Dragon Ball FighterZ roundup: 2H speeds, Beerus setplay, desk’s 1-handed combos, and more!

Well, you did it! And I’m not just talking about destroying our tipline with videos — Dragon Ball FighterZ made it to Evo. This was likely a foregone conclusion in many people’s minds (and why wouldn’t it be, given its success?), but it’s nice to have confirmation.

Let’s see what the community sent in today!

BornFree wants to signal boost the fact that not all 2H’s are created equal: an important fact for those trying to react to Super Dashes.

rooflemonger found the lack of scaling on Chiaotzu’s super — that should have been a hint that a Tien combo video wasn’t far off!

GLHFtv‘s breakdown of Goku Black is both useful for new players and a good primer for those trying to fight against the pink-haired antagonist.

Every Nappa combo video that shows off multi-saibaman plants in one combo is worth watching. Thanks, Persona Entertainment!

sikshot gaming shows off some blockstrings you need to be aware of when fighting Cell.

Sukairefurai has some setplay concepts for the God of Destruction, Beerus.

Brian Kasugano shows off big, flashy, non-practical damage in his first multi-character combo video.

desk injuried his hand — and it’s still not enough to keep him from submitting 100% damage combos.

And closing us out is Warui Neko-kun‘s Android 21 assistless corner combos.

As always, if you see anything worth sharing, let us know by submitting a tip for our next roundup. Thanks everyone!

Sources: BornFreerooflemongerGLHFtvPersona Entertainmentsikshot gamingSukairefuraiBrian KasuganodeskWarui Neko-kun

Check out the high-execution, position-specific Tekken 7 combos of Usman Hitman

One of the reasons Tekken has managed to maintain a dedicated following long after many of its contemporaries fell down was its rich juggle possibilities. This is true as well of Tekken 7, as evidenced by Usman Hitman‘s latest combo video:

In addition to exploring typical combo-video fodder like stage-specific juggles and high-execution riskiness, there’s some genuinely unique conversions here you may not have seen before. How often are you going to see a full conversion from Bryan’s back throw into a wall break, for example?

Source: Usman Hitman

Shred your opponent’s lifebar with these Shadow Mewtwo combos for Pokkén Tournament DX

Shadow Mewtwo may have been drastically nerfed after his very first appearance in Pokkén Tournament, but he’s still a threat worth fearing in the latest DX title update.

This high-option, incredibly mobile, footsie-dominating powerhouse combines the best burst in the game with a toolset ready to take on any situation. While balanced out by having to use his health as a resource, it’s not too much of an issue thanks to his ability to guarantee health recovery after a Phase Shift.

Source: BadIntent

Explore the many wall-ender possibilities of Tekken 7’s Dragunov

Damage or wake-up pressure? This is the eternal question fighting game players ask themselves when preforming their combos. This is particularly true in Tekken 7, where damage is high, but the reward from guessing right on a downed opponent can be even higher.

neptunusequester sat down with Dragunov to explore the optimal paths for each of these mindsets at the wall. If you weren’t satisfied with the standard B2, WS 1+2 wall-ender many Dragunov players use, check out this video for some creative alternatives!

Source: neptunusequester

Light up opponents with Lil Majin’s Burning Knuckle traps for Tekken 7’s King

When hunting for new, high-damage combos in Tekken 7, you should keep in mind that juggles are not the only combo-able state your opponent can be put in. Knowledge like this is That’s what led to Lil’ Majin‘s discovery that King’s OTG hitting Burning Knuckle is technically guaranteed with the correct setup.

It’s practical too — even if the opponent willingly stays on the ground to take less damage from the Burning Knuckle, the ensuing combo does more damage then any of King’s typical juggle options in these situations. On top of that, the unblockable cannot be escaped, and it can’t be countered by characters with reversal moves.

Source: lilmajin

Dragon Ball FighterZ roundup: Shenron kill combos, Chiaotzu scaling, and more!

We’re back with some more Dragon Ball FighterZ videos! Will the community ever stop finding things to cover for this game? Not at the rate you’ve been sending stuff in to us, that’s for sure.

Let’s see what the community sent in today!

Today we’re leading with UM Tyrant‘s Cell combo guide, covering basic to advanced combos.

Tekken combo legend STL1119 has a Shenron-summon kill combo.

desk stages his own DBZ story with his Trunks vs. Frieza combo video. So does this officially count as fan-fiction?

