Heidern announced as an upcoming DLC character for The King of Fighters XIV

“Some fight to win, I fight to kill. Scary, huh?”

The commander of the Ikari Warriors is returning to duty in The King of Fighters XIV.

It has been a while since the hand-bladed Solider appeared in The King of Fighters series, and he looks as stylish and brutal as ever. Do my ears deceive me, does Heidern say “Go to HEAVEN!” now instead of “Hell”? I’m fine with either. Heidern can send people anywhere he wants.

SNK (and Atlus) have been very good about quickly getting movelists out for DLC characters since KOFXIV’s release, so we can expect to see that soon. It’ll be interesting to see if Heidern returns to being a charge character or not, and how his new moves will fit into his repertoire.

Oswald, Heidern, and the other as-of-yet unannounced DLC characters are set to appear in April, 2018.

Source: PlayStation

Mikado Arcade’s Street Fighter Carnival X continues with Samurai Shodown VI tournament

Street Fighter Carnival X is Mikado Arcade’s currently-ongoing multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. To see the beginning of these high level Japanese tournaments, go here!

Last week Mikado showed off the patient, high-level spacing of Samurai Shodown II. Things in this week’s tournament, however, are a little trickier.

Samurai Shodown VI has sometimes been referred to as the Capcom vs SNK 2 of the SamSho series. This is largely because of its ‘Spirits’ system, which functions as a parallel to CvS2’s ‘Groove’ system — each player can choose one of six ‘Spirits’, which gives access to different offensive/defensive capabilities during play. Each of the ‘Spirits’ are based around a different entry in the SamSho series- so if you have a preference for any previous SamSho game, there’s a sub-system waiting for you.

It’s worth noting that each system has been tweaked from its original entry, and you can read more about those changes here at dreamcancel’s Wiki entry.

You can follow the action of SFCX by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado Arcade

Dragon Ball FighterZ roundup: Gohan 4-way mix-ups, assist rankings, and more!

It’s another day in West City, and that means we’ve received more Dragon Ball FighterZ video submissions! We have some interesting exploration with auto-combos as reset tools, and various mechanic breakdowns to round out today’s post. Let’s jump in!

Starting us off, BlaQNYC Vids shows off the 4-way mix-up potential of Kid Gohan’s auto-combo.

HapkidoRed sent in two massive Cell combos (and one Goku Black, because, you know. Everyone has a Goku Black.)

Speaking of Cell, rooflemonger gives us a breakdown of his many perfect moves…

… and he’s provided a thoughtful breakdown on the strengths and weaknesses of each assist.

He’s also broken down the mix-up situation that occurs after 16 lands his light command grab: helpful to know for those playing as — and fighting against — the robo-grappler.

Y. Xiao shows off some on-point Piccolo combos, including Hell Zone loops and a few 100% combos.

If that wasn’t enough Namekian for you, Adriano Lopes has his own takes on Hell Zone useage.

Get your squad ready, because everyone on the team is involved in ArcBueno‘s Ginyu combo video.

As always, if you see anything worth sharing, let us know by submitting a tip for our next roundup. Thanks everyone!

Sources: rooflemongerBlaQNYC VidsHapkidoRedY. XiaoAdriano LopesArcBueno

The Egyptian Darkness Team shows off the damage output of Tekken 7’s Lee Chaolan

It’s understandable if you pity the Lee players of the Tekken 7 universe. They have to put up with some of the most tight and frustrating execution, in a game already notorious for demanding technical skill.

Then again, the reward is that based off their conversion opportunities — and as you can see in the latest EgyptianDarknessTeam Lee combo video — they can be stylish as hell. Cool factor aside, Lee’s wall carry combined with his excellent pokes still make him a worthy pick for anyone willing to put the time into him.

Source: EgyptianDarknessTeam

Mikado Arcade’s Street Fighter Carnival X continues with Samurai Shodown II tournament

“Street Fighter Carnival X” is Mikado Arcade’s currently-ongoing multi-game tournament series for a wide variety of classic (and sometimes, obscure) arcade titles. To see the beginning of these high level Japanese tournaments, go here!

Arguably one of the most beloved fighters in the SNK catalog, Samurai Shodown 2 is a highly competitive and consistently run game at Mikado Arcade. Light on combos and heavy on smart poking, SS2 is a treat for anyone craving some simple and solid footsies. Virtually every tier is represented in this tournament, showing the full range of high level play for this game.

