Million Arthur: Arcana Blood is coming to PlayStation 4, SNK’s Iori Yagami among announced guest characters

Iori joins the High Score Girl and a couple of other Square Enix guests on PlayStation 4

While players may be more familiar with their 3 on 3 arena fighter Dissidia Final Fantasy, Square Enix also has a more traditional fighting game out in arcades. Based on their Million Arthur mobile game franchise, Million Arthur: Arcana Blood first hit arcades last November. Now, the game is finally coming to home consoles.

Square Enix has announced during a recent live stream that Million Arthur: Arcana Blood will hit PlayStation 4 in Japan on November 29. However, that alone isn’t the only big news for the game: The console release will see the addition of some new guest characters, including none other than Iori Yagami from SNK’s King of Fighters series.

For those interested in how Iori will look like in the game, Gibz was able capture footage of his reveal trailer.

The other two playable guest characters are Yamaneko Arthur from HanGyaku-Sei Million Arthur, an MMO spinoff of the franchise from NetEase, and Koume Sakiyama from Lord of Vermillion 4 the latest installment of Square-Enix’s arcade collectible card game.

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In addition to these, a final guest character is also being added as an assist character – Akira Oono from High Score Girl.

Source: Animé FGC News, Gibz

Fighting EX Layer is going on sale in Europe and the Middle East, starting September 5

The game’s Evo sale finally makes it to Europe and the Middle East.

Here’s some great news for players looking to pick up ARIKA’s excellent Fighting EX Layer. The game will be going on sale in a couple of weeks in those regions.

To celebrate, Fighting EX Layer getting an official side tournament at Evo 2018ARIKA put the game on sale a couple of weeks ago. However, that sale only applied to North America and Japan when it first dropped; now, the company is finally bringing this sale over to Europe and the Middle East.

Starting from September 5, and running all the way until September 19, Fighting EX Layer‘s standard version will be subject to a 27% discount (or 37% for PS Plus subscribers). Meanwhile, the Light