Persona Returns to Ultimax, Focuses on Kanji Tatsumi and Sho Minazuki

Combo video wizard Persona has returned with a couple of videos for the title that shares his name, Persona 4 Arena Ultimax. His latest batch of videos covers Kanji Tatsumi and Sho Minazuki, demonstrating what he’s developed for these two fighters.

Kanji and Sho both occupy rather different positions on the Persona spectrum. The former is a grappling brute with rather simple combos that veer into more involved strings as players work to time air grabs and confirm hits as low to the ground as possible. The latter, on the other hand, can dole out punishment at will, though pushing damage numbers to the upper echelons can be tricky at times.

For a look at what Persona was able to accomplish, check out their videos below.

Source: Persona

Persona Returns to Ultimax, Focuses on Kanji Tatsumi and Sho Minazuki

Combo video wizard Persona has returned with a couple of videos for the title that shares his name, Persona 4 Arena Ultimax. His latest batch of videos covers Kanji Tatsumi and Sho Minazuki, demonstrating what he’s developed for these two fighters.

Kanji and Sho both occupy rather different positions on the Persona spectrum. The former is a grappling brute with rather simple combos that veer into more involved strings as players work to time air grabs and confirm hits as low to the ground as possible. The latter, on the other hand, can dole out punishment at will, though pushing damage numbers to the upper echelons can be tricky at times.

For a look at what Persona was able to accomplish, check out their videos below.

Source: Persona

See How Street Fighter V’s Crossup Detection System and Move Lists Have Changed in Most Recent Build

With the game still in beta, it’s expected that Street Fighter V will still see plenty of changes before it hits digital and physical shelves next year. One of the ways where this can be seen is with the game’s crossup detection system.

Street Fighter V has a system that clearly indicates when a move has crossed an opponent up; however, in the beta build of the game, there are some situations in which that indicator did not appear.

In the first video below, Burnout Fighter demonstrates both this issue and, more importantly, how this has been fixed in the latest playable build shown at Gamescom earlier this month.

But that’s not the only chunk of information surrounding Street Fighter V changes that Burnout Fighter brings to the masses. In this second video, he discusses some tweaks some characters–specifically Ryu–have seen when it comes to the attacks that they bring to the fight. These changes range from input methods to the actual effects of the moves themselves, and can be seen through potential changes to Ryu’s invulnerability (or lack thereof) on his Shoryuken, among other things.

Much of the information provided comes from a recent Couch Warriors gathering that Burnout Fighter spent with the current build of the game. Since this was a public event, he wasn’t able to break things down quite as much as he would have liked. With that in mind, some of these cursory observations are just that–cursory.

At any rate, these alterations give us an idea of the sort of things that we can expect from the game in the future.

Source: Burnout Fighter

Nash Lab Sessions Uncover Useful Strategies in Street Fighter V Beta

With Street Fighter V having a series of regional stress tests, players are once again able to go in and explore some of the revealed cast.

In this new video, EyeOfThundera822 shares some notes about how Charlie Nash plays in the current build based on their time on the lab.  This includes some standing links, a target combo that leads to a 50/50 cross up situation if an opponent quick rises, notes on the spacing of his backfist from Tragedy Assault, and an interesting post Critical Art setup using his V-Trigger.

Take note that, being a beta, these things may change between now and when Street Fighter V launches sometime next year.

Source: EyeOfThundera822

Poongko Credits Pepeday for His Return to El Fuerte in Ultra Street Fighter IV

Arcade Stream recently shared part of a short interview with Poongko during his birthday where he talked about his sponsorship as well as how he thought he compared to other known players. Now, they’re back with another video with the rest of the discussion.

In the interview, Poongko touches on quite a number of topics, including a memorable incident from Evo 2015 where a player named Onisan copied Poongko’s habit of taking off his shirt, prompting him to return in kind. According to Poongko, he actually thought that Onisan was a funny guy for doing that.

On why he actually does this, Poongko admits that it is kind of embarrassing for him and that it’s not something he loves to do. However, he now considers it a trademark that helps him get hyped up for a match.