If you’d like to know more about the game, be sure to check out the SRK wiki entry for character info, discord links and more!

You can follow the action of SFCX by subscribing to Mikado’s official YouTube channel. For the night owls in the US, you can even try to catch them when they livestream.

Source: Mikado Arcade

BadIntent breaks down Blaziken’s new options in Pokkén Tournament DX

Despite being one of Pokkén Tournament DX‘s hardest hitting characters, the fire-starting Blaziken has traditionally had trouble opening up opponents relative to the rest of the cast. Though the changes in DX don’t entirely change paradigm of Blaziken’s design, he does have a few new tricks up his blazing sleeve.

Blaziken pro BadIntent breaks down the DX changes in his latest video. You’ll want to pay attention in particular the j.Y and jump cancel buffs, which are easily the most interesting and game-changing additions to his arsenal.

Source: BadIntent

Jay ‘MrUSuk’ Gary shares how to grow a local scene with FGC Philosophy

How do you grow a local scene? What do you do when there’s no one in your city to play? How do you run a tournament when you’ve never run one before?

These are all questions that with Jay ‘MrUSuk’ Gary had to find answers for on the fly. Now that he’s the tournament organizer of the rapidly growing Michigan Masters major and of the already successful — and chaotic — Youmacon, he’s here on the ‘FGC Philosophy’ podcast to share what it takes to stay sane while starting a scene.

Source: The Philocypher

Open call for fan artists to contribute to Rival Schools’ 20th year anniversary art tribute

You may remember last year that we ran a story on the massive (and free) digital fan artbook for the 30 year anniversary of the Street Fighter franchise. This project was the result of an incredible amount of love and talent. If you have both of those attributes reserved for another particularly popular Capcom fighting game, you have an opportunity to show that off, too. This is is courtesy of project lead @rivalschoolslegacy:

contest

BIG ANNOUNCEMENT! @streetfighterlegacy & @rivalschoolslegacy is launching its Rival Schools 20th Anniversary online art book! After the success of our last “Street Fighter 30th Anniversary Art Tribute” we want to go back to school for Justice High’s Big 20th year in style by featuring art by fans from around the world. The forthcoming cover artwork is by community member and amazing artist @ldawb … keep an eye on his profile as he will be dropping images from it very soon!

The final book will be available for free to anyone online and certain pieces will be featured on the @rivalschoolslegacy Instagram to promote it.

You can find the full rules and submit your entries here.

Source: @rivalschoolslegacy

theScore esports compares the trash talk of the FGC with League of Legends pros

As the fighting game community steps further and further into the realm of esports, there’s a real fear that its grittier arcade-raised ways will get scrubbed away.  Trash talk is at the very center of the FGC’s soul– it brings hype (and player interest), but also potentially drives away the very suits that want in on the FGC’s growing numbers.

Many on SRK’s forums and comment sections have voiced the opinion that the FGC is too “esports” these days. This is meant to imply that we’ve become too safe, too weak-willed, and too advertiser friendly. Whether this is right or wrong is beside the point, though:

Because even if it’s true, we still have other communities checking out the FGC specifically for the larger then life personalities of our scene.  theScore esports recently asked if our trash talk matched up with selected trash talk of certain League of Legends pros. While many might think the selection of clips representing the FGC is far from the best it has to offer, it doesn’t really seem to matter in this ‘contest’: the muted, passionless insults in the LOL clips are far from being in the same league of even the most out-of-context clips of Pokchop.

Of course, maybe that’s why this video is scary. The LOL clips are what we fear our trash talk might turn into if we keep our current trajectory.

Source: theScore esports

“Upgrade Your Arsenal” returns with more corner setups for Street Fighter V: Arcade Edition’s Ken

It wasn’t that long ago that World Warrior FGC gave us a nice, meaty dish of corner cross ups for Street Fighter V: Arcade Edition’s Ken. Lest you thought that was all there was to the fiery shoto, World Warrior is already back with some more setups:

Just like before, the catalyst for these cross up setups is a crush counter in the corner. With a little manipulation and a lot of creativity, you can wildly pressure and mix-up your opponent off of here, scoring big damage in the process.

Source: World Warrior FGC