Pullum Purna, Vulcano Rosso, and a plethora of changes are now live for Fighting EX Layer

The 2 free DLC characters for this excellent game are now live, along with a some balance changes and bug fixes.

Fighting EX Layer has just received a new patch. In addition to adding Pullum Purna and Vulcano Rosso, version 1.1.0 of the game (labeled 1.04 in the PlayStation 4’s dashboard) is making some changes to anti-airs, and a couple of Gougi decks.

For those interested in all the changes coming to Fighting EX Layer, ARIKA has released the official patch notes for the update. Aside from the already known changes, the patch is adding in two new stages and making adjustments to some of the game’s characters. In addition to this, it’s also fixing a number of bugs and glitches with the game, including an issue with the CPU being able to pull off attacks when it shouldn’t, as well as a memory leak in the main menu.

We’ve shared the English patch notes below. Take note that some of these don’t give the specifics of what was changed for some moves, so there’s still some things that we’ll need to test in game to figure out what exactly the changes are.

Fighting EX Layer ver. 1.1.0 patch notes

The following Gougi were adjusted:

  • Aggro
  • Desperation
  • Meter Power
  • Heads or Tails
  • EX Arrow

The makeup of the Babel Deck was changed.

The Corner system was fixed.

The range on Cross-ups was fixed.

The following Normals were adjusted

  • Shirase (stMP)
  • Kairi (stHP, crHP)
  • Garuda (stMP, crHP)
  • Skullomania (crHP)
  • Doctrine Dark (crHP)
  • Blaire (crHP)
  • Jack (crHP)
  • Shadowgeist (crHP)
  • Hayate (crHP)
  • Sanane (stMP, stHP, crHP)
  • Hokuto (stMP)

The follow Characters had certain Special Moves adjusted:

  • Kairi
  • Garuda
  • Allen
  • Skullomania
  • Shirase
  • Hokuto

Shirase, Hokuto

  • The move [Shin] had its invincibility time altered and it is now Throwable.

Garuda

  •  Kienbu’s hitbox has been adjusted.

Darun

  • [Darun Catch] was adjusted.
  • His hurtbox while in a blowback state was adjusted.
  • [Twilight Lariat] was adjusted.

Doctrine Dark

  • MP, MK, HP, HK all had their damage adjusted.
  • His hurtbox while in a blowback state was adjusted.
  • [EX Prominence] had its hit property adjusted.

Skullomania

  • [Skullohead] had its Damage adjusted.
  • [Skullodive] had its Damage adjusted.

Blaire

  • MP, MK, HP, HK all had their damage adjusted.
  • crHP was adjusted on hit.
  • [Sliding Arrow] will now work on opponents who have Hades activated.

Jack

  • [Crazy Jack Upper] was adjusted on hit.

Sanane

  • Along with the new changes to the corner system, [Kasumi-Oroshi] has been adjusted.

Hayate

  • LP and MP versions of [Kamaitachi] had their startup frames adjusted.
  • HP version of [Kamaitachi] had its damage adjusted.
  • [Oborozuki] had its damage adjusted.
  • [Tsumujikagerou: Kyoku] had its damage adjusted.
  • [Kamaitachi] also had its animation corrected.

The situations after the following Throws were adjusted.

  • Kairi: Forward Throw
  • Shirase: Forward Throw, Back Throw
  • Allen: Forward Throw
  • Jack: Command Throw
  • Blaire: Forward Throw, Back Throw
  • Sanane: Forward Throw, Back Throw
  • Hokuto: Forward Throw, Back Throw

An error where one would end up behind their opponent after Throwing them in the corner was fixed.


Text Messages were added to Arcade Mode.

2 additional Characters (Rosso, Pullum) were added.

The voice actors for Pullum and Rossi have been added to the Credits.

Expert Missions were added for Rosso and Pullum.

Color Type A for Rosso and Pullum has been added. *Color Type: Gold has not been added.

CPU versions of Rosso and Pullum were added.

2 additional Stages were added. (There are variations of these Stages, so 4 were added in total.)

The appearance conditions for certain CPU opponents in Arcade Mode have been changed.

Sanane’s move [YAYOI TOUGONGI] was difficult to see on some stages, so the shading has been fixed.

The Player Information display has been fixed when entering a Casual Match.

Fixes to 1-Bar Connections: As a test in Ver1.1.0, 1-Bar Connections will be able to match with others and appear on search results so long as they meet their opponent’s search criteria.


Fixes to the Fighting Game Engine

  • Invincibility was added to the recovery period after teching a Throw.
  • Fixed an issue where Garuda’s [KIENBU] would slow down when moving forward.
  • Fixed an issue where D.Dark’s [Dark Shackle] would grab opponents who were not supposed to be able to be grabbed.
  • Fixed an issue where Hard Attack (Guard Break) was not being affected by the Gougi [Critical].
  • Fixed an issue where the effect of Critical would reset the moment a Command Throw was used.
  • The effect of Disrupt was fixed so [Throws are not affected by increases to Attack Power. They will only consume 1 bar of Super Meter.]
  • Fixed an issue where Easy Combos would come out after inputting Command Normals from a Dash.

