Pokkén Tournament DX has an insane new glitch that allows Duel Phase moves to be used in Field Phase

The Pokkén Tournament DX community is currently toying and pushing a new, bizarre glitch in the game’s engine.

Sometime ago, a glitch was discovered by a Japanese player that found a way to use Scizor’s Bullet Punch — normally a Duel-exclusive move, in Field Phase. Developers quickly patched this out of DX, but it turns out the technique used for this was not exclusive to Bullet Punch — or to Scizor.

All you have to do is be in a dash state while Phase Shifting. As long as you can maintain the dash state, you can apply your new duel phase moves onto your opponent as they recover from the Phase Shift. For some characters, this opens up a wide world of options they didn’t have before, such as the command grab using Sceptile:

Pokkén player Burnside has put together an exhaustive list of techniques found using this exploit thus far. Because the dash state is a giant flag for set-ups, it’s tough to say how useful this will actually be, but it’s incredibly fun to input and watch. Who will be the first to apply this in tournament?

Sources: BurnsideBHGinGintrax

SoulCalibur VI producer Motohiro Okubo interviewed by Gamereactor, shows off new footage

SoulCalibur VI and Tekken 7 producer Motohiro Okubo was interviewed by one of Europe’s largest gaming websites, Gamereactor.se, and showed off new game-play footage of SoulCalibur VI in the process.

The interview itself doesn’t shed too much new information on the SCVI’s newest mechanics, although Okbuo does shed some new light on the “Reversal Edge” mechanic. He seems to confirm that the mechanic is chargeable by holding a button, by admitting that the attack does not come out until it’s “released.”

Outside of that, the interview is worth watching just for its use of almost entirely new footage. Check out the new three hit stab series that leads into Mitsurugi’s Mist stance! Advancing type moves like this are typically on 6 inputs — could this be a replacement for Mitsu’s old 6B:2/6B9 moves? Where do you think this new stance transition would fit into Mitsu’s move list, input-wise?

Source: Gamereactor.se

New SoulCalibur VI footage from Namco press event reveals 20-slot character select screen & while-landing moves

Namco held a press-only event for multiple titles last week, and one of those titles was indeed the recently-announced SoulCalibur VI.

While there’s a lot of footage coming out now from the event (which we’ve gathered below), most of the gameplay isn’t of a high-enough level to reveal much to the eagle-eyed FGC. There is, however, one notable exception:

In the above Mitsurugi-centric footage, at 1:31, Mitsurugi performs what is very obviously his old “while-landing B.” While-landing moves, which are executed by jumping first and then attacking, have been a missing mechanic in the SoulCalibur series since their removal SoulCalibur IV. This will likely excite fans of SCII and III, since many characters had strong mid/low mix-ups from their while-landing attacks.

To everyone else, the most exciting bit of information was the first glimpse at SCVI’s character select screen.

SoulCalibur VI‘s first character select screen sports 20 slots — the smallest amount since SoulCalibur I. However, this is only true if we consider that the slots won’t be expanded in someway either over time or post release; SC1 starts with only 10 characters, for example, before more characters were unlocked. The Calibur series has forced players to unlock characters for years now (and I only say the following because it’s the world we live in now: there’s also the strong possibility of DLC), so it’s probably more helpful to say that SCVI will have at least 20 characters at launch.

sc6 character select demo

SCV ultimately had 30 character slots (including DLC and “random” slots like Elysium) when all was said in done, SCIV had 29 excluding the duplicate bonus characters, and SCIII had 41 including the unique custom move-sets (that were mostly inferior to main cast in terms of damage and completeness). As SCVI moves forward with revelations and information, it’s useful to keep these numbers in mind for contrast.

Sources: DestructoidCosmin Vasile

PHASE SHIFT: Pokkén Tournament Trainer Tips — Bone Rush, block stun, and option selects

Welcome to Phase Shift!

The goal of “PHASE SHIFT: Pokkén Tournament Trainer Tips” is to introduce the FGC to Pokkén Tournament DX’s meta, and examine how various skills from other games can be applied to Nintendo’s experimental Pokémon fighter.

