Try Post-Launch Characters Without Buying in Mortal Kombat X’s Living Towers

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While the game itself has yet to hit stores, Mortal Kombat X already has a decent sized list of planned downloadable content. For those who are are curious about Jason Voorhees, Tremor, Predator, and Tanya but aren’t sure that they want to purchase them, NetherRealm Studios has revealed that you will be able to try them out before buying them.

According to series producer Ed Boon, the game’s Tower Mode will have three towers reserved for testing out upcoming characters in the Living Towers section. Each one changes characters based at different times, with one changing every hour and another changing every day.

The third tower is the Premier Tower, which he says is an “event tower.” There, players will get a chance to see how the post-launch cast members play, even if they haven’t purchased them. While fans won’t be able to subject the characters to high-level competition, this will be the perfect opportunity to get used to their basics before deciding to drop money.

Mortal Kombat X hits PlayStation 4, Xbox One, and PC on April 14, and will arrive on PlayStation 3 and Xbox 360 sometime this summer.

Source: Angry Joe via Gamerant

French-Bread Announces Under Night In-Birtha Xnd -cosign-

Fans of Under Night In-Birth, take heart, because lead developer French-Bread has announced today that they are set to continue their work on the relatively new franchise with an interesting follow-up.

The sequel, called Under Night In-Birth Xnd -cosign-, will be the first 3D entry in the series, with normal 1v1 as well as 3v1 battles. The developers are reportedly aiming to support both 4K and 8K resolutions.

A couple of quick videos and screenshots of the game and its innovative new arcade stick have been released to demonstrate the still-developing title, so feel free to check them out below and let us know what you think of this new direction.

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Source: French-Bread via TS|NerdJosh

Relive Final Round 18’s Tension and Hype Courtesy of Hold Back to Block

There’s a special kind of magic in the air during the last day of any major tournament. It’s a combination of excitement and anxiety as the tournaments move toward their climaxes and the players involved get ready for some of the most intense matches of the event.

In their latest video, Hold Back to Block aptly captures some of this magic with a montage of scenes from Final Round 18’s finals day. If you were in attendance and want to relive your time in Atlanta or are curious what you missed out on, this is the perfect way to achieve those goals.

Source: Hold Back to Block

Arcade Shock and Sanwa Denshi Present New Royal Blue Arcade Parts

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Arcade Shock have been on a roll as of late with their collaborations. Following up on the HORI R.A.P.4 Premium VLX Kuro and the SPLITFRAME FS Transporter, Arcade Shock are working with Sanwa Denshi to bring a new line of Royal Blue arcade parts to the community.

These new parts feature a shade of blue that is deeper than the blue used in Sanwa’s existing stock. The shade has been designed to work better with arcade sticks such as Mad Catz’ Chun-Li Arcade FightStick Tournament Edition S.

The parts that will receive the royal blue treatment are:

  • OBSF30-MB – 30 mm pushbutton
  • OBSFS30-MB – 30mm Silent pushbutton
  • OBSF24-MB – 24mm pushbutton
  • LB35-MB – 35mm balltop

These will be available starting tomorrow, April 1.

Source: Arcade Shock

Mad Catz’ Daigo Umehara to Retire from Competitive Fighting Games

It is with heavy hearts that we bring you the news that one of the fighting game community’s brightest stars is leaving us. None other than the Beast himself, Mad Catz’ Daigo Umehara, has announced his retirement from fighting games.

One of the genre’s greatest competitors, Umehara’s career has spanned more than a decade, with numerous storied rivalries with players such as Level|Up Series’ Alex Valle and Evil Geniuses’ Justin Wong. It was in a match with the latter in Street Fighter III: 3rd Strike that the now hyper-famous Evo Moment #37 occured.

His other accomplishments include being the first and only back-to-back champion in Street Fighter IV at Evolution as well as winning multiple Super Battle Operas. Additionally, he became an author with his book “The Will to Keep Winning” back in 2012.

As for his future plans, Umehara will be joining Japanese cloud based accounting software provider freee.  The company has released the following video, where Umehara discusses how he will transition to the corporate world.

