Street Fighter V’s first beta test on PlayStation 4 is coming in less than two weeks. To help players get up to speed, Vesper Arcade has put together this system guide that breaks down the game’s systems so those who are in the beta spend less time trying to figure them out.
The video below focuses on the general game system, including the new V-Gauge and the options tied into it, such as V-Skills, V-Reversals, and V-Trigger. It also goes over other small changes, such as the removal of Street Fighter IV’s crouch tech option select and strike-invulnerability on backdashes, as well as how okizeme and ukemi now work.
Take note, however, that there are some things that he does get wrong. Specifically, he mentions that throw ranges in Street Fighter V are shorter, even though Capcom’s Peter “Combofiend” Rosas has confirmed that they are the same as its predecessor, as well as attributing Crush Counters as coming from other games, even though Street Fighter Alpha 3 already has a similar counter-hit mechanic.
That said, this is still a pretty solid guide, and anyone who’s pre-ordered the game to try out the beta should give it a go.
Source: Vesper Arcade





