Olympic Gaming Presents Fuhajin36’s Juri in Latest Ultra Street Fighter IV Spotlight

For their latest Ultra Street Fighter IV player spotlight, Olympic Gaming head across the pond to take a look at an up and coming Juri player – Havrez “Fuhajin36″ Narcisse of Belgium.

In the video, Fuhajin36 pits his Juri against some of Belgium’s finest, including P1|Phenom, Easyman, and Boltstrike, living up to his moniker with his generous use of his character’s unique fireballs.

As with all of Olympic Gaming’s spotlights, be sure to check the interview in the video’s description for more information on this promising competitor.

Source: Olympic Gaming

Check Out Jack-O’s Explosive Okizeme Game in Guilty Gear Xrd -REVELATOR-

As any Guilty Gear veteran would tell you, good okizeme is one of the keys to performing well in the series, and that holds true even in the latest installment, Guilty Gear Xrd -REVELATOR-.

In order to give the community an idea of how Jack-O’s own oki game plays out, 彩々recently uploaded a quick guide to demonstrate what the newcomer is capable of. Through judicious use of her minion spawns, Jack-O is able to maintain pressure on a knocked down opponent while also using their detonation to add on more damage in the follow-up combo.

Source: 彩々 via Mark of the Gear

Mad Catz Unveils Street Fighter V Arcade Stick and Controller

Some time ago, Mad Catz announced that they would be partnering with Capcom to launch a whole new line of controllers for Street Fighter V. At PAX Prime this weekend, the company gave us a first glimpse of some of these new controllers – the FightStick ALPHA and the FightPad PRO.

The FighStick ALPHA looks to be a smaller, more compact take on the traditional arcade stick. Unlike most modern peripherals, the ALPHA has only 6 buttons on the face, with the remaining buttons bumped off to the control panel. With its smaller form factor, the FightStick ALPHA seems to be perfect for players who are always on the go.

Arguably the more interesting of the two new controllers is the FightPad PRO, a full featured control pad complete with touch pad and dual analog sticks.  Like most other controllers of this kind, the pad features an asymmetrical design with a longer right hand grip that allows players to better position their fingers over the face buttons. The directional pad, on the other hand, looks to be an evolution of the circular “Sega” style directional pad from their earlier FightPad designs.

As with the Arcade FightStick Tournament Edition 2 before them, both of these controllers will be compatible with both PlayStation 4 and PlayStation 3. Bear in mind that their designs may change as they are still “pending licensor approval.”

More information will be released in the months to come. Feel free to check out the images below in the meantime.

MadCatz_FightPad_PRO
MadCatz_FightStick_Alpha

Source: Mad Catz

Arcade Stream Goes Behind the Scenes at Tekken Crash

South Korea’s Tekken Crash is one of the franchise’s most prestigious tournament series. Shot at the Nexon Arena, the show’s latest installment is aired both on Twitch as well as on South Korean television via SPOTV.

In a recent video, Arcade Stream goes behind the scenes at the event, talking to the people running the show, competitors, and even audience members there just to watch the show (including top Street Fighter player Infiltration).

Along the way, they discuss production, the community’s love for Tekken and e-Sports in general, getting better at the game, and the possibility of more titles getting big in South Korea.

Source: Arcade Stream

Sanwa Denshi’s Exclusive Wooden Arcade Stick Parts Now Available Through Arcade Shock

At Evolution 2015, Sanwa Denshi once again released a limited edition set of of wooden ball and battops for their JLF arcade levers.  These were sold on site and only those who were at Evo were able to buy them–until now, that is.

Due to overwhelming demand, Sanwa, in cooperation with Arcade Shock, will be releasing these parts for purchase via the distributor’s website.

These limited edition arcade parts come in two types of wood. The first is rosewood, which is a lighter but richly hued timber with darker veining. The second option is Burma Padouk, a dark, mahogany-like wood with an interlocked grain and large open pores.

These are now available for $50 at Arcade Shock. Supplies are limited, however, so interested folks should order as soon as possible.

Source: Arcade Shock

Punish Eager Opponents with These May Counter-Hit Combos in Guilty Gear Xrd -SIGN-

In certain games, counter-hits are awarded special properties that lead into big damage. Such is the case with Guilty Gear Xrd -SIGN- where, at the very least, they give more hitstun and can even lead to wallbounces and ground slides.

