Tekken 7 & PlayStation 4 console bundles are coming to Europe

For any European Tekken fanatics looking to buy a console to play Tekken 7, it looks like Bandai Namco and Sony have something for you. Bandai Namco France has just revealed the first image of a Tekken 7-themed PlayStation 4 Pro.

Now, while the bundle in the image is of a 1 TB PlayStation 4 Pro, there is also a bundle of the slim version of the PS4 with 500GB apparently coming. A listing by UK retailer GAME has the PS4 Slim bundle costing £250. Prices for the Pro bundle have yet to be revealed.

As for whether or not a US bundle is coming, we have no word–as of yet. Since its launch in the US back in September of 2016, there have been no official PlayStation 4 Pro bundles released in the region, though some retailers have come up with their own.

Sources: Bandai Namco FranceGAME

Carl “Perfect Legend” White joins Evolved as a player manager

For the most part, when an organization signs a player, it’s so that they can compete under their banner. However, occasionally, a player will get signed to help manage other players: such is the case with Carl “Perfect Legend” White, who has recently joined Evolved as a player manager.

In joining Evolved, Perfect Legend will now be involved with the organization in helping any future fighting game players that they sign. What he won’t be doing however is competing under their banner; Perfect Legend has confirmed that he is still with Stream.me as a player.

Evolved is a talent agency that represents, in their own words, “the biggest and brightest stars in the world of YouTube, streaming and esports.” As part of this, they’re involved in representation, contract negotiation, and brand building for said talents.

Perfect Legend on the other hand has made a name for himself as a tournament player in multiple games. He is tied for fourth in terms of overall Evo championship wins (alongside John Choi, Alex Valle, Shinya “Nuki” Ohnuki, and Dominique “Sonic Fox” McLean).

We here at Shoryuken wish Evolved and Perfect Legend the best in this new relationship.

Source: Evolved (Twitter) via Perfect Legend (Facebook)

Pop Culture Shock has some amazing–and expensive–new Chun-Li statues coming next year

Pop Culture Shock Collectibles has done its fair share of premium Street Fighter statues over the past couple of years. From their original Cammy statue, to their recent Juri piece, their statues have generally been some of the most amazing representations of Street Fighter characters ever cast. However, their latest statue seems to want to eclipse their previous work both in size and in price.

The recently announced 1:3 Chun-Li statue from Pop Culture Shock is both their largest and most expensive one yet. Set to release sometime next year, this statue comes in three distinct variants. The base “Classic Qipao” version featuring her original outfit costs a whopping $925. If that’s a bit too expensive, then there are the “Street Fighter Alpha” and “Battle Dress” variants that go for a slightly less wallet-wrecking $900.

The cost, of course, isn’t just because of the size–with each statue standing at 30″ (76 cm) tall–but also because of the amount of detail. The clothing on each statue is made from actual cloth and comes packed with little details, such as the embroidery on the white fabric on the waist of her qipao, or the ribbons on her hair.

These statues are set to be released in the fourth quarter of 2018. This should give prospective buyers enough time to save up (or sell some organs) before pre-orders for it open sometime in the near future. In the meantime: feel free to salivate over these images of the upcoming statues.

Click to view slideshow.

Source: Pop Culture Shock Collectibles (Facebook) via Kotaku

Check out the unique inputs of Street Fighter V newcomer Ed’s moves

One of the unique things about Street Fighter V’s upcoming new character Ed is the unique way in which his special moves are performed, at least for the Street Fighter series. Somewhat similar to Nelson from the The King of Fighters XIV, Ed uses only a combination of button inputs to execute. This has brought about questions of what exactly these inputs are, and how certain things–such as EX versions–will be handled.

For those wondering about these things, wonder no more, as Capcom has released Ed’s command list on the official Street Fighter V website.

SFV_Ed_movelist

One of the interesting things that can be seen in the movelist is how only three of Ed’s moves have EX versions. One of these, Psycho Upper, requires all three punch buttons to be pressed to activate the EX version (as confirmed by Capcom’s Harrison over reddit). This, as well as the other inputs in the list, should make Ed an interesting (and maybe challenging) character to play, especially for pad players.

For those looking forward to try these out, Ed will be playable in the upcoming beta for Street Fighter V’s next round of balance changes. In the meantime, here are some new screenshots of Ed.

Click to view slideshow.

Sources: Capcomr/StreetFighter

The King of Fighters XIV is coming to Steam, closed beta and pre-orders this month

Players of The King of Fighters XIV at home have so far only one option: Sony’s PlayStation 4. Those who came into the series via the PC releases of past King of Fighters games have been so far left out; that, however, will be ending soon.

At a recent press conference in China, SNK’s Yasuyuki Oda officially revealed that The King of Fighters XIV will be coming to PC via Steam. As part of this, they also confirmed that players would be able pre-order the game this month. Also coming this month is a closed beta test to iron out any bugs that may crop up with the port.

Further details on this have yet to be revealed. In the meantime, here’s a video from the conference where they announce the port.

Source: John XuandouGatoray; thanks to Laban for the tip

Get taken for a ride with these Ultimate Marvel vs. Capcom 3 replays from KVO x TSB 2017 top 3

While the Marvel vs. Capcom series has always been associated with America, that doesn’t mean other countries haven’t been competitive with the game. In Ultimate Marvel vs. Capcom 3, a number of Japanese players picked up the game, ready to upset the established order.

