The King of Fighters XIV’s version 2.0 patch is now live; SNK shares the balance change details

Alongside the new stages, music tracks, and DLC characters, The King of Fighters XIV’s version 2.0 patch (available to download now!) brings with it a host of updates to the game and its balance.

The version 2.0 update features some changes to training and story modes, as well as a number of bug fixes all around. The bulk of the changes, however, are to the game’s characters, altering the overall balance. A big part of the balance update involves giving the characters individual health values–characters now have different health levels, instead of everyone having 1000 health like before. On the flipside, each character’s run speed after a Quick MAX activation is now the same. Each character also sees a number of significant changes to their move properties, in an effort to compress the game’s tier list; while the game isn’t badly balanced (and nowhere near as problematic as the previous KOF game), some characters have become conspicuous either by their prevalence at–or absence from–tournaments.

The whole change list itself is pretty extensive, clocking in a 25 pages long. Those interested in checking it out can do so here!

Source: SNK

 

Get a taste of the new music tracks coming to The King of Fighters XIV

The King of Fighters XIV’s upcoming version 2.0 update is going to bring with it new stages and DLC characters; however, it seems that that SNK has a bit more in store for series fans, as they will also be adding in some classic music tracks to the game.

SNK has recently shared a new trailer showcasing samples of these classic music tracks. For those wondering what the tracks are, these are A Kiss for Geese, Cyber Edit (from Art of Fighting 2, which likely means it’ll play when Geese and Ryo face off), Pasta (from Fatal Fury 2), as well as Billy Kane’s theme London March.

Source: SNK, via r/KOF

Clutch reads, unseeable mixups, and more: ELEAGUE’s top 5 Street Fighter V Invitational preliminaries moments

When you put some of the game’s top players together in a round robin tournament, there are definitely going to be some highlight-worthy moments. Such was the case with week one of ELEAGUE’s inaugural Street Fighter V Invitational. Taking a page out of the Capcom Pro Tour’s playbook, ELEAGUE has compiled a video featuring the five moments they thought were the very best from the preliminaries.

The moments below feature some amazing plays and reads from some of the top players at the event. This includes some expected ones–such as Razer’s Xian’s pulling off some amazing mixups with Ibuki, or Evil Geniuses’s Justin Wong pulling out an amazing comeback–as well as some that caught us off guard, such as Echo Fox’s Julio Fuentes reversing the flow of a match with a well-timed series of jabs, or Ryan Hart scouting RB|Luffy’s attempt to jump out and catching it with Urien’s Dominant Crush.

Source: ELEAGUE

VesperArcade tries out the buffed Ryu online in Street Fighter V’s PC CFN beta test

VesperArcade has done a bang-up job of breaking down the changes that are coming to Street Fighter V in this April’s balance patch. However, it’s one thing to break down a list of changes, it’s another to to actually test those out in the game!

With Street Fighter V recently having a free PC beta to test the upcoming CFN changes, VesperArcade took this chance to try out the changes to Ryu. Now, Ryu is currently one of those characters that just doesn’t feel as strong to most players as he did in Season 1. In his previous video, Vesper stated that Ryu’s buffs would help him, but that they wouldn’t be enough. Does his prediction come true? Check out how he does online with Ryu version 2.1 in the video below.

Source: VesperArcade

Street Fighter Alpha 2 and 3 may be coming to modern consoles

It seems that Street Fighter II–via Ultra Street Fighter II: The Final Challengers for the Nintendo Switch–isn’t the only classic Street Fighter series that’s getting an updated re-release. according to a new leak, we may be getting a new collection featuring fan favorites Street Fighter Alpha 2 and Street Fighter Alpha 3.

Both Street Fighter Alpha 2 and Street Fighter Alpha 3 (or Zero 2 and Zero 3 in Japan) saw a significant tournament play back in the late ’90s–and even to this day. The differences between both games (Alpha 2 is more more neutral heavy, while Alpha 3 emphasizes offense and combo execution more) were enough that one never really supplanted the other. Both games also helped solidify the Japan vs. USA rivalry, Alpha 2 being one of the games where the US was seen as more dominant, while Alpha 3 being the game where Daigo Umehara first made his mark in the US with some now-legendary tournament sets against Alex Valle.