May is a character that can benefit greatly from these counter-hit situations. In their new video, 2ndState goes over a number of damaging combos that lead from grounded, anti-air, and air-to-air counter hits; some of the strongest can lead to over 50% damage on an unlucky opponent.

2ndState also released a video dedicated to May’s oki game last week, so be sure to check that out as well if you haven’t already.

Source: 2ndState

Vesper Arcade Breaks Down R. Mika’s Street Fighter V Reveal

As some of you may have heard, Rainbow Mika is the latest character to be announced for Street Fighter V. In line with this, Vesper Arcade has done a short breakdown of her reveal trailer.

In the video, Vesper points out that a good of her classic normals have survived the transition from Street Fighter Alpha 3, including what seems to be her forward kick command normal and her crouching strong punch anti-air. He also takes note of her “Stone Cold Stunner” V-Reversal and wonders if it’s a single motion or an actual follow-up.

Another thing he takes note of is how Nadeshiko’s V-Trigger assists seem to combo, or hit off the ground, after some of Mika’s throws, such as the bulldog that she pulls on Vega. Unlike M. Bison’s headstomp OTG, however, it doesn’t seem like the opponent can quick rise out of the follow-up.

Speaking of Mika’s V-Trigger, Vesper also goes over a segment of the trailer that seems to indicate how long it takes before Nadeshiko appears on screen. After activation, Mika is still able to block and punish a roll from Vega before her partner comes out.

Of course, these are just some of the things Vesper talks about in his video. Check it out below to see the rest.

Source: Vesper Arcade

Killer Instinct’s Cinder Gets Hot and Heavy with This 231-Hit Triple Ultra Combo

Killer Instinct is a series that’s built on ridiculous combos, so the following video should be no surprise to anyone familiar with it.

Here, VIRUS916 takes on series’ veteran Cinder and demonstrates an amazing 231-hit Triple Ultra combo. As an added bonus, he’s also included hand-cam footage that allows viewers some extra insight into how combos like these are performed. Furthermore, it shows how the usage of certain moves, as well as the aforementioned Ultras, can help increase the number of hits with minimal input, which should help encourage those who want to try pulling off big combos of their own.

Source: VIRUS916

Get Big Damage Off Ryu’s Crush Counter in Street Fighter V

One of the new mechanics in Street Fighter V is Crush Counter. Inspired by the special counter-hit states in other games (including Street Fighter Alpha 3), Crush Counter provides a character extra time to pull off combos.

In this new video, GLHFtv demonstrates how Ryu can use Crush Counter from his standing roundhouse kick while in V-Trigger to deal a massive combo into Denjin Hadouken that does 616 damage and a whopping 821 stun. It also teaches how to perform a fullscreen hit-confirm into Denjin Hadouken by using a V-Trigger Cancel.

As with all strategies discovered in the beta, please keep in mind that there’s no indication this will survive the transition to final release.

Source: GLHFtv

Ultra Street Fighter IV Updated on PlayStation 4

While the PlayStation 4 version of Ultra Street Fighter IV had a rough launch, constant updates have fixed the game to the point where it’s now being used in Capcom Pro Tour events.

Even so, the game is still receiving updates from the developers, the latest of which includes corrections for the user interface, sound effects, and more.

Check out the complete list of fixes below.

  • Fixed bug which displayed incorrect fonts
  • Modified Country/Region flags
  • ‘Player Name’ header has been replaced with ‘Online ID’
  • Endless Battle titles now properly update
  • Removed any Ranking filters that are not USFIV
  • Online Training host settings changes no longer prompt a message ID
  • Audio fix for Rufus’ battle intro cinematic
  • Audio fix for menu transitioning background music
  • Fixed issue with black squares appearing in lobby names
  • Multiple Game Manual changes
  • PRESS START has been replaced by PRESS OPTIONS for all languages
  • System message to prompt users on how to resolve a lack of free HDD space now appears
  • RealTimeMultiplay call now triggers in all appropriate locations
  • Chat Restrictions have been modified during fight request features
  • PlayStation(R)Network has been replaced with Playstation(tm)Network

Ultra Street Fighter IV is available digitally for PlayStation 4 over on PlayStation Network.

Source: r/StreetFighter