Understand the magic behind Xian’s tricky Ibuki mixup from ELEAGUE’s Street Fighter V Invitational

For those of you who saw Razer’s Kun Xian Ho playing at ELEAGUE’s Street Fighter V invitational last week, you may have noticed that he was using a deceptively simply-looking but effective mix-up with Ibuki. Specifically, he debuted the mix-up in his match against Joshua “Wolfkrone” Philpot.

Xian’s mix-up caught Wolfkrone twice in a row at one point; as Way of the Scrub points out in their new video, the key to whether Ibuki is in front or behind her opponent depends on whether on not Xian adds a very small delay before he hits her air jab to air forward kick target combo. If he doesn’t delay, then Ibuki will be in front, if he does add the slight delay however, then she’ll appear behind his opponent.

Source: Way of the Scrub

Learn to play Dhalsim competitively with Burnout in this episode of Yahoo Esports’ Tech Hit

Dhalsim may be one of the harder characters to play at a competitive level in Street Fighter V. His zoning based playstyle seems at odds with how the game itself wants you to play, and he has to take a lot of risks by getting up close and deal maximum damage.

In this new episode of Yahoo Esports’s Tech Hit, Michael Martin sits down with Xsplit’s Kevin “Burnout” Kim who talks to him about what it takes to bring Dhalsim into a tournament. In the video below, Burnout talks a lot about the mentality a player needs to play competitively, including how to go beyond just trying to keep away and start rushing down with Dhalsim, and using his new tools to allow him to play offensively and win games.

In addition to this, he also talks about Dhalsim’s tournament representation and the challenges and even advantages of picking the character in a tournament.

Source: Yahoo Esports

Lazy Game Reviews looks at the life and death of MadCatz

MadCatz has been a beloved name in the FGC for the past decade, so the company’s declaration of Chapter 7 bankruptcy caught many off guard. The company was driving force in the arcade stick market, one that pushed itself and its competitors to new heights in the past few years.

In a new edition of their LGR Tech Tales series, Lazy Game Reviews looks at the rise and fall of MadCatz. Here, they cover the company’s 30 year history from its roots as a start up in Hong Kong, to its spotty past releasing budget peripherals, to the heights releasing quality, officially licensed controllers for fighting and music games–the latter of which are generally perceived as what helped kill the business–and everything in between.

Source: Lazy Game Reviews

Marvel at the swag combos that Urien pulls off in this Street Fighter V combo video

Urien’s Aegis Reflector has always been a tool for creating some creative and damaging setups and combos ever since the Street Fighter III series. In Street Fighter V, that has been emphasized further thanks to it becoming a V-Trigger, allowing him more creative avenues with more meter.

In this new combo video, Rotbah focuses on some of the insane and creative things that Urien can do with his Aegis Reflector. With this video, the emphasis is on style, with meter being spent to create some creative looking juggles that players wouldn’t normally use in a match.

Source: Rotbah

Learn how to play Vanessa in The King of Fighters XIV with Frionel’s 3-part guide

Of the four DLC characters added into The King of Fighters XIV, Vanessa is likely one of the less straightforward ones to pick up and play. Her reliance on staying up close to try to get in and score a stun means that it takes a bit of study to learn how to play her well.

For those looking to learn Vanessa, Frionel has put together a 3-part tutorial series designed to teach players the ins and outs of the character. The first part of the series focuses on combos: arguably the part most people want to get to.

Combos alone, however, aren’t enough to be successful with a character–which is where the second part come in, as they focus on her setups and frame traps.

Part three is a bit more advanced, as it explores the different ways that she can stun her opponent–depending on how she opens them up.

Source: Frionel

Can you beat an esports champion? Challenge Justin Wong, Smug, and NuckleDu at Street Fighter V

Do you think you have what it takes to stand up to some of Street Fighter V’s best and brightest players? Do you believe you have the skill and the fortitude to challenge a champion on stream? If the answer is yes, and you’re in the New York City area this weekend, then head on over to Compete’s Can You Beat an Esports Champion, presented by Gillette.

This Saturday, May 13, interested players can head on over to Compete’s New York City headquarters at 2 West 17th Street for a chance to face Echo Fox’s Justin Wong, PIE’s Bryant “Smug” Huggins, and Team Liquid’s reigning Capcom Cup champion Du “NuckleDu” Dang.

The event itself will be split into three sessions at 2:00 PM to 4:00 PM, 4:15 PM to 6:15 PM, and 6:30 PM to 8:30 PM (all times Eastern). Take note that the last session is open to players 21 years old and above only. Interested players can register here.

