New to Tekken 7? Here’s 10 strings that you didn’t know were launch punishable

Scallywag 93 continues their “Top 10” tutorial series for Tekken 7. Last time we heard from them they tackled 10 strings you should know to low parry — this week, it’s 10 strings you should be launch punishing.

When a character potentially has over 100 moves, you can’t possibly know the frame data for everything right off the bat. That’s why learning good habits now versus common tools is so important- it’s not just trivia to know how to punish King’s DF+43 mid/low enders, for example. Any player at any level that knows you don’t know how to deal with something can exploit you. These just so happen to be entry level strings that you will encounter frequently early on in your Tekken life!

Source: Scallywag 93

Tekken 7’s juggle scaling broke on the Forgotten Realm stage in recent version 1.10 patch

No good deed goes unpunished.

As you may know, the Tekken 7 team was finally able to implement a fix to the Unreal Engine bug that caused an insufferable amount of input lag on PS4. That fix was the Version 1.10 patch that was just recently pushed out. But as any programmer may tell you: when one bug gets squashed, another can pop up in its place.

The Forgotten Realm stage was always a stage where combo damage increased exponentially for anyone that knew how to manipulate positioning and floor breaks. But now that the latest patch broke the juggle scaling post floor break, previously impossible combos make Floor Break combos now allow everyone to get much higher damage and better wall carry than before.

Source: CherryBerryMango

Tekken 7’s boundaries are pushed with this multi-character, tool assisted combo exhibition

One of the strongest aspects of Tekken as a series is that there’s incredible feedback when you do something correct. Whether you’re working on your execution in combos, better movement, or just learning more about character match-ups, there’s always a new horizon in this series to experience, despite how difficult it is.

I mention this because usually when you see a combo video, you’re seeing players demonstrating the difficult but attainable aspects of Tekken.

That’s not what this Tool-Assisted combo video shows off. You won’t ever practically land (or perform) four perfectly spaced, perfectly inputted EX Shippukens with Geese in a tournament match, and no one expects you too. Nearly everything shown off in this great video is an exploit of the system not possible by human hands, or so and specific as to be impractical. If it’s anything at all, it’s an entertaining example of why it’s probably for the best that Tekken is, and remains, a difficult game.

Source: よろレルワールド

“Super Street Fighter Carnival 2017” runs Fight’s History Dynamite: Karnov’s Revenge tournament

The “Super Street Fighter Carnival 2017” festivities continue! SSFC2017 is the currently-ongoing Japanese tournament series at Mikado Arcade that pays tribute to older — and often obscure — fighting games. If you missed the first few tournaments from SSFC2017, don’t sweat it!

For the uninitiated, Fighter’s History is an old school, footsie-heavy 2D fighting game made by the now-defunct Data East. The sequel, subtitled Karnov’s Revenge after Data East’s odd mascot, is the much beloved – and most competitive – entry in this series. Believe it or not, its cult following was so strong that the game found re-release recently on major consoles.

As always, you can follow along Mikado’s upload schedule on YouTube, or try to catch them live on their UStream.

Source: Mikado

Evo Japan 2018 will include a 2v2 Waseda-style Pokkén Tournament DX side event

It looks like CvS2 isn’t the only fighter to get a sudden late entry into Evo Japan in 2018 — Pokkén Tournament DX will join the festivities as well!

This free entry, Waseda-style tournament will be held on Saturday, January 27 at Ikebuburo Sunshine City. For those unfamiliar with Waseda style: Teams A and B have their 1st players battle each other, then 2nd players play each other. No single person can carry a whole team with this format — if that sounds familiar, this is the same team format used in North America’s Final Boss Team Tournament.

Though this is a side event, this team tournament’s finals will be broadcast live from the main stage of Evo Japan.

Thanks to Midori for the translation! Check out the full list of other Evo Japan side events here.

Source: Pokkén Official

Injustice 2’s Atom roundup: Shrink mix-ups, Trait trade glitch, and more!