He then talks about his current choice of characters, namely El Fuerte and Seth. Regarding the former, he says that he actually played the luchador a lot when Street Fighter IV first came out because he was fun to play. His reason for going back recently was due to meeting El Fuerte specialist FGC|Pepeday in the grand finals of Canada Cup 2014. He says that he learned a lot from their match and started practicing the character again because of it.

As for Seth, he says that before Ultra Street Fighter IV, he used to play him in a style that was built around taking a lot of risks. With the changes to Seth in Ultra, Poongko was forced to get rid of many of his bad habits, but he does feel the character’s walk speed is still too slow.

As for his thoughts on Street Fighter V, Poongko says that he was impressed with what he was able to play at Evo. Based on his current experience with playing Ryu, he’s feeling pretty good about the game’s potential.

Check out the complete interview with Poongko below.

Source: Arcade Stream

Capcom Preparing Street Fighter V Announcement for PAX Prime

For those eagerly awaiting the next major announcement for Capcom’s upcoming Street Fighter V, it seems you won’t have to wait much longer.

In a recent tweet, Capcom’s Yoshinori Ono mentioned that they are making preparations for an announcement at PAX Prime next week.

As for what this announcement entails, Capcom and Ono-san have given no hints as of yet. Given their track record, this could possibly be another character announcement, considering that most have been made during major conventions.

PAX Prime will take place August 28-31, so stay tuned for more news as we near those dates.

Source: Yoshinori Ono, thanks to Dragonfave723 and NightmareSteam for the tips.

Capcom to Conduct Region-Specific Stress Tests for Street Fighter V’s Beta

Everybody knows the story by now; when Capcom first started the beta tests for Street Fighter V, their servers where overwhelmed with the sheer number of players trying to get in, keeping fans from being able to play and forcing the developers to reschedule.

To make sure that the same issues don’t crop up when the beta does come back, Capcom has announced that they will be conducting regional stress tests to gather information. The first of these will be for Europe, scheduled for Thursday, August 20 between the hours of 4 PM and 12 AM BST, and again on Friday, August 21 during the same time period.

Once Capcom has enough data from Europe and is confident with the results, North America and Asia will be able to get in on the action during their own stress tests. The official global beta will follow sometime afterwards.

Take note that these stress tests will not count against the rescheduled beta; rather, Capcom states that these five days are an added bonus.

Source: Capcom-Unity

Burnout Fighter Demonstrates M. Bison’s Basic Combos in Street Fighter V

We recently shared a video that showed just how much damage M. Bison can put out in the corner in Street Fighter V. This time, however, we we were passed a video that doesn’t concentrate on damage, but rather focuses on basic combos for the iconic dictator.

In his latest video, Burnout Fighter demonstrates some of the bread and butter combos aspiring M. Bison players will want to try out. These include jump-in confirms, simple but damaging anti-air combos, and a few basic confirms into his Critical Art.

Please take note that these combos are from the beta and may change when the game comes out next year.

Source: Burnout Fighter

Brush Up on May’s Okizeme Game in Guilty Gear Xrd -SIGN-

One of the most important things for any budding fighting game player needs to learn is okizeme; that is, the art of approaching a downed opponent. Good oki allows players to control the pace of the match and set up all sorts of offense.

For those looking to learn May in Guilty Gear Xrd -SIGN-, 2ndState recently shared a brand new tutorial that breaks down her okizeme options. The video covers the best ways to end her combos and set up favorable situations, how to create mixups, and how to capitalize on any mistakes that her opponents make.

Source: 2ndState

Here’s How Chun-Li Can Make Use of Her V-Skill in Street Fighter V

Of the many new V-Skills given to characters in Street Fighter V, one that players seem to have trouble coming to grips with early on is Chun-Li’s Rankyaku. The move, which launches her at an angle towards the opponent, functions both as an attack and a pseudo-short hop.

In this new video, Nilo demonstrates some of the ways Chun-Li’s V-Skill can be used to set up combos. These are done either from using it as a jump-in or as a launcher when close to the opponent. They also break down how certain moves behave, depending on the spacing when Rankyaku hits.

Take note that, since these are based off the beta version, some of the combos demonstrated below may change when the games comes out on PlayStation 4 and PC next year.

Source: Nilo