Some Dead or Alive 5 Last Round crossover costume sets being delisted soon

For those who still haven’t gotten their hands on some of Dead or Alive 5 Last Round’s crossover costumes, you might want to purchase them soon! Team NINJA has just announced that a number of crossover costumes will be delisted from from the various online stores where they’re currently available.

Specifically, sales of the Fairy Tail costumes (alongside the Miyama Ageha costume for Ayane) will be discontinued after June 20. Meanwhile, the Attack on Titan costume set and stage will follow suit a month after and be discontinued on July 18.

As for those who have purchased these costumes, fear not, Team NINJA has confirmed that you can continue to use and re-download these costumes even after their sale has been discontinued.

The complete list of which costumes to be delisted can be found it over on the official site.

Source: Team NINJA

Get competitive with this advanced tactics tutorial for The King of Fighters XIV

The King of Fighters series has a reputation for being one of the more technically-demanding ground-based fighters. As such, many people are put off from trying to play the game’s latest iteration–The King of Fighters XIV–competitively.

To help address this, Gillstolemyride has been doing a series of tutorial videos for The King of Fighters XIV. The latest installment of this tutorial series focuses on advanced tactics. Specifically, it goes over safe bypasses, punishes, safe jumps, option selects, as well as even more seemingly complex concepts such as backdashing and jumping through strings, guard cancelling through strings, and differing kinds of buffering tricks.

The video below is quite long, over an hour! Happily, Gillstolemyride has included timestamps–which we’ve added below.

Timestamps

Source: Gillstolemyride

Final Showdown celebrates Marvel vs. Capcom 2’s Hayato with a new combo video

Clayton “Final Showdown” Chapman is one of the people keeping old games such as Marvel vs. Capcom 2 alive, thanks to his combo videos. In particular, he’s taken a shining to Hayato, who he’s done a lot of work with (including a new infinite combo concept). Now, he’s come up with a new combo video for the Star Gladiator character.

The video below is interesting in that Final Showdown has an arbitrary limitation of not using any assists, nor any bugs and glitches, to keep the combos going. In other words, all the combos here, including a few kill combos, are done only with what the game’s developers intended, and without help from teammates.

Source: Final Showdown

Beyond arcade-perfect: Digital Foundry takes a look back at SoulCalibur

While not as competitively-respected as its sequel, the original SoulCalibur is a game that can be considered a milestone in the history of fighting games. While most fighting game home conversions in the 1990s simply aimed to be arcade-perfect, Namco aimed for more when bringing SoulCalibur from their PSX-based System 12 to Sega’s Dreamcast console.

It’s this conversion from the original System 12 arcade version to the Sega Dreamcast of SoulCalibur that Digital Foundry’s John Linneman takes a look at in the latest installment of DF Retro. Here, he goes into great technical detail on how the game was visually upgraded when it was rebuilt (in just 7 months) for Sega’s brand-new console. In addition to this, the video also covers the game’s newer ports on both the Xbox 360 and iOS devices.

Source: Digital Foundry

New non-TAC infinite possibly found for Trish in Ultimate Marvel vs. Capcom 3

For the most part, when an infinite combo is found in Ultimate Marvel vs. Capcom 3, it usually has to do with the game’s Team Aerial Combo. However, occasionally, players will find a way to do an infinite combo outside of TACs. Now, a possibly non-TAC infinite may have just been found for Trish.

The infinite in question revolves around her “round trip” move that sends her sword spinning all over the stage and back to her. The move itself is one of a few moves that are exempt from the hitstun scaling that’s meant to stop infinites.

Usually, the round trip stops when the sword returns to Trish. However, Finisherofwar has figured out that a good enough player can keep jumping and dashing around in a way that keeps the spinning round trip sword out in the open, hitting her opponent. You can see the concept for this demonstrated in the video below.

As you can see in the video, the combo only stops when the sword ends up touching Trish. This of course means that actually keeping the combo going can be quite difficult and the optimal pattern to do has yet to be finalized.

Source: Finisherofwar via r/MvC3

Learn your back dash ranges in Injustice 2 with this handy video guide

Back dashes are an important tool in Injustice 2. Their fast start up combined with their invincibility means that they’re a good way to get out of pressure in the game. That said, not all backdashes are created equal, and some move characters back further than others.