Source: freee via Wario64 and Alex Jebailey

Jin Kazama Returns as Hidden Sub-Boss in Tekken 7, More Playable Characters Possibly Discovered

Some time ago, we reported that assets for Jin Kazama were found in Tekken 7’s code. Now we know what those assets are for – Masakarijin has discovered that Jin can be fought in the arcade version of the game as a hidden sub-boss.

Players can face off against Jin as the replacement sub-boss in stage 4 of the arcade mode after satisfying as of yet unknown conditions. In a congratulatory tweet, Bandai Namco Games’ Katsuhiro Harada mentioned that the steps needed to meet Jin are very difficult and obscure.

And that’s not all. According to Avoiding the Puddle’s Flying Wonkey, a bugged arcade cabinet was found that revealed Devil Jin, Yoshimitsu, Kazumi, and a character that looked like Jaycee as playable characters on the select screen.

All these characters were reported as playable on the bugged cabinet, and some details about Devil Jin’s moveset have already surfaced, specifically the return of his screw attack and new knockdown properties on his hell sweeps.

More details on these characters will likely be revealed in Bandai Namco’s livestream on March 29. In the meantime, check out a few shots of Jin in the gallery below.

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Source: MasakarijinAvoiding the Puddle, Flying Wonkey

Improve Your M. Bison Pressure in Ultra Street Fighter IV

By their nature, charge characters in fighting games such as Ultra Street Fighter IV tend to not be able to do their moves right out of walking forward. However, for M. Bison, Mono has developed combos that allow him to use the hitstun from Bison’s normals to buffer the charge even if he’s walking forward.

In the video below, Mono explains how the dictator can utilize these charge extension combos. Proper use of these techniques allow M. Bison to not just get good damage, but also continuously apply pressure and then confirm into his knee press if his opponent messes up their defense.

Source: Mono

Slayer Gets Dandy in Post-Update Guilty Gear Xrd -SIGN-

Guilty Gear Xrd -SIGN-‘s ver.1.10 update just hit Japanese arcades last week, bringing with it a significant amount of changes to many of the characters.

For any Slayer players wondering what this means for their character in terms of combos, a Nico user by the name of Maihime recently shared a video demonstrating what everyone’s favorite dandy vampire can do after the new patch. There’s currently no word on when this update will land on consoles, but this should provide some great research material if you live outside of Japan.

Source: Maihime via Mark of the Gear

Mono Breaks Down Poison’s Post-Patch Options in Ultra Street Fighter IV

While the update applied quite a few changes, Poison is one character that received some helpful improvements in Ultra Street Fighter IV’s recent 1.04 patch. Some of these changes, such as the increased range of her Whip of Love, allow the former Mad Gear to pull off some new (and sometimes devastating) combos.

In his latest video, Mono goes over these changes and the damage options that Poison gets out of them. If you’re interested in picking this character up or happen to fight her a lot, be sure to check this video out for his full breakdown.

Source: Mono

MCZ|Mago, EG|Ricky Ortiz, pH|LPN, and More Compete in Off-Stream Ultra Street Fighter IV Matches from Final Round 18

The sad truth about most major fighting game tournaments is that not all the best matches will get shown on stream. Due to the constraints of time and logistics, a lot of matches between top players will get played out off the main stage. Luckily for us, attendees will often help out by recording matches so that they can be shared with the rest of the community.

Such is the case with Team Seaslug, who were able to capture a good number of Ultra Street Fighter IV matches that weren’t shown on Final Round 18’s stream. These matches features players such as MCZ|Mago, MCZ|Tokido, QAN|Dakou, QAN|Xiao Hai, Filipino Champ, Tampa Bison, Snake Eyez, EG|Ricky Ortiz,  EG|K-Brad, pH|LPN, CCG|Chris Tatarian, l|NuckleDu, TSC|Dieminion, TMP|NYChrisG, and more.

We’ve included a number of these sets below, but you can find more here.

Source: Team Seaslug