Pokkén Tournament Stances Greatly Expand Each Pokémon’s Abilities

Pokkén Tournament has two standard stances, high and low, that they can switch between during battle. While these are meant to be somewhat analogous to, say, crouching in other fighting games, these stances grant certain special effects to each Pokémon.

It’s these effects and abilities that are on display in Shofu’s latest video, which highlights Blaziken’s low attack countering low stance, Charizard’s throw negating high stance, and more. As this information isn’t explicitly laid out in the game itself, we highly recommend studying this guide for the details.

Source: Shofu

Filipino Champ, Wolfkrone Clash in After Hours Street Fighter V Exhibition at Final Round 19

Aside from the tournaments themselves, one of the more enjoyable aspects of major events like Final Round 19 are the impromptu exhibitions and challenges that happen away from the main stage. One such exhibition saw Panda Global’s Ryan “Filipino Champ” Ramirez face Joshua “Wolfkrone” Philpot in a first-to-ten Street Fighter V exhibition.

While, on the surface, their characters seem to be polar opposites–Filipino Champ mains Dhalsim, while Wolfkrone uses rushdown grappler Laura–both actually share some similarities in the way they can rely on a momentum-heavy mixup game to score wins. Combine that with the strong personalities of both players, and you have the ingredients for a hype exhibition.

Please take note that the video features some NSFW language.

Source: Team Spooky After Hours

Get a Better Grip on Super Smash Bros. for Wii U’s Latest Changes With This Video Guide

Super Smash Bros. for Wii U recently got a new balance update.  The patch introduced some notable changes such as increased weight for Mewtwo, buffs to Greninja’s landing recovery, decreased damage to Zero Suit Samus’s up and neutral airs, and more.

To help players make sense of all these changes, Zucco and Ksizzle over at Vitamin ZK have put together this new videos that goes over these changes.  To better illustrate the changes, they paired footage from the updated version 1.1.5 build alongside that the older version 1.1.4 build of Smash. This makes it much easier to understand how the changes have affected the characters.

Check out the video below. For those looking for changes to specific character, time stamps can be found in the video’s description on YouTube.

Source: Vitamin ZK

SPLITFRAME Announces Shadaloo Arcade Stick Bag

A couple months back, SPLITFRAME announced a limited edition Ryu themed version of the FS Transporter arcade stick bag. Now, they’re following that up with another limited edition bag, this time based on their larger FS Transporter XL.

Conceived as an “evil” counterpart to the “good” that is their previous item, SPLITFRAME’s Street Fighter Shadaloo Psycho FS Transporter XL arcade stick bag features custom embroidered Shadaloo markings both outside and inside. Similar to the original model, this new bag can hold larger premium arcade sticks, including HORI’s Real Arcade PRO VLX and larger, custom builds like those based on the Jasen’s Customs Panzer Fight Stick 2.0.

This limited edition Street Fighter Shadaloo Psycho FS Transporter XL will retail for $119.98, but those who pre-order can do so at a reduced price of $104.98. Shipping is expected to commence on June 1.

Click to view slideshow.

 

Source: SPLITFRAME

Street Fighter V’s Fuzzy Jump Option Selects Explained

One of the more useful tactics being applied by players in Street Fighter V is something called the Fuzzy Jump. A concept taken from older games, this option select has become quite powerful, and was on full display at Final Round 19 this past weekend.

As BananaKen explains in a recent video, a Fuzzy Jump allows players to get around the traditional risk associated with a whiffed throw escape attempt. Upon performing it, the player is able to block a meaty attack, tech a meaty throw, and jump away depending on what the opponent does, all with one motion.

Check out the video below and see if you can integrate it into your own gameplan. Take note, however, that this option select may change in the upcoming patch.

Source: BananaKen

Critical Flinch Explores Pokkén Tournament’s Tekken-Inspired Moves

When The Pokémon Company set out to make Pokkén Tournament, they went to the experts at Bandai Namco Entertainment for help in fleshing out their unique fighting game.

Given this relationship, it should come as no surprise that a decent amount of moves in Pokkén Tournament are directly inspired by those seen in Tekken. Critical Flinch points out most of these Tekken homages in their new video.

These inspirations range from Pikachu sporting a wide range of Mishima-exclusive techniques to Blaziken’s mashup of moves from Law, Bruce, and Alisa. There’s even a bit of Soulcalibur thrown in for good measure.