Despite the competitive legacy built around both of these fighters, however, there has never been an updated, online-enabled reissue of either game–that is, until now. Based on a post in our own forums, it seems that Capcom may be bringing both games back to modern consoles.

Dubbed Street Fighter Alpha: Competitive Collection (or SFA:CC for short–with “CC” probably being a reference to the Custom Combos that the series pioneered), this new collection looks to be an online-enabled remaster of both games, in the same vein as Darkstalkers: Resurrection, and Marvel vs. Capcom: Origins from the last console generation.

Similar to both of those remasters, this new collection–if it is real–is said to be aiming to be as arcade-perfect as as possible; yet it still seems that the Alpha 3 component of the Competitive Collection will include the console-expanded character roster of Street Fighter Alpha 3: MAX, for the Sony PSP portable–which would prove a good basis to build a remaster on, though the additional characters from MAX are not yet visible in the screenshots provided. It is unclear what console-exclusive modes will make it into this release–World Tour is visible in the screenshots below, but Dramatic Battle may be missing, or may need an unlock.

As for the legitimacy of leak itself, aside from a few notes mentioned above it primarily consists of what seem to be direct screen captures from the game running on a PlayStation 4, also including some off-the-screen photos of the game running. That said, we’ll have to wait for official confirmation to be sure; meanwhile, check these screens and photos out for yourself in the gallery below.

Click to view slideshow.

[CORRECTION: It seems the roster displayed in the screenshot above is indeed accurate: the character selection for SFA3 will actually match the lineup of the PSone/Dreamcast port of the title, with the arcade characters and Dolls Juni and Juli selectable. With World Tour being included, this may indicate that this version is based on one of those ports–but that is not yet known. – Editor]

[UPDATE: the forum post where this information originated has since been deleted.]

Source: SRK forums

IT’S REAL! Check out Arika’s livestream of their new Street Fighter EX/Fighting Layer-based fighter

It seems that Arika has pulled off the greatest April Fool’s joke of them all–making people think that something is a fake, and then revealing that was real all along.

While the video they released a few hours ago–of a game with Street Fighter EX characters–stated that it was an April Fool’s joke, the game itself is actually real. Arika is currently streaming a preview of the game, featuring GODSGARDEN Pro’s Ryota “Kazunoko” Inoue.

The game itself seems to be cross between Street Fighter EX and Arika’s other fighting game, Fighting Layer, bringing in the walled stages and sidestep mechanic from the latter. Only three characters are selectable so far, Kairi, Hokuro, and Garuda. Check out the livestream below!

Source: Arika

An old and difficult combo is made easier in this new Street Fighter III: 3rd Strike video

Street Fighter III: 3rd Strike is one of those classic games that seems to keep on giving as its gets older and its scene evolves. Despite its age, players continue to play–refining the tactics and tech that they use, oftentimes not only finding ways to do things that were thought to be impossible, but eventually finding out how to make them easier to perform.

One such example of this is Makoto’s double Fukiage combo against Chun-Li. An essential part of her touch-of-death combo using Super Art 2, it was long thought that this was impossible to perform on Chun-Li, until about five or so years ago when Telesniper put out a video showing how it could be done. Despite this, the combo was still pretty difficult to land, require pixel-perfect positioning. However, after seeing top Japanese Makoto player Tominaga have so much success with Makoto at this year’s Cooperation Cup while landing the double Fukiage on Chun-Li multiple times, Telesniper decided to go back and see if there was a way to perform the combo more consistently.

It turns out that there is a way to do so. In the video below, Telesniper demonstrates how walking backwards before the first Fukiage makes it easier to land. It seems that walking back with Makoto partially matches Chun-Li’s forward momentum. With this, the window to land the Fukiage now increases to about 3 to 4 frames, instead of the 1 to 2 frames it was before. Take note, however, that this is actually different from how Tominaga does it: which is with a late dash, however this technique requires that the Fukiage motion be done much faster, even if it increases the window by the same amount as with Telesniper’s updated technique.

For those interested in learning more, here’s Telesniper’s original video on the double Fukiage combo on Chun-Li.

Source: Telesniper via SRK forums.