Fixes to the System

  • Fixed an issue in Training Mode where setting a CPU opponent without meter to perform a reversal Super Combo would cause them to perform the action the moment they built up enough meter.
  • Fixed an issue where CPU opponents were able to block moves on landing that they should not have been able to block.
  • Fixed an issue where the Reversal message wasn’t shown after performing repeated Reversal attacks.
  • Fixed an issue where continuing to search above your own rank on the Leaderboard would cause an connection error.
  • Fixed an issue where both players would get desynced at the start of a Ranked Match.
  • Fixed a rare issue where players would proceed to the game even after receiving a time-out error in an Online Match.

Other

  • Fixed an issue where a small memory leak would occur when going to different screens from the Main Menu.
  • Fixed an issue where the effects in the Intro would disappear 1F before the Intro ended.
  • Fixed an issue where your character would slide across the screen during their intro against Shadowgeist.
  • Fixed an issue where the game wouldn’t proceed to the Victory Screen after KO’ing an opponent with D.Dark’s back throw.
  • Fixed an issue where the cursor would disappear from the Option menu in Training Mode.
  • Fixed an issue where the tabs would go dark in the Option menu in Training Mode.
  • Fixed an issue where holding down a button and closing the Pause menu would make that button not work in game.
  • Fixed an issue where holding down a button and closing the Pause menu would make it so that button would register as being pressed.
  • Fixed an issue where accepting a Casual Match invitation from the Expert Mode ending screen would cause you Matching Status to disappear on returning to the Main Menu.
  • Fixed an issue where the Sound Effects would repeat upon building a bar of Super Meter.
  • Fixed an issue where the playback wouldn’t be centered when changing the Character Voice volume in the Options menu.

Source: ARIKA

Rayman is coming to Brawlhalla as a guest character

Guest characters seem to be all the rage these days, with almost every game adding them to their rosters. The latest game to do so is Blue Mammoth Games’ platform fighter Brawhalla, who will be adding Ubisoft’s Rayman.

Considering that Ubisoft is the publisher for Brawlhalla, it shouldn’t really be a surprise that this character is being added into the game. He will arrive on November 6 — the same date that the game itself arrives on Xbox One, and Switch.

Brawlhalla is currently available for PlayStation 4 and PC.

Source: Brawlhalla

desk breaks down an “unstun” glitch that Ed can cause in Street Fighter V

With all the myriad of systems that running in a fighting game, it’s no surprise that many can lead to some unintended interactions or glitches. desk, everybody’s favorite combo genius, has put together a new video dedicated to one such glitch in Street Fighter V.

The glitch in question is a result of how hard knockdowns and Ed’s V-Skill work. The upward version of the latter will put opponents into a hard knockdown state. However, if the opponent gets hit before they hit the ground (something Ed can set up by using his V-Trigger I), they lose the hard knockdown state and can now quick rise.

This in itself isn’t the actual “unstun” glitch. The glitch comes from how the removal of the hard knockdown occurs. With the hard knockdown removed, this allows the opponent to quick rise, even if they’ve have been knocked out, or stunned. In the latter case, the opponent can now input any number of attacks after the quick rise, as long as they don’t return to neutral, where in their character will go into the dizzy animation.

desk calls this state after the dizzy state is applied — but before the dizzy animation — the “unstunned” state (hence the name of the glitch). During this state, the opponent cannot be hit until they enter the dizzy animation. As such, using the “unstun” glitch, they can perform any number of attacks, as long as they don’t go into a neutral state.

Of course, actually causing the glitch isn’t easy. Aside from coming from a very specific set up (hitting Ed’s V-Skill while the projectile from his V-Trigger one is active), it also requires that the opponent get dizzied by the V-Trigger, and not the V-Skill itself.

Source: desk

Catch some screens of My Hero Academia’s free DLC character Izuku Midoriya Shoot Style

Bandai Namco recently announced, via Famitsu, that My Hero One’s Justice would be receiving a free DLC character in the form of Izuku Midoriya Shoot Style.

This alternate version of series protagonist Izuku “Deku” Midoriya comes from recent episodes of the series where, following All Might’s suggestion, he develops an alternate Shoot Style focusing on his legs. In-game, this translates to Izuku Midoriya Shoot Style version using a plethora of kick-based techniques, as well as having faster attacks in general than any other character.

For those wanting to see more of Izuku Midoriya Shoot Style, Bandai Namco has released a handful of screenshots of him in action in the game. You can check these out in the gallery below:

Click to view slideshow.

My Hero One’s Justice hits PlayStation 4, PC, Switch, and Xbox One in North America and Europe on October 26.

Source: Gematsu

New Dissidia Final Fantasy NT character to be revealed on September 11

After the release of Rinoa Heartilly, fans may be wondering who the next DLC character for Dissidia Final Fantasy NT will be… now, it seems that we’re about to find out. Square Enix has announced that they will be hosting their next Dissidia Final Fantasy live stream on Tuesday, September 11. As part of this they will be revealing the identity of the next DLC character for the game.

