With a certain Capcom title filling up most of the headlines, it can be easy to forget that there are other games out there that still have strong, dedicated followings. One such game is Ultimate Marvel vs. Capcom 3, which has continued to thrive thanks to a passionate community that refuses to let the game die.
Marvel is the subject of this brand new combo video from TheKoreanDrifter. The exhibition itself focuses on style, using some unconventional setups and quirky interactions to pull off combos that wouldn’t normally be seen in a competitive match.
Pop Culture Shock has been on a roll as of late with their new line of Street Fighter V statues. Following up on offerings for Cammy, Nash, and Necalli statues, their latest statue highlights none other than Ken Masters.
The 1:4 statue features Ken in his trademark “come get me” taunt, challenging whoever he’s fighting to take him head on. The model itself was sculpted based on in-game 3D data from Capcom, and features a real cloth gi for extra realism.
As with all of Pop Culture Shock’s Street Fighter V statues, the Ken statue comes in a regular variant, as well as threeonlineexclusives. The latter all come with a limited edition “smirk” face.
Pre-orders are now open, with the regular variant priced at $374.99 and the online exclusives priced at $379.99. Various discounts are available while supplies last, with shipments expected to begin January 17, 2017.
Kim1234, Shady K, and Logan Sama are back with another episode of The Jump-In.
In this latest installment of the podcast, they discuss Street Fighter V’s online experience, specifically the quality of the game’s new rollback netcode as well as the issues that have been plaguing it at launch. This naturally shifts into talk about online tournaments and Capcom Pro Tour’s online qualifiers.
They also spend some time going over their impressions of Street Fighter V’s balance thus far and individual characters like M. Bison (Kim’s preferred character in Street Fighter IV) and Zangief.
When Killer Instinct season three drops this March, new characters and stages won’t be the only additions to the rebooted title. Iron Galaxy Studios recently provided a quick look at the game’s updated visuals.
In a new blog post, Killer Instinct art director Chad Greene talks about what they’re doing to enhance its aesthetics. Most of this will come from a new dynamic lighting system that changes how players perceive what’s on the screen. “[Season one] had a ‘deep black’ look that many fans really loved, and we’ve gone back to it (with a ton of upgrades!), so you’ll see deeper darks and more ‘mood’ throughout all the stages,” Greene explains.
Old lighting on the left, new lighting on the right.
Other additions to the graphics include new reflection technology for the stages, as well as the re-introduction of screen space color adjustments that work with gameplay. Characters now get realistic bounce and fill lighting while also receiving strong rim lighting to help pull them out from the background.
Read more about these Killer Instinct updates by following the link below to Ultra-Combo.
Some time back, East Point Pictures released The Smash Brothers, a documentary series that focused on Super Smash Bros. Melee and its competitive scene. Now, they’re set to follow up on that success with METAGAME.
METAGAME focuses on Cloud9’s Joseph “Mango” Marquez, Alliance’s Adam “Armada” Lindgren, and Evil Geniuses’ Kevin “PPMD” Nanney. As three of the strongest players in the scene today, their stories intersect as competition in the classic title continues to grow.
A short preview of this documentary was shown at MAGFest this past weekend. Those who missed it can check it out below.
METAGAME is expected to drop sometime this winter.
During Sony’s massive Singapore launch party for Street Fighter V last Friday, Geek Culture was on hand to talk to talk to assistant producer Tomoaki Ayano.
The interview itself covered a lot of ground regarding the newly released game, such as how feedback from Evo 2013 champion RZR|Xian helped shape the game’s V-Gauge. According to Ayano, when taking in feedback before Street Fighter V was officially announced, Xian suggested that the then hypothetical follow-up to Street Fighter IV needed a second resource meter that filled up as you took damage, similar to the Revenge Gauge but with a different twist. This eventually led to the creation of V-Skills, V-Triggers, and more.
The producer also briefly touched on how the game’s first post-launch character, Street Fighter III protagonist Alex, will play. Ayano stated that, since he’s younger, his moves will be different than folks are used to and that his V-skill will emphasize grappling. This is interesting news for fans of the character, as his previous incarnations focused more on using pokes and meter to push his opponents to the corner over pure grappling.
Of course, these are just some of the things that Ayano talks about in the interview, so be sure to head on over to Geek Culture to read the rest of what he had to say.