At this year’s KVO x TSB, a number of these players were on hand to put on a show and demonstrate that there’s still love for the game over in the land of the rising sun. Team Spooky has shared the top 3 matches from the Ultimate Marvel vs. Capcom 3 tournament at the event. Featured here are matches with BlackEye’s Takumi, Chan-C, TMP’s Cross, Mabushin, and more.

In addition to this, Spooky also shares some impressions of the Japanese UMvC3 community, based on his own conversations with BlackEye’s Abegen.

Source: Team Spooky

Marvel vs. Capcom 2 lives on in Romneto’s latest online match highlights

Marvel vs. Capcom 2 is a game that will likely never die, even now, just months away from the release, the game still has an active community online.

Following up on his previous highlight video, Brett “Romneto” Harbach has shared another highlight video featuring a number of veterans playing Marvel vs. Capcom 2 online.  These includes players such as Khaos, Worldmatchue, Phil0pia, Dereklearnslow, Skitz, VDO, and many more.

In addition to this, Romneto has also included a segment at the end featuring footage  from various Marvel vs. Capcom 2 tournaments with a number of players, including those in this video giving their insights on this immortal game’s community.

Source: Romneto

Eternal Successors reveals its first character: Skinner Chen

Work on Eternal Successors, the spiritual successor to Sega’s legendary Eternal Champions 2D fighting game series from the 1990s, is continuing at a slow and steady pace. Some time back, the team revealed a few test renders to show of the game’s artstyle and color palette. Now, the they’ve gone ahead and revealed the first character for the game.

Named Skinner Chen, this trench coat and fedora-clad fighter is a direct send-up of Eternal Champions’ Larcen Tyler. Unlike the latter, who was a gangster with a heart of gold (who used martial arts instead of guns), Skinner Chen is a veteran and war hero who comes home to find his family killed by the mob. This then combines the original Larcen Tyler design with tropes commonly found in action and martial arts movies.

Of course, with the design so close to the original, the team can easily transform him back into Larcen Tyler should they ever work things out with Sega to work on the Eternal Champions franchise.

eternal_successor_skinner_paper

Source: SRK forums

Marvel vs. Capcom: Infinite producers Mike Evans and Peter Rosas talk accessibility, cross-platform play and more

Last week, Capcom finally broke their silence and revealed a lot of new information about Marvel vs. Capcom: Infinite. That said, even with all that was revealed, there are still more than a few questions that many fans are asking. VG24/7’s Alex Donaldson recently got to sit down with the game’s producer Mike Evans and associate producer Peter “Combofiend” Rosas in an interview session that tries to address some of these questions.

One of the things that many players are wondering about are the developers’ efforts to make the game more “accessible.” Regarding this, Combofiend states that “for us, it’s really important for new players to experience how the combat system feels, to be able to perform a combo–to perform an air combo, too.”

This is of course referring to the game’s auto-combos. Those auto-combos have become somewhat controversial since, unlike similar mechanics in games such as Persona 4 Arena and The King of Fighters XIV, their damage output isn’t reduced. Combofiend addresses this by pointing out that these auto-combos only perform a relatively simple ground-to-air combo, and that players that want to be competitive, or that want to be able to take out their opponents as fast as possible, will still be better rewarded by developing and optimizing their own combos.

Another question they addressed was if the game would feature cross platform play. While Street Fighter V has the feature thanks to the Capcom Fighters Network, we already know that Marvel vs. Capcom: Infinite won’t be using the latter. Due to this, MvC:I sadly will not have cross-platform play, due to it being multi-platform and appearing on Microsoft’s Xbox One console in addition to PC and PlayStation 4.

Speaking of Street Fighter V, according to Mike Evans they have learned a lot from the launch of that game. Capcom has experimented with a more service-oriented model in Street Fighter V that saw content slowly rolled out after the game’s launch. With gamers’ relatively negative reaction to this, Marvel vs. Capcom: Infinite will now follow the more traditional model and will be fully featured with both the single player Story and Arcade modes that were (or are still) missing from SFV’s launch.

In addition to this, they also talk about the Vs. series’ rich history and very active community. Being a former competitive player himself, Combofiend assures us that the depth and strategy that competitive player want are still there. “One of the things that really drives the Marvel community is being able to create their own identity within the game,” he says, “Picking their two favorite characters or three favorite characters and utilizing a strategy they’ve created that’s signature to them–there’s no shortage of that in this game.”

As for translating that community into an esports push, he says that the game comes out too late in the season this year (Marvel vs. Capcom: Infinite hits stores on September 19). That said, he has no doubt that the community will rally behind the game and be able to do their own events.

Of course, this is just part of what they talk about. They also discuss other topics such as Marvel’s involvement with selecting the cast and more in the full interview.

Source: VG24/7

Brian_F talks training for Street Fighter V, transitioning from Street Fighter IV, and more with BornFree

One of the standout players of the Street Fighter V tournament at DreamHack Austin was Brian “Brian_F” Foster. Brian_F put on an amazing performance with his Balrog at DreamHack Austin, capped by an impressive win against PIE|Bryant “Smug” Huggins.

Prior to that performance, however, Brian_F was first interviewed by Mark “BornFree” Sheridan. In the interview Brian_F goes over training for Street Fighter V and how he’s adapted for the game; he talks about how his transition from Street Fighter IV was difficult, and how he initially got himself in a slump, stuck at Silver rank online.

In addition to this, he also talks about his favorite players–and in an amazing bit of foresight, talks about Smug specifically and how he would go about trying to beat him, before actually pulling off what he talks about in his real match against him.

Brian also discusses Street Fighter V’s balance, as well as his hopes for Marvel vs. Capcom: Infinite. You can check out the entire interview below.

Source: BornFree