Injustice 2‘s Atom has been out for a few days now, and he has an interesting mix of aggressive rush-down and light zoning. If you’ve been starved for some tech since our last video round up, here’s some more content straight from the community!

If you were unsure how to make Shrink works, Raptor goes into great detail on how Atom’s trait makes up the bulk of his rushdown.

He also shows off how Atom can low-profile common attacks from opponents.

Strategic Brawler also shows off Atom’s Trait, and how you can make combos safe while during the Trait, and a side switch combo to keep people in the corner after you land a cross-up.

Illxsion is experimenting with corner chemical mix-ups.

redbean demonstrates a which-way vortex with Atom, and how you can control it.

And last but certainly not least, Alexis Lennox accidentally traded with a move during his Trait, and was rewarded with an infinite Trait state. I wonder if this can be recreated practically?

Sources: RaptorIllxsionStrategic BrawlerredbeanAlexis Lennox

Learn the ways of Tekken 7’s Leo Kilesen in cutcc’s QuickNotes series

cutcc is back with more of his “QuickNotes” series for Tekken 7! This series is designed to lay out the fundamentals of a Tekken character in as compact a video as possible, and today’s character is the powerful Baji Quan practitioner, Leo.

The hard-hitting Leo seems simple on the surface, running a mini-Paul Death Fist/sweep mix-up accompanied by good punishment options and launchers. But beyond the surface level is a world of hyper-evasive stances, frame traps, and exceptionally difficult instant while-rising execution. Leo is a character that truly grows with you, at any point in your Tekken journey.

Source: cutcc

Super Street Fighter Carnival 2017 continues with The King of Fighters ’97 tournament

The “Super Street Fighter Carnival 2017” festivities continue! SSFC2017 is the currently-ongoing Japanese tournament series at Mikado Arcade that pays tribute to older — and often obscure — fighting games. If you missed the first few tournaments from SSFC2017, don’t sweat it!

The King of Fighters series is not exactly obscure, at least when compared to most games played during Mikado’s multi-month events. Still, if an KOF game is being played at Mikado, it’s usually ’95 or ’98: rarely, if ever, have I seen them pick ’97.

And that’s unfortunate, because despite some problems (of the balance and infinite variety, mostly) there’s still some great ideas in KOF ’97. This is the game that introduced ‘”Advanced Mode,” which allowed for multi-stocks of super meter, and it’s also the origin of some legacy KOF’s most famous antagonists: Chris, Yashiro, and Shermie.

As always, you can follow along Mikado’s upload schedule on YouTube, or try to catch them live on their UStream.

Source: Mikado

PDCSky breaks down Ryu’s optimal responses in the Akuma matchup for Street Fighter V

Ryu may have been left behind by Street Fighter V‘s meta, but that hasn’t stopped the truly dedicated from advancing his game-plan. pdcsky is one of (if not the) most active content creators for Ryu technology, and presented here is his latest exploration in the Ryu vs. Akuma match-up.

He covers Ryu’s punishes and optimal options versus Akuma’s main arsenal…

Akuma’s dive kick at various ranges…

…and Akuma’s various Demon Flip options.

If you’ve ever been unsure how to respond to Akuma’s pressure or options, this is the perfect series for you to study.

Source: pdcsky

Pick up the essentials of Tekken 7’s Lee Chaolan (then carry them to the wall) with That Blasted Salami’s latest tutorial

Continuing their excellent Tekken 7 Essentials series, That Blasted Salami is covering the fundamentals behind one of Tekken 7‘s most difficult characters to play: the adopted Mishima, Lee Chaolan.

Lee’s strengths lie in his wall carry, evasive poking, and some of the best counter-hit and keep-out tools in Tekken. His hurdles — complexity, weak punishment versus push-out, and difficultly opening up opponents — can be mitigated with hard work and patience. You can start your journey to obtain both with this excellent rundown of Lee’s move-list and game-plan.

Source: That Blasted Salami