Indie fighter Schwarzerblitz pays tribute to early ’90s 3D fighters

Back in the mid-1990s, when the fighting game genre first went 3D, multiple development teams tossed their hats into the ring, doing their best with their own take on the 3D fighter. Now, a new indie fighter Schwarzerblitz pays homage to those early efforts.

Creator Andrea Demetrio states that they were inspired by “countless hours spent in the local arcade playing Tekken 2.” The game itself does its best to capture both the look and the spirit of early-nineties fighters. The former is pretty obvious, with low polygon models and somewhat questionable animations. Making up for that is an eclectic cast of fighters (including an armless fighter who attacks solely with kicks) that would feel right at home in that decade.

schwarzerblitz-screenshot-750

In addition to this, the game follows in the footsteps of many nineties 3D fighters that added their own unique twists on resources with a “bullet counter”: a meter used to power the game’s Trigger Attacks –Tekken-style unblockable moves that deal extended stun, allowing for longer combos in an already combo-heavy game. The same meter also powers a counter move called “Trigger Revenge” which acts as a sort of combo breaker that cancels hitstun.

You can see more of the game in action in the video below.

Interested players can dowload the game’s alpha demo over at Itch.io.

schwarzerblitz screenshot 2

Source: Itch.io via Siliconera

Arika teases Street Fighter EX fans with their gorgeous April Fool’s Day video

If there’s one sub series of the Street Fighter franchise that doesn’t see much representation these days, it’s Street Fighter EX. It was somewhat of an experiment on bringing the series to 3D, with the help of Arika–a company co-founded by Street Fighter II co-creator Akira Nishitani. Sadly, the complicated issues with the rights to the characters means we won’t be seeing any EX alums in main-line Street Fighter any time soon.

That said: Arika certainly hasn’t forgotten about these characters, and the company has released the following video showcasing a “what if” hypothetical look (at least as far as we know!) at what a new EX-style game with these characters would look like, just in time for April Fool’s Day in Japan.

Now, the video itself states that it’s for April Fool’s–so fans of these fighters shouldn’t get their hopes up too high. Although–the production quality looks almost too good for a one-off joke video, which certainly fuels the hope of another EX-related game…

Source: Arika

Mad Catz files for bankruptcy

When it comes to arcade sticks, there’s no other peripheral company that has had a larger impact than Mad Catz. Starting with the release of their original Street Fighter IV-branded Arcade FightStick Tournament Edition, Mad Catz has been a constant presence within the fighting game community, supporting both players and events–while also providing hardware.

While Mad Catz did see success with their fighting game products, the company has struggled as of late, especially after the seeming failure of their peripheral line for Rock Band 4. They were just recently delisted from the New York Stock Exchange. Unable to recover from their financial woes, Mad Catz has now made a voluntary assignment in bankruptcy. As part of this, the company will cease operations and their entire board of directors has resigned as of March 30. PricewaterhouseCoopers has been appointed to handle Mad Catz’s assets as their trustee.

Mad Catz’s original Arcade FightStick Tournament Edition was a game-changer when it launched alongside Street Fighter IV back in 2009; prior to its release, players looking for an arcade stick with genuine arcade parts would either have to build a custom stick, or look for a rare limited-edition retail stick (HORI’s Real Arcade Pro line only had arcade-standard buttons in the limited SA and SE variants). With the release of the “TE,” companies such as HORI (and later Qanba and Razer) had to step their game up to match, and offer arcade sticks with full arcade-quality parts as standard.

This increased availability allowed for a boom in the arcade stick modding and building community. A small cottage industry sprang up around modifications for the TE–and eventually, other top-of-the-line arcade sticks as well. At the same time, custom builders–freed from having to make everyday arcade sticks–now moved on to making true “premium” sticks that are as much works of art as they are video game controllers.

In addition to this, Mad Catz was one of the first companies to start sponsoring players, including legends such as Kenryo “Mago” Hayashi, Hajime “Tokido” Taniguchi, and of course, Daigo Umehara. In addition to this, they also helped sponsor other players via other teams such as Ho Kun Xian as part of Team Desperation Move, and Ryan Hart as part of Western Wolves.

We here at Shoryuken would like to thank Mad Catz for all they’ve done for the fighting game community.

Source: Reuters, via MarkMan (Twitter)