Omex K. put together both a brief video and google document for some character-specific gimmicks you need to know about!

HurtboxTV shows off some high-damage absorb combos for Android 21.

Y. Xiao also sought to recreate his favorite fight, as well!

All the combo makers are jumping in on DBFZ: The King of Fighters combo maker COMBONAUTS released his their combo exhibition!

rooflemonger broke down Android 16’s movelist, and found out that there’s very little scaling on Tien’s Chiaotzu super.

sikshot gaming finishes today’s roundup with an exploration on how to punish Goku Black.

As always, if you see anything worth sharing, let us know by submitting a tip for our next roundup. Thanks everyone!

Sources: UM TyrantSTL1119deskOmex K.HurtboxTVY. XiaoCOMBONAUTSrooflemongersikshot gaming

Improve in Tekken 7 with these advanced practical counter-hit combos for Leo

While it’s true that Tekken 7‘s Leo is good at most things, one of their defining strengths are the large and practical counter-hit setups this character employs.

Leo has counter-hit combo states off a wide variety of options at every hit-level, including the all-important Magic 4. The damage off of these tools are not inconsequential, either- though follow-ups can be much harder then others. This is true in the case of Leo’s aforementioned 4, which requires a micro-dash to get the most damage out of it.

Source: Scallywag 93

FGC Philosophy talks about developing a winning mentality with Canada Cup’s Marvel vs. Capcom: Infinite champion, Teemo

Your mentality as you head into a match determines a large part of your success in fighting games. Few knows this better then Teemo, a relative unknown prior to his massive victory at Canada Cup 2017’s Marvel vs. Capcom: Infinite tournament. Teemo now makes an appearance on FGC Philosophy to talk about his experience.

While much of the dialogue is centered around Teemo’s main game Marvel vs Capcom: Infinite, much of what is discussed is just good, general advice. Execution, adaptation, and learning what to practice based off your previous matches are all touched on — and any player from any game can get value from this.

Source: The Philocypher

Dragon Ball FighterZ roundup: Assist recovery breakdown, Milky Cannon DHC glitch, Yamcha mix-ups, and more!

So, yes, our Dragon Ball FighterZ roundup series is lasting as long as the 5 minutes it took Namek to explode. And that’s thanks to you making the barricades of SRK’s tipline bust open with DBFZ content everytime we check it. That DBFZ is still maintaining this type of activity is, from my experience, unprecedented. Everyone really does want to be a Saiyan, I guess.

Let’s see what else the community has sent in!

Zissou breaks down exactly how (comparatively long) assist recovery works in DBFZ.

Doctopus shares a solo 4.4K combo for 1-bar starting, with Vegeta’s divekick.

Clayton chapman shows of the combo potential of both forms of Vegeta…

… Gotenks…

… and Ginyu! These Ginyu mid-screen setups are particularly impressive for the way they still set up Ginyu’s Force without assists.

Speaking of Ginyu, Ninja demonstrates a powerful glitch involving the meter consumption of Ginyu’s Milky Cannon DHC.

OkaySway gives us a greater starter combo guide for Hit, including some advice for alternatives given different situations.

And for those of you that praise Lord Yamcha, Dandy J has some excellent tech in regards to Yamcha’s ability to pull opponents out of the corner…

…and Sword has a safe jump setup!

And last but not least, Jtails breaks down Adult Gohan’s moveset.

As always, if you see anything worth sharing, let us know by submitting a tip for our next roundup. Thanks everyone!

Sources: ZissouDoctopusClayton chapmanOkaySwayNinjaDandy JSwordJtails

Sharpen your sword with Mewtater’s Aegislash Combo Video for Pokkén Tournament DX

Do you like high level execution? Do you have anything resembling interest in Pokkén Tournament DX? If those statements are true for you, you’ll see in Mewtater‘s latest combo video that Aegislash was almost certainly meant for you.

Aegislash is built around what is likely a reference to Namco’s SoulCalibur series: just like the Greek characters in SC, Aegislash has just-frame inputs on a number of its moves that give it additional damage. Combining these precise inputs with Aegislash’s many solid okizeme setups (and a Guard Impact like Parry… hmm!) and Pokkén’s latest character shreds life-bars quickly and stylishly.

Source: Mewtater