allowing each stickered limb to add an additional hit when used in an attack. This changes the way attacks behave in damage scaling and during juggles, and has to be managed by the player since Hermes loses her stickers when she’s knocked down.
All of these aspects of JJBA:ASB’s combo system are demonstrated in GreenPoolBall‘s latest video, which also shows off some useful safe jumps and crossups. If for, some reason, you watch the above video and still think you can auto-combo your way to victory, you should head on over to the very active JJBA:ASB Discord and try your luck.
Are you looking to up your Blitzball game in DissidiaFinal Fantasy NT? Nevillebamshew, aka “NEV”, has put together an excellent visual guide to the technical workings of Final Fantasy X’s Jecht.
Beyond just move startup, NEV has measured and quantified each move’s range and Brave damage. Combining this with a straight forward description of each attack makes this an excellent starting guide for anyone looking to pick up Jecht. Seeing as Tidus’ dad hits like a truck, you’ll want to memorize all of his frame data to guarantee that big boy damage.
Street Fighter Carnival X is Mikado Arcade’s currently-ongoing multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. To see the beginning of these high level Japanese tournaments, go here!
If you were looking for some SEGA flavored classic tournaments this weekend, then this roundup of SFC videos will appeal to. There’s Virtua Fighter 5: Final Showdown…
And Virtua Fighter 3: Team Battle.
But maybe you’re looking for something with an Arc System Works flair. Mikado has you covered there too, with Sengoku Basara X. It’s also worth noting that Capcom was the publisher of this game — who knows when these two companies will collaborate again for a fighting game.
You can follow the action of SFCX by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.
Four months ago, we coveredAmazing Gamer‘s Marvel Super Heroes tournament at the world famous FGC hot-spot, Mikado Arcade. MSH ran its event side by side with Mikado’s popular Super Street Fighter Carnival 2017 tournament then, and it’s to its credit that it stood out on its own amid the chaos of one of Mikado’s biggest draws.
Not a lot has changed between that event and now: Amazing Gamers can still put on a stand out tournament for the classic Marvel fighter regardless of what’s happening around it. (In this case, it’s Mikado’s currently on-goingStreet Fighter Carnival X series). Marvel vs Capcom: Infinite came and went in between these events, and Mikado’s MSH tournament still remains.
For those unfamiliar with MSH, a large part of the mental game (and mechanics) are built around its Infinity Gem system. This system allows players to enjoy new mechanics and buffs, which you can read further about at the SRK Wiki.
There’s a lot of history and hype around the MSH tournaments at Mikado Arcade. If you want to know more about the history of this MSH tournament, be sure to read our on-site reporting from previous Marvel tournaments!
King’s “Lay Off” shove, (ff,n1+2) is one of his more complex and unusual attacks in Tekken 7. In addition to its slightly odd input, the attack itself does no damage. It does, however, offer considerable frame advantage on block and hit. That alone isn’t enough to warrant a dissertation on the move…
…but its counter properties opens up a whole new level to King’s gameplay. At a staggering +18 frames, King can get a number of guaranteed followups depending upon the situation and opponent. This excellent video from J King breaks down those options, classifying them based on reward, ease of use, and the characters each followup works on.
Believe it or not, there’s more to Tekken 7‘s Claudio Serafino then a ridiculously easy-to-apply hopkick. There’s at least an hour’s worth of nuance to the character, in fact — if the latest master-class study from That Blasted Salami is any indication.
That isn’t to say that the game’s best hopkick isn’t a great place to start with the Italian exorcist, but Claudio’s (admittedly smaller) moveset has a lot of possibilities in battle. This is particularly true once you start getting into the meat of his “Starburst” mechanic, which the character is built around.
The real testament of whether a game will survive in the FGC is its offline scene. In that light, it would certainly seem that Dragon Ball FighterZ is succeeding right now, drawing players to weeklies all around the world. Many of these players have never been to an offline tournament before.
Such is the case for the folks at TGN Anime. These creators of excellent DBFZ tutorials have, nevertheless, been raised exclusively on online play from other fighters. It took Arc System Work’s latest opus to finally draw them out of the woodwork. As they soon discovered, they weren’t alone.
This vlog doubles as something of a mini-documentary; it shows a new generation of players discovering the thrill of the tournament format, and simultaneously gives an insight into Portugal’s FGC. The 40-player event itself was run and organized by PT Fighters, whom you can follow the activity of here at their Twitch account, and through Twitter.
Our inbox here at Shoryuken is still so full of Dragon Ball FighterZ content that we may have to change our name to Kamehameha.com. (I’m kidding. Please don’t yell at me, that was originally my editor’s joke. Yell at him.) In addition to the typical assortment of combo videos that come in, we have some interesting studies on fireball priority, and other assorted tech. Let’s see what the community has submitted this time.
Do you have a friend that is into the Super Smash Bros. series that wants to try out other fighters? Because even Smash YouTube giants like the Beefy Smash Doods are getting on board the DBFZ train with this beginner’s guide video.
datHazy shows off some DHC potential with Adult Gohan.
CCW|MRpeck324‘s combo guide for Hit has an interesting reset involving the cancelable state of Hit’s Auto-Combo!