FGC Philosophy Podcast talks about dealing with high-stress situations with SFxT Evo 2017 Champ Psychoblue

Even if you don’t play Street Fighter x Tekken, you have still likely encountered Aaron ‘PsychoBlue’ Pinsky in some form. In addition to winning Street Fighter x Tekken side event in 2017, he was also the surprisingly chatty counterpoint to SnakeEyez in the Red Bull documentary ‘Mind Games’.

If his openness to talk about his own game’s weaknesses struck you in his fight with SnakeEyez, this podcast will give you some interesting context: the reason why there was no sweat on PsychoBlue’s brow is because he’s a Board Certified Behavioral Analyst. This makes him a perfect fit for the FGC Philosophy podcast, and in particular the subject of today’s talk: handling high-stress situations in competitive environments.

Source: The Philocypher

Learn Steve Fox in Tekken 7 with That Blasted Salami’s complete character breakdown

It can be easy to exaggerate the complexity of a character in a 3D fighting game due to the size of their move-lists. Once you understand how an average character functions in an engine though, it can make learning new characters fairly simple. But when a character defies the standard logic shared among many in the cast, it can make learning and playing that character much more difficult.

That’s Steve in Tekken 7. He’s easily punch parried, lacking in standard launchers, bad punishment options — if you said this about any other character in T7, you’d likely write them off immediately. But those facts ignore his true strengths — his complex stances, his pokes, and his exceptional counter-hit tools. Learning Steve is like playing a different game then everyone else playing Tekken, and that’s why the Feature Film length of That Blasted Salami‘s latest guide is vital for anyone ready to dive into this character. Good luck, pugilists.

Source: That Blasted Salami

Y. Xiao shows off Menat mid-screen juggles for V-Trigger I and II in Street Fighter: V Arcade Edition

Menat was introduced in Street Fighter V Season 2 as an all-or-nothing resource-munching combo monster. And while she’s still largely a character waiting patiently to dump her resources into a single big damage combo, she has some new tricks up her sleeve for both her combos and her neutral.

The trick in question is ‘Soul Spark’, a new move designed to give her an additional explosive attack when her Soul Sphere is placed. It’s also a juggle-filler tool, as demonstrated by Y. Xiao’s latest combo video: this new move has decent synergy with both of her V-Triggers, allowing her new and devastating combo paths.

Source: Y. Xiao

BadIntenet breaks down the way option-selects work in Pokkén Tournament DX

Option-Selects, or OSes, are simply manipulating the way a fighting game reads an input so that you get different (desired) results in different situations. OSes exist in some small form in every fighting game, and Pokkén Tournament DX is no different.

What sets Pokkén’s OS’s apart from most other games is that the hitstop dramatically differs not between Hit and Guard, but Hit and Counter Armor. Since Counter Attacks are one of the primary defensive options in the game, this is an important distinction. Pokkén pro BadIntent latest video is a vital lecture on learning not only how these OSes work, but how you can build your own OS for any situation you run into.

Source: BadIntent

World Warrior FGC shows off combos and counterhit setups for Nash in Street Fighter V: Arcade Edition

World Warrior FGC has been featured before here at SRK — the man has an addiction to finding setups and pressure options for his favorite characters in Street Fighter V. With the release of Arcade Edition, he’s turned his wake-up controlling sights to Nash.

The Off-The-Ground hit property (commonly known as OTG) to Nash’s new V-Trigger has opened up a wide variety of new combo possibilities for the Frankenstein solider. This is the core of the above video, which contains an assortment of the combos and counter-hit traps to help you maintain momentum.

Source: World Warrior FGC

There’s a priority system for attack strength in Dragon Ball FighterZ

As it’s still very early in its life span, there’s some mechanics in Dragon Ball FighterZ that could end up being a lot more important in the long run then they are currently. One of those mechanics is almost certainly the newly discovered Priority System, as explained by GFAnBi in his latest video:

Just like other fighting games with a Priority System, all this means for DBFZ is that attacks that hit on the same frame will “win” if they use a stronger button then the attack they interact with. Since much of the frame data for DBFZ is not currently known at the time of this writing, it’s hard to test how extensive this is, or how it applies to things like Ki Blasts and other projectiles.

But as frame traps tighten and as the engine as further understood, this could be a vital mechanic in the potentially rush-down heavy world of DBFZ.

Source: GFAnBi

Dragon Ball FighterZ video roundup: Boodendorf multi-character combos, Ginyu breakdown, and more!

Dragon Ball FighterZ continues to do well in the every discernible way, dominating the Twitter feeds of FGC players the world over and maintaining a home on the front page of Twitch’s top played games. As long as there’s a flood of content, there’s no reason not to keep checking in with the FGC’s latest work. Let’s go!

Multi-game French legend Boodendorf jumps into DBFZ with his first multi-character combo video.

rooflemonger shows off some great starting combos for Android 16, and explains the properties of Captain Ginyu’s Ginyu Force.

Team Edmonton Gamers shows off some impressive damage output from Hit.