Today, through the use of Lucario’s “Bone Rush, we learn about block stun, buffering, and option selects. “Bone Rush” is input with 6A, and for many characters this is a primary combo ender or attacking option. Lucario’s, in particular, has a multitude of options afterwards — but we can exploit Pokkén’s system to reduce the complexity of this move.

For more PHASE SHIFT, be sure to subscribe to ShoryukenTube! And if you have any specific questions about Pokkén gameplay you’d like covered in a future video, let us know in the comments!

Nintendo drops trailer for ARMS Version 5, teases new fighter and stage, will release “within this year”

Nintendo’ steadily updated Switch fighter, ARMS , will be giving one last present to its fans before the year is up. The latest update ‘s trailer, Version 5.0, was just dropped onto Nintendo’s channel today:

The predominate tease of the trailer is ARMS newest character: a green-haired woman cackling manically as she teleports around the field. This (apparent) antagonist does not have a release date planned as of yet, but the update’s release is slated for 2017 — so look out for her within the next few weeks!

Source: NintendoEurope

Check out this Fighting EX Layer introduction video from Ryan “Ketchup” Neal

Though famous commentary duo Ketchup and Mustard are primarily known as  NRS specialists, Ryan “Ketchup” Neal was a huge fan of the Street Fighter EX series growing up. This is a point he makes clear in his introduction to the beta of Arika’s latest project, Fighting EX Layer:

If you’ve wondered what the movement and mechanics of the latest beta are like and haven’t had the chance to try it yet (or are just interested in hearing an NRS player gush over run-chains!), you’ll want to check out the above video. Ketchup lays down the game’s mechanics, its ties to the EX series, and more in this informative breakdown.

Source: PNDK&M

Street Fighter-inspired beer called “Zangief’s Bearhug” found in Michigan

Looking for a beer that’ll piledrive you? Well, if your tolerance has as much vitality as Zangief, you might want to pick up a few of these Russian-style imperial stouts the next time you’re out. Given the familiar likeness being sold its label, you’ll know it when you see it:

Zangiefs Bearhug 12

This is assuming you can find it, of course. Shared on reddit by user signalflow313, “Zangief’s Bearhug’ is a Russian Imperial Stout made by Short’s Brewing Company, a Michigan brewery. You can seek out this beer using the site’s beer locator, but your unlikely to find results if you’re outside the North-East.

Source: r/streetfighter

Kamen Rider Climax Fighters combo videos for Build, Ghost, Decade and more!

With Gundam Versus‘s recent release and My Hero Academia on the way, Bandai Namco is responsible for the majority of newest Arena Fighters in the market. Sandwiched in-between these two releases was Kamen Rider Climax Fighters, another Bamco arena fighter based off of the popular Kamen Rider Super Sentai series. Its Asian-only market release means it may have slipped under may peoples’ radar.

It didn’t slip by Victor Thammavong, however, who has been making a number of combo videos for various characters in the game. Check out the above videos for an idea of how the game’s combo system works, and his channel for some online matches!

Source: Victor Thammavong

UFOrange’s “Eliza Combo Exhibition Vol. 2” for Tekken 7 shows off divekick loops, Howard Estate kill combo

“Do you want more?” UFOrange is back to show off the latest combo technology with Tekken 7‘s Mistress of the Dark, Eliza.

The latest combo video for Tekken 7‘s original 2D-inspired character shows off several Forgotten Realm combos, impressive divekick usage, and an exactly 170 damage kill combo on the new Howard Estate stage. Though Eliza’s divekick may have been nerfed from it’s original incarnation, there’s no doubt here that Eliza is still more then capable of using it to create long, flashy, powerful juggles.

Source: UFOrange

Super Street Fighter Carnival 2017 concludes tournament season with Virtua Fighter 3tb

“Super Street Fighter Carnival 2017” is the regularly occurring tournament series of Japan’s famous Mikado Arcade. This series focuses on arcade titles of old, bringing out high level play for a variety of games.

Today’s tournament, a return to Sega’s Virtua Fighter 3tb, marks the end of a long journey started two months ago for the patrons of this legendary arcade. If you wanted to jump back to the beginning, you can catch up here!

I highly recommend you subscribe to Mikado’s official YouTube channel. Though SSFC2017 may be over, they run great events for lots of games all the time!

Source: Mikado