Source: Geek Culture, thanks to VirtuaKazama for the tip.
When the King of Fighters XIV was first announced last September, many took issue with how the game’s new 3D graphics. Perhaps as a response to this feedback, SNK Playmore has been slowly but surely making tweaks and changes to the graphics in each succeeding build.
In his latest video, ATRyoSakazaki cuts together clips from King of Fighters XIV’s various trailers and gameplay footage, directly comparing similar scenes to showcase just how much the visuals have been tweaked each time. This helps highlight some of the subtle changes that have been made, such as improvements to the lighting, textures, and, in some cases, even the facial features of some characters.
Four days out after Street Fighter V’s official launch and people are still busy looking for all the information they can get. In today’s roundup, we’ve got big damage, setups, strategies, and tutorials, so let’s get started.
First up, we start with the basics. Air and Behrudy have shared the first two videos of the Street Fighter V edition of AirBehr Dojo, covering both the game’s interface and basic movement options.
Next, we move on to some real Russian damage, as demonstrated by TGL GiefKid. This 799 damage combo isn’t all that hard to pull off, meaning that anytime Zangief has both meters full, opponents near stun should play super carefully lest they say “dasvidaniya” to their lifebar.
We continue on with more wrestling. MarLonLonMilk is back with another video exploring R. Mika’s basic and advanced combos. He also showcases resets that allow her to set up a command throw afterwards.
Next up, we have a couple of combo videos from Hurtbox TV. Like their previous Ken video, these offerings for Ryu and Cammy cover all bases, including more than a few combos that take advantage of their respective V-Triggers to tack on more damage.
The infamous Dandy J created a guide for Laura, showing how players can get started with her mixup game. The basic thing that Dandy points out is how unsafe her typical mixup into command grab is. Instead, he demonstrates how Laura should instead base her mixups on normal gras instead.
Continuing into more character-specific tech, our next video focuses on Rashid’s match up against Birdie. Specifically, Sean2dgod demonstrates ways in which Rashid can punish Birdie’s EX Bullhead using his V-Reversal and super meter.
Speaking of Rashid, Apolo Volturi recently put together a video showing how the master of the turbulent wind can extend combos with juggles.
In the next video, Benji Topaz demonstrates how ancient warrior Necalli can apply pressure off a Crush Counter sweep by using an assortment of safe jumps and meaty attacks.
For our last two videos, we go back to Zangief. First, Desk utilizes the Red Cyclone’s new tools to pull off combos you may not have thought possible. These include multiple ways to combo into his Critical Art.
For those who prefer landing Zangief’s Critical Art in a more traditional way, Bafael has shared a proof of concept video showing how to perform a standing 720. This is done by taking advantage of the fact that Zangief has more pre-jump animation frames when compared to most of the cast. Start churning!
If you’ve found something you’d like to share it, be sure to send it our way.
For most of the series’ lifetime, Olympic Gaming has done a great job of highlighting new and upcoming players in the various versions of Street Fighter IV. These videos have helped bring focus to some players who most would have not have noticed otherwise.
That said, the era of Street Fighter IV has come to a close with the recent release of Street Fighter V, and Olympic Gaming is saying goodbye with one final batch of spotlights. These videos take a closer look at German player KingKong Cihan’s Gouken, Ohio native Gokumah’s Akuma, Southern California’s KRS Valiant and his Fei Long, and Boston player Burkish’s Yang.
As with all of their spotlights, be sure to check out Olympic’s interviews with these players in the video descriptions on YouTube.
Last December, HORI released the new Real Arcade Pro V. Premium VLX Hayabusa, an updated version of their RAP 4 Premium VLX with a collection of improved parts. While it was exclusive to Japan and other parts of Asia, Arcade Shock has acquired a limited quantity for importers looking to grab one.
HORI’s RAP V. Premium VLX Hayabusa features the same Taito Vewlix form factor as previous sticks, a rear touch pad for supporting PlayStation 4 titles, and Falcon buttons, which have been designed to provide more responsiveness when compared to their previous Kuro buttons.
This stick is now available for $299 over at Arcade Shock. Take note that, as there is no official western release at this time, the RAP V. Premium VLX Hayabusa doesn’t ship with a manufacturer’s warranty if imported this way.