TeaMandem‘s Frieza looks poised to take over the Universe!

HapkidoRed shared quite a few Goku Black combos with us:

Yamcha is certainly no joke in DBFZ, as evidenced by Persona Entertainment and I Really Dunno.

As always, if you see anything worth sharing, let us know by submitting a tip for our next roundup. Thanks everyone!

Sources: Boodendorf; rooflemonger; Team Edmonton Gamers; HapkidoRed; Persona Entertainment; I Really Dunno

NorCal’s StrongStyle 6 trailer boasts world-class talent, website hints at side events for retro Tekken titles

Unlike many other majors, StrongStyle is not a yearly running event. That’s because StrongStyle holds its allegiance to one series only, and that’s Tekken. With the arrival (and success) of Tekken 7, StrongStyle is geared up for its 6th iteration, and there’s some big names coming along:

In addition to the star-studded cast of JDCR, Saint, Jeondding, Jimmy J Tran, Jackiller and more, there’s another announcement buried in the blog of StrongStyle’s website. The tournament organizers are looking to run some side events for previous Tekken entries, and they’ve been floating ideas from Tekken 5: Dark Ressurrection to Tekken 3’s “Tekken Ball” mode. While no official announcement has been made yet on what the “Mystery Tekken” game will be, judging by the registration page there will be at least one non-Tekken 7 game on the floor.

Players wanting to clash with the best in the world can head on over to Eventbrite to register. The event is scheduled for February 10th-11th.

Source: Team Spooky

Dragon Ball FighterZ roundup: Health regeneration statistics, Beerus combos, basic team-building guide, and more!

It’s probably no surprise that a game like Dragon Ball FighterZ continues to pour a deluge of new content to our inbox, at a much greater rate then nearly any other game release we’ve seen. Much like the game it clearly draws inspiration from (Marvel vs. Capcom 2), DBFZ is a sandbox of combo possibilities and nuanced system mechanics. That it’s for one of the most beloved, nostalgic franchises of all-time probably doesn’t hurt, either.

Let’s check out what the FGC cooked up today!

superscience890 breaks down the health regeneration properties of DBFZ.

Persona Entertainment brings their first combo videos to the list with their Vegeta and Goku Black videos.

rooflemonger has two guides for us today: tips and tricks for Android 21, and a team-building guide for beginners.

Peter Souvannarath breaks down the various properties of the Sparking Blast comeback mechanic.

Speaking of Sparking, here’s an example of what it can do for you: Tien’s “touch of death” courtesy of KOG Productions.

Love Android 18? If you want to learn her Robotic ways, FightersLegend‘s video is a great primer. Once you have an understanding of how she (And her pseudo-assist, 17!) works, check out Glideadon‘s Snapback setup!

And closing us out is Y. Xiao. Beerus has been one of the least-submitted characters here at SRK and, based off what I’ve seen both here and beyond, I’m not sure why. He has big damage, wild okizeme, and the most smug face this side of West City. If you want a sneak peek on what a God of Destruction brings to DBFZ, this is a great place to look:

As always, if you see anything worth sharing, let us know by submitting a tip for our next roundup. Thanks everyone!

Sources: superscience890Persona EntertainmentrooflemongerPeter SouvannarathFightersLegendGlideadonY. XiaoKOG Productions

Pokkén Tournament DX DLC roundup: Aegislash combos, Rotom buffs, Mimikyu guard breaks, and more!

Pokkén Tournament DX‘s first wave of DLC was just released, and with it came a major balance patch. The focus of the community is certainly on the new character Aegislash, but as you’ll see in today’s video roundup, there’s plenty of new tech for the existing cast to mess with, too.

First order of business: Aegislash comes equipped with “Just Frames” that almost certainly reference Namco’s sword-slinging Greeks, SoulCalibur’s Sophitia and Cassandra.

And while that helps his damage output to an extent, the real juice comes when Aegislash gives himself buffs from stance-switching. These buffs increases not only his damage output, but give him access to new strings.

Stance switching is the very core of this character. It also serves as a means of which to activate traps, such as this Mist trap.

It’s easy to see how Mist setups can potentially steal entire rounds off just a single knockdown.

Aegislash’s low stance may prove to be troublesome for characters with a lack of true mids.

Not everything in Pokkén Tournament DX 1.2 involves a sword-ghost, though. Let’s not forget other characters received some charity this patch. Players are understandably worried about Weavile’s belligerent new Field Phase j.X cancel…

…but every character can benefit from the surprising new powerhouse that is Rotom, which now restands and activates quicker.

Let’s not forget that there’s also brand new supports to play with. Check out this guard break setup for Gardevoir/Mimikyu:

…and, in closing, Magikarp is better now. I doubt this is meta-changing, but it’s there. Go crazy.

Sources: @simbsavage@PlayingPS2@usernamefang@yoodlez@Drekenzetr@Mitchel________ @BMFC_64@Aegis____@ThankSwalotVGC@RoksoTheSavage