For those keeping track, this next character is set to be a male character from the latter half of the series, who has yet to appear in any prior Dissidia game. As per Square Enix’s previously released schedule, he’s set to arrive sometime this October.

The live stream is set to start at 8:00 PM Japan Time (4:00 AM Pacific), and can be viewed on both NicoNico Live and YouTube.

Source: Siliconera

The SNK website is counting down to a new game announcement for Sept. 10

With SNK Heroines: Tag Team Frenzy hitting stores in just a few days, some folks may be wondering about what’s next for SNK. Well, it seems that they will be revealing their future plans soon enough!

SNK has just put up a new page on their website with the title “New SNK Game Announcement”. The page lists a countdown to the date September 10, 2018 with the words “A new dawn rises…”

While SNK is known primarily for their fighting game franchises, this doesn’t automatically mean that we’re getting a new Neo Geo Battle Coliseum. Aside from their mobile game efforts, the company also has dabbled in several other genres. For all we know, this “new dawn” could herald them moving back to shmups, platforms, or golf games.

Source: SNK

NIS America teasing second guest character for SNK Heroines: Tag Team Frenzy

It seems that Thief Arthur isn’t the only guest character coming to SNK Heroines: Tag Team Frenzy. The game’s US distributor, NIS America, is teasing that a second guest is coming to SNK’s all girl tag-team fighter.

The hint was made at PAX West 2018 during NIS’s panel. They showed a silhouette with the words “who’s that heroine?”, while the official press release confirmed that the character was a “new guest”.

SNK_heroines_new_guest_silhouette

As can be seen from the silhouette above, the new guest character seems to either have no hair, or is more likely wearing a mask of sorts. Additionally, she might also have a scarf around her neck. Now considering that SNK has lent out Terry Bogard as a guest in Arika’s Fighting EX Layer, some have speculated that this may be a female Skullomania (in the same way we got a female Terry), based on the aforementioned details.

Other details announced during the panel include a day 1 patch for the game which will add Thief Arthur and arcade stick support.

SNK Heroines: Tag Team Frenzy is coming to PlayStation 4, and Switch on September 6 in Japan, and September 7 in North America and Europe.

Source: KOF World

GUTS, the “ultra-violent” fighting game, is coming to PlayStation 4 and Xbox One

For any fighting game fans who think that Mortal Kombat is a bit too tame, here some interesting news for you. GUTS, the self proclaimed, “ultra-violent Tarantino-styled fighting game”, is coming to PlayStation 4 and Xbox One.

Released on PC via Steam back in November of 2017, GUTS lives up to its billing with generous amounts of blood and dismemberment shown on screen. Yes, dismemberment — one of the unique twists of the game is that characters can lose their limbs mid-combat and still continue to fight, even if all some of their limbs have been turned into bloody stumps. This dismemberment mechanic ties into how matches are actually won in GUTS. There’s no traditional health bar, and no timer. Instead, players need to cut off all four limbs off their opponents.

GUTS is set to arrive on PlayStation 4 and Xbox One sometime this Fall.

Source: Gematsu

Here’s a peek at the special Akuma color that Tokido won for Street Fighter V at RAGE’s Byakko Cup

One of the most special tournaments for Street Fighter V is the annual tournament hosted by RAGE in the theme of the four heavenly beasts of Eastern mythology. Unlike every other tournament, these give the winner access to a special themed color for their character — that only they will ever get to use.

This year’s tournament was the Byakko Cup, and its winner was none other than Echo Fox’s Tokido. By winning the tournament, Tokido earned a unique Akuma costume all to himself; the costume features a white-haired Akuma with a dark grey gi bearing the logo of the Byakko Cup on its back.

For those curious about what this costume looks like, HiFight shared an image of it on their twitter account.

Tokido_Byakko_Cup_Gouki

With this, Tokido joins Mizuha and Fujimura as one of the owners of one of these unique costumes. You can check out Mizuha’s Chun-Li from the Suzaku Cup, and Fujimura’s Nash from the Genbu Cup below:

Fujimuri_Genbu_Cup_Nash
Mizuha_Suzaku_Cup_Chun-Li

Additionally, this means that there may be only one more costume left to win, for what should next be the Seiryu Cup.

Source: HiFight

Final Showdown demonstrates more of what Piccolo and Frieza can do in Dragon Ball FighterZ, post patch

Thanks to its patch earlier this month, players are now trying out a lot of new things in Dragon Ball FighterZ. One such player is veteran combo video maker Clayton “Final Showdown” Chapman, who’s already put out a large number of videos exploring the game.

One of the characters that Final Showdown has done a lot of research on in Dragon Ball FighterZ‘s latest patch is Piccolo. The changes made to the Namek have allowed him to do a lot with his orbs. The videos below from Final Showdown show more of he can do with the orbs, as well as explore Piccolo’s maximum damage potential of a bread-and-butter combo.

Now, one of the characters who’s received a lot of attention post patch is Frieza. The character got a number of changes, including — but not limited to — a buffed Golden Frieza mode, that has opened new doors to damage for the character.

Source: Final Showdown