To celebrate the launch of Street Fighter V, Sony has announced that they will be letting PlayStation 4 owners play online for free this weekend.
Though netplay typically requires an active PlayStation Plus subscription, this will allow people to jump in and try it out for themselves without spending any additional cash. Let’s hope Capcom has worked out the kinks by then.
The free multiplayer weekend, which is open to every game with an online component, starts Friday at 12:01 AM PST and lasts until 11:59 PM PST on February 21.
With Street Fighter V’s recent launch, many players, especially those who compete on a regular basis, are scrambling to find ways to get their old arcade sticks and pads working on PlayStation 4. And while the legacy controller option within the game is nice, it’s far from perfect, and only pertains to peripherals made for Sony consoles.
One solution is Brook’s line of Super Converters, which come in various configurations that allow older controllers for PlayStation 2, PlayStation 3, and Xbox 360 (including Akishop’s PS360+ dual console PCB) to work on PlayStation 4 and Xbox One. There’s also a variant that allows Xbox One controllers to work on PlayStation 4.
Better yet, these devices have been deemed legal for use at Evo 2016 and a host of other tournaments, provided their compatibility not be patched out beforehand. Performance-wise, the converter has been shown to add no noticeable input delay.
If you’re in the market, Brook Super Converters are now available over at Arcade Shock for $24.99 apiece.
It’s something we’ve all heard over and over again: fighting games, as a genre, are generally hard to get into. But what exactly makes them difficult? Core-A Gaming tackles this subject in their latest video.
Their key concept is that fighting games aren’t necessarily hard to play, rather what’s hard is getting to a point where you can play it in a satisfying manner. In the video below, Core-A Gaming talks about the many ways that this has been addressed, both by developers and the community itself, as well as how it can be better alleviated in the future.
Once again, Valentine’s Day has come and gone. But if you’re a hardcore fighting game fanatic, how would you celebrate the holiday? Well, if you’re legendary combo video creator Mikadok, you do it with a multi-game combo video with the help of some friends.
The combo video below features contributions from a plethora of creators, including CRZ|Pitaya, CRZ|Jaslim, JDxImpetus, HurtBoxTV, NinjaNinjet, Tear-No-Grants, Rotbah, JusticeSoulTuna, Smash and Grab, and Mikadok himself.
Below, you’ll see amazing combos for Persona 4 Arena Ultimate, J-Stars Victory Vs, Koihime Enbu, Chaos Code, Samurai Shodown 6, Melty Blood Actress Again Current Code, Phantom Breaker Extra, Mortal Kombat X, Big Bang Beat, Blade Arcus from Shining, BlazBlue: Chronophantasma, Skullgirls Encore, Killer Instinct, Dead or Alive 5 Last Round, Super Smash Bros. for Wii U, Street Fighter IV, Street Fighter V, and many more.
With Street Fighter V providing a fresh start for the community, we’re now at that rare moment when just about everyone is on an even playing field. However, that won’t last long as players start to level up their games. To help competitors looking to get a leg up, we’ve compiled a number of videos demonstrating combos, setups, and other tactics for a number of characters.
First up is a combo video from LiangHuBBB highlighting real match strategy. In other words, the combos here represent practical combos and punishes that should be useful to most players.
Speaking of Ken, FightingMachineVs’ DarkWing-ZERO notes that his crouching fierce uppercut is a good combo starter on counter-hit thanks to his command run V-Skill. In the video below, he showcases three juggle combos that utilize this tech.
Zangief is a character who, at first, feels like he doesn’t really have much in the way of combos. But as this video from Sebastian Rikk demonstrates, his ability to link into his command grab super means that he can easily convert into huge damage off simple pokes.
One of the big changes in Street Fighter V is that hard knockdowns only come from Crush Counter sweeps. To help players get the most out of this with Chun-Li, Kararesu recently shared a video showing some interesting (if rather hard to pull off) setups for after knocking down an opponent.