To help players understand different characters’s back dashes, Trauma_and_pain has put together this useful video guide that demonstrates their ranges. Beyond just showing each character’s back dash, the video below uses a ruler that measures ranges down to individual pixels to show just how much a character moves during their dash.

Source: Trauma_and_pain via Test Your Might

The King of Fighters ’99 is now available on Nintendo Switch

It seems that Nintendo’s Switch is quickly finding itself to be a place for playing classic fighting games on the go. Hot on the heels of Garou: Mark of the Wolves, SNK has released another fighter as part of the ACA NEO GEO collection: The King of Fighters ’99.

The King of Fighters ’99 marks the start of the series’ “NESTS Chronicles” story arc, which saw the introduction of a new protagonist, the “dark hero” K’. Gameplay-wise, KOF99 saw the introduction of the “Striker Match” system. This had players pick a fourth team member as a “Striker” who could be called in a to assist their teammate a limited number of times in a match.

While the “Striker Match” would only last for three games, and was never a part of the series’ most competitively-respected installments, it’s still an interesting system to see in action, especially here in the most untested form of its debut game. Additionally, the requirement for a fourth team member also meant that many characters who are now KOF staples (such as Whip, and Baoe) made their debut in this game as well.

The King of Fighters ’99 is currently available for $7.99 as part of the ACA NEO GEO collection on the Nintendo eShop.

Source: Siliconera

Milestone Comics’ Static almost made the cast of Injustice 2

With any fighting game based on a popular universe of characters, there’s always characters that are going to be left out of the game. Such is the case of Injustice 2, where a number of popular DC comics characters sadly did not make the cut.

Now, we get a glimpse of one of these characters, thanks to an Instagram post by artist Marco Nelor. Nelor, who’s worked as a character designer for NetherRealm Studios’ fighting games, recently shared concept art of Static–as he would have appeared in Injustice 2.

Instagram Photo

Static was originally part of the creator-run Milestone Comics (a company founded by African-American comic book writers and artists), published by DC. Static has become a popular character for DC, thanks in part to the Static Shock animated series that later on became part of the original DC Animated Universe from the late ’90s.

With his popularity, combined with the fresh-looking redesign seen here, this incarnation of Static is one that fans may wish had actually made it into the game. That said, with at least a dozen more DLC characters that have yet to be revealed, Static may yet have his day in the Injustice 2 limelight.

Source: Marco Nelor

Game Informer talks about gaming and disability with Mike “BrolyLegs” Begum

One of the most inspiring stories to come out of the fighting game community is that of Mike “BrolyLegs” Begum. In a genre as dexterity-demanding as fighting games, one would not expect that BrolyLegs–who has suffered from arthrogryposis since birth, can perform as well as he does. Yet through sheer determination, BrolyLegs had become one of the best Chun-Li players, and one of the most recognized names within the community.

Recently, Gamer Informer’s Javy Gwaltney got a chance to talk to BrolyLegs; in the interview, they talk about various topics, including how he learned to play video games as a child and adapt to his disability. As part of this they also discuss his book My Life Beyond the Floor, which goes over his early life and how he overcame his disability both in games and in real life. Along the way, they also talk about how far the industry has come to accommodating people with disabilities.

Of course, there are a few other topics that they discuss as well! Read the whole interview over at Game Informer.

Source: Game Informer

Learn how to beat Balrog’s TAP in Street Fighter V with these tips

With the buffs that the move has received, we’ve seen a lot more use of Balrog’s Turn Around Punch in Street Fighter V’s second season. With the move doing a hefty chunk of damage while protected by 15 frames of invincibility, TAP is a move that some feel is quite overpowered.

However, it turns out that TAP is beatable. Uncle Wimpy has put out a series of videos via Twitter that demonstrate ways to beat the move. For example, using a perfectly time meaty throw actually beats out the move when used as a reversal.

While TAP on reversal can beat poorly-timed reversals, the fact that its invincibility only applies to Balrog’s upper body means that even poorly-timed low attacks will beat it.

Finally, he points out how TAP only has 2 active frames, but a ton of startup, something that can be used to beat it out.

Source: Uncle Wimpy