For those unable to attend, the event will be streamed on Twitch with commentary by Level Up’s Alex Valle and Ultrachen’s James Chen.

Source: Compete

Is Chizuru possibly the first of a second wave of DLC characters for The King of Fighters XIV?

As some of you may know, SNK recently held a press conference in China, where they talked about The King of Fighters XIV. While the biggest bit of news to come from this was the announcement of the PC version, it seems that there the company may have let on more than they were planning to.

As part of a presentation on the game’s upcoming appearance at Evo 2017, they put on a slide showing the characters that are in the game. Among these characters however is one character who isn’t like the rest… As shown in the tweet below from Shiki, a portrait of Chizuru Kagura was seemingly included in the slide.

For those not familiar with the character, Chizuru originally debuted in The King of Fighters ’96 as a mid-boss, before becoming a recurring cast member in later installments. As a member of the Yata family, one of three families who carry the sacred treasures that power the seal that keeps Orochi from our world, she’s a pretty important part of the series’ lore.

As for whether or not this is a hint that she is coming to The King of Fighters XIV, or just an honest mistake on SNK’s part, we have no idea. Stay locked on to Shoryuken for more on this and other news related to The King of Fighters XIV as it develops.

Source: Shiki (Twitter)

Get reacquainted with some of Tekken 7’s cast with this new trailer

With the game’s console release less than a month away, Bandai Namco Games has dropped a new trailer for Tekken 7. The trailer–which you can see below–goes over a number of Tekken 7’s current cast of characters, showing off some of the moves and combos they can pull off; specifically, it shows off Marshal Law, Feng Wei, Bob, Bryan Fury, Devil Jin, Hwoarang, Gigas, and Katarina Alvez.

Tekken 7 launches on June 2 for PlayStation 4, Xbox One, and PC.

Source: Bandai Namco Games

Snake Eyez talks Zangief, picking Akuma, not playing Marvel, and teases a special project with BornFree

One of the more recognizable top Street Fighter V players is Red Bull & Cygames Beast’s Darryl “Snake Eyez” Lewis. Bursting on the scene as a Super Street Fighter II Turbo player, Snake Eyez successfully made a transition to playing Street Fighter IV and now Street Fighter V, recently taking a 7th place finish in the latter at DreamHack Austin.

At DreamHack Austin, Mark “BornFree” Sheridan caught up with Snake Eyez, where he got the chance to grill him on a number of subjects. One of these is his character choice, with him using Akuma in addition his traditional Zangief: something he says allows him to progress in a more consistent manner. That said, he does like to see a player who can stick to and be consistent with just one character.

Speaking of sticking to one character: he credits this as the reason why he’s never been able to transition over to the Marvel vs. Capcom series. He just has difficulty playing two characters in tandem (he’d prefer to play a team of 3 Zangiefs). With this, it’s unlikely that he’ll play Marvel vs. Capcom: Infinite.

Regarding Zangief, he admits that he doesn’t really know why he ended up being a Zangief player. He recalls how he actually got his start by playing Ken in Super Street Fighter II Turbo.

In addition to all these, he also talks about working on a new product with Red Bull. As for what this is, he only says that it’s “a product that people (with Red Bull) can use” and that it’ll be “probably be better than what they are currently using.” That said, he says he doesn’t want to give too much away.

Check out the video below for more, including his thoughts on Street Fighter V’s fuzzy jump nerf, and Tekken 7.

Source: BornFree

Skullgirls Mobile launches on May 25, 2017

As some of you may know, Lab Zero Games has been collaborating with Hidden Variable Studios to create a mobile adaptation of Skullgirls. The game is far from just a straight up port, rather combining RPG elements and a revamped combat system to better suit touchscreen play.

For those looking forward to this–or at least wondering how the adaptation plays like–wonder no more, as Lab Zero has revealed the launch date for the game. Skullgirls Mobile will be launching on May 25, 2017 for Android and iOS devices in North America, South America, Europe, Australia, New Zealand, and the Philippines.

Skullgirls Mobile allows players to play as Filia, Peacock, Big Band, Parasoul, Painwheel, Valentine, and Cerebella. Players can take these characters through a story mode with multiple chapters, or participate in daily events. The game will implement a currency system with both a regular and premium currency. Regular currency can be used to upgrade characters and abilities, while premium gems can be used to re-energize characters for their next fight, as well as buy relics. Despite this, the developers assure us that people can play the game without having to pay for upgrades.

The launch itself is only the beginning: Lab Zero and Hidden Variable plan to continue supporting the game, and they’re already hard at work on the next round of characters, as well as story prologue chapters for the game.

Source: Skullgirls