Fan favorite R. Mika has made her long awaited return in Street Fighter V, and Rsonist put together this tutorial video showing off some of her bread and butter combos and practical setups for players looking to pick the wrestler up.
In their latest video, GLHFtv demonstrate some combos and resets that Laura can use to deal decent damage in the corner. Most of the resets come from using her Thunder Clap projectile to keep opponents standing after a combo, so this is a good concept to become acquainted with if you’re looking to develop similar setups.
For our final video in this roundup, Fighters Generation has provided a demonstration of both basic and advanced combos for newcomer Necalli. Apart from gameplay, they also share a theory about the backstory of this mysterious fighter, positing some connection to the Illuminati and Street Fighter III boss Gill.
And that’s it for our first official Street Fighter V roundup! If you have something you’d like featured on the front page, you can send it to us via our tipline.
In the previous installments of his Hit the Ground Running blog series, BROKENTIER’s Jay “Viscant” Snyder went over half of Street Fighter V’s starting cast. Now, he’s ready to cover the remaining members of the cast – Vega, R. Mika, Rashid, Karin, Zangief, Laura, and F.A.N.G.
As with earlier entries, most of what Viscant discusses involves how the characters have evolved over the course of the beta.
With Vega, Viscant notes how Capcom has had a tough time trying to balance out his two stances. Early on, it seemed that players preferred his claw-less stance, with many simply choosing to forego his other stance altogether. As such, he notes how most of Capcom’s changes to the character since the second beta have been to make the claw stance stronger. Even with changes that affect both stances, the claw stance ended up benefiting more.
Speaking of balancing out two different versions of a character, Viscant also talks about how Karin has two different versions in the game – a footsies oriented version and a shenanigans oriented one. This isn’t due to any character-specific mechanic, but rather because of how she can be played in two different styles. That said, he also notes how he feels that people seem to perceive her shenanigans as stronger while actually being the weaker of the two.
For more on what Viscant thinks on these and other characters, head on over to BROKENTIER by following the link below.
Despite not being changed as much as some of the other returning cast members, Chun-Li’s Street Fighter V incarnation is still quite interesting. While seemingly based on her fundamentally dominating appearance in Street Fighter III: 3rd Strike, she still retains the decent combo abilities of Street Fighter IV.
It’s that latter bit that’s on show as MarLonLonMilk demonstrates what the world’s strongest woman can do in Street Fighter V. As with their previous video for Karin, the video below covers both her basic bread and butters as well as some advanced combos using both her V-Trigger and V-Skill.
One of Birdie’s most important tools is his Hanging Chain, a ranged attack that uses his chain (as expected) to grab an opponent from afar. What some Birdie players may not know is that this move actually has different properties depending on the distance from which it is used.
In a new video, Nurtrient demonstrates how both the medium and heavy versions of Birdie’s Hanging Chain recover faster when they hit an opponent from afar. This means that he can follow up with a combo from a meaty afterwards on hit; doing so with the close version requires a counter hit.
Best of III’s Mike “Danke” Schiller wants more players to start posting videos for Street Fighter V in an effort to help grow the scene, and what better way demonstrate how serious he is about this topic than to lead by example? Doing just that, he’s created this video showing some basic setups for Street Fighter V newcomer F.A.N.G.
This footage includes meaty setups in the corner, ambiguous jump-ins, cross-ups, and more. Since the goal of this video is to help new players get comfortable with the character, Danke has included all of the information necessary to help viewers recreate the options when they hit the lab.
While a good number of people have gotten to play Street Fighter V thanks to the beta testing periods, many players-to-be have yet to get their hands on the game. Thankfully, more than a few folks were able to pick up early copies, allowing them to explore just what the game’s characters can do in the version we’ll have at launch.
One such player is marlonlonmilk, who put up this new video demonstrating some of Karin’s abilities. The video includes both basic bread and butter combos as well as some of her more advanced juggles, so anyone looking to learn Karin should give it a whirl.