Check out the clips below and let us know what you think.

Source: Critical Flinch

Get Taken for a Ride in Romneto’s Latest Marvel vs. Capcom 2 Online Highlight Reel

Despite its age, Marvel vs. Capcom 2 is one of those games that never seems to die. Even if it’s no longer a main stage staple at tournaments, Mahvel still has a dedicated following and exhibitions still bring tons of hype.

To celebrate this timeless game, combo video maker and Marvel vs. Capcom 2 veteran Romneto recently put together a highlight reel of online matches from the previous generation, online enabled re-release of the game.

In creating this video, Romneto pored through around 3,000 individual matches. Among these highlights are veterans such as Wolverine-Master, VDO, Josh 360, Vidness, and Romneto himself, all of whom highlight some of the amazing play and surprising character variety that can be found online.

Check it out below and let us know what you think.

Source: Romneto, thanks to Glen and gutatbo for sending this our way.

Bandai Namco is Bringing Tekken 7 to a Tournament Near You

While Tekken 7 has yet to see a home console release, that doesn’t mean North American players won’t be able to play the game until it does. At Final Round 19, Bandai Namco Entertainment’s Katsuhiro Harada, Michael Murray and Mark “MarkMan” Julio announced details for the 2016 Tekken 7 Tour.

In addition to various appearances at Wizard World conventions across the country, the latest installment of Bandai Namco’s flagship fighting franchise is also heading to the following fighting game tournaments:

  • Northwest Majors VIII – April 22 – 24
  • Combo Breaker – May 6 – 8
  • Community Effort Orlando – June 26 – 24
  • Summer Jam X – August 19 – 21
  • SoCal Regionals – October 14 – 16
  • Canada Cup – October 28 – 30

Tekken-7-Tour

Take note that these events will run vanilla Tekken 7, but are set to eventually switch over to Fated Retribution once it’s released.

Source: IPLAYWINNER

More King of Fighters XIV Footage Surfaces from South Korea’s PlayStation Arena

South Korea, alongside Latin America and China, is known as one of the more popular regions for King of Fighters competition. With this in mind, SNK Playmore trotted out a playable build of King of Fighters XIV last Sunday at PlayStation Arena in Seoul. Luckily for those who weren’t able to attend, Gato ray captured a good amount of off-screen footage.

As the developers are still using an older build, likely the one shown at C3 Expo in February, none of the recently announced characters were playable. That said, the videos below still provide glimpses of aspects we may have missed in previous footage, including King’s ground bounce off her EX Tornado Kick, her Surprise Rose Desperation Move, Leona having a follow-up from Grand Saber yet again, the start of Robert’s EX Ranbu, and more.

King of Fighters XIV is coming to PlayStation 4 later this year.

Source: Gato ray via Shoryuken forums.

 

Razer CEO Addresses Arcade Stick Issues at Final Round

During the Street Fighter V tournament at Final Round XIV, Razer competitors Xian and Fuudo experienced a number of issues with their Razer Atrox arcade sticks, some of which may have even contributed to their elimination from the tournament. Unfortunately, these occurrences aren’t uncommon, and Atroxes used by Razer or other teams sponsored by them have often failed during major tournaments, the most famous example being Evil Geniuses’ Momochi experiencing a failing stick during Evo 2015’s grand finals.

In light of these issues, Razer CEO Min-Liang Tan recently issued a statement addressing the situation. According to Tan, the reason Xian and Fuudo’s arcade sticks failed was due to the fact that they were prototypes that were being field tested in actual competition. These prototypes have supposedly worked fine during internal testing, but a glitch in the latest PlayStation 4 firmware caused the malfunctions.

While this is exactly what testing is for, the decision to do so during high-stakes tournaments is nothing short of mind-boggling.

In response to the issues, Tan has stated that Razer will be suspending any future fighting game community support until the issues with the PlayStation 4 sticks have been sorted out and are ready for production. Their existing sponsorships however will remain unaffected.

The unveiling of these prototypes indicates that Razer is likely moving forward in their efforts to develop PlayStation 4 peripherals; as recently as The Fall Classic, Razer players were still using Xbox Atroxes modded with parts from the Hori Pad FPS+, as seen in this image of Perfect Legend’s stick from Matthew Gummo.

Here’s hoping Razer irons these issues out soon so that these prototypes stop affecting their players so negatively in tournament.

Source: Min-Liang Tan