Tekken 7 can be a daunting game to get into competitively. There are so many things that an aspiring competitor needs to learn: things like movement, or frame data.
To help beginning Tekken 7 players out, Core-A Gaming has teamed up with top player UYU|YuYu to put out a “beginners guide” video.
The video below does its best to cover all that a beginner needs to know, starting right from the basics, explaining the game’s buttons and the differences between high, mid, and low attacks. From there, it moves on to other things, such as the all important topic of movement, as well as combos, punishes, the rage system, and more.
Street Fighter V: Arcade Edition had its first location test over the past weekend. For those who may be wondering how the location test actually works, NihongoGamer took some footage of the location test at the Taito Station arcade in Shinjuku for an insider’s look.
The video below goes over some of the actual quirks of the location test, as well as the build of the game that was used. Taito Station’s cabinets were side by side, instead of head to head as is usually the case. As previously reported, the arcade itself DualShock 4 pads for any players who preferred using one.
As for the game itself, the build at the location tests had a training mode on top of the arcade mode. In versus matches, players adhered to the “winners stay” rule, though players themselves were limited to 5 wins before they had to stand up and let someone else play.
Street Fighter V‘s second season brought with it a number of characters who ended up being quite strong. As such, many were wondering how the third season’s characters would end up faring. Now, a couple of months after the release of the final two characters for this season, we’re at a time where we can give better stock of this season’s characters as a whole. This is exactly what Vesper Arcade does in their latest video – taking this season’s characters and ranking them based on how strong or weak they are.
Some of the choices are pretty obvious: Sakura sits at the bottom of the list, followed by Falke, both characters whom the community mostly agrees are lacking tools. On the opposite end of the spectrum are characters like Blanka and G, whom are considered strong contenders for best in the game.
Check out the video below for Vesper’s picks, and let us know where you think your character sits.
Characters who’re larger or smaller than normal tend to attract unusual size-specific combos. Such is the case with Dragon Ball FighterZ‘s Cooler, who is one of the larger characters in the game’s cast.
Now the above statement itself is an understatement — YouTuber Final Showdown points out that Cooler is the biggest character in Dragon Ball FighterZ so far in terms of width and height on screen. However, for some reason, once he’s being juggled, he somehow becomes normal sized. This makes finding specific big-body combos on Cooler difficult, though that hasn’t stopped Final Showdown from doing so as the video below demonstrates.
As previously reported, the arcade port of Street Fighter V: Arcade Edition will have its first location test this weekend. As part of this, Taito (who run the NESiCAxLive network that the game uses) has released some additional details about the location test.
For those in Japan looking to try the game out, Taito has revealed the arcades participating in the location test. They are as follows:
In addition to these, they’ve also released a list of which arcade sticks are confirmed to work with the game’s USB functionality. These are the Razer Panthera, the HORI Real Arcade Pro series, and the HORI Fighting Edge Blade. That said, they state that some other gamepads may also work with the game.
As you may already know, Fighting EX Layer is getting a PC port. This port is, of course, getting the graphics options expected of a modern PC game. And ARIKA’s Ichiro Mihara has shared screenshots comparing the differences between the game’s graphical presets.
Based on Mihara’s tweet, Fighting EX Layer on PC has three graphics presets: “Low”, “Mid”, and “Epic”. You can check these out in the gallery below.
In this week’s issue of Jump, Bandai Namco is teasing the next DLC character for My Hero One’s Justice, with a silhouette that seemingly belongs to Inasa Yoarashi.
Known as Gale Force, Inasa is recognizable by his cape, and large glove on his left hand. Both of these are quite noticeable in the silhouette included in the article.
In addition to Inasa, the article also gives us a closer look at Endeavor, the DLC character who’s coming as a pre-order bonus for the Western release.
My Hero One’s Justice is set to hit PlayStation 4, PC, Switch, and Xbox One in the West on October 26.
We’ve seen footage before, but at last Bandai Namco has officially revealed Inferno for SoulCalibur VI.
Soul series veterans should already be familiar with this flaming entity who had previously served as the final boss of the first three games in the series (Soul Edge, SoulCalibur, and Soul Calibur II). It’s unknown if it’ll play the same role in SoulCalibur VI‘s Chronicle of Souls mode, though players who played the final build of the game at TGS have reported that Inferno in unlockable in that mode.
In previous games, Inferno was able to wield the weapons and fighting style of the entire cast. Here however, he’s shown wielding only Nightmare’s version of Soul Edge — but with a number of new moves, many of which seem to have been taken from SoulCalibur III‘s Night Terror. Bandai Namco’s press release seems to indicate that Inferno’s mimicry may not be lost, however:
Inferno, the original antagonist that kicked-off decades of struggle for power in both Soul Blade and SOULCALIBUR returns to SOULCALIBUR VI to wreak havoc and deal death to all challengers. As the evil spirit of Soul Edge, Inferno is fearsome, possessing deep knowledge of fighting techniques which he mimics with uncanny skill, allowing him to use any weapon and fighting style with a phenomenal degree of expertise. Inferno’s power defies standard means of measurement, if one were only comparing skill and weaponry, then Inferno easily transcends any of Soul Edge’s previous vessels.
SoulCalibur VI arrives on PlayStation 4, PC, and Xbox One on October 19, 2018.
One of the fun things to do whenever new Dragon Ball FighterZ characters are released is to look at all the references that the designers take from the original manga and anime. IKevinX has been doing exactly this with every character in the game. Now, with the recent released of Android 17 and Cooler, IKevinX returns with once again with videos showcasing the references that Arc System Works put into these characters.
Despite being based on his most recent appearance in Dragon Ball Super, Android 17 still carries a lot of references to his prior appearance in the Cell Saga, as well as a few references to older games based on the franchise.
Cooler on the other hand has a more limited set of material to pull from in the anime (just 2 movies). As such, he carries a lot more references to previous video games. Additionally, some of his references from the anime are from his Meta-Cooler version, instead of the final form version we see in the game.
Last week saw not one but two different Capcom Pro Tour events. The Tokyo Game Show saw its annual Japan Premier, while at the same time EGX saw the culmination of the European Regional Finals. Following up on these, Capcom Fighters has now uploaded their top 5 moments from both events.
The videos below cover a number of great moments from both tournaments. The Japan Premier video includes CYG BST|Fuudo punishing DouyuTV|Xiao Hai’s V-Reversal with only a sliver of life left to take the game, as well as a few moments from the former’s amazing grand finals set against Echo Fox|Tokido.
The EGC video on the other hand includes a couple of amazing moments from the grand finals set between NASR|AngryBird and FNATIC|Akainu, as well as amazing comebacks by BJK|Luffy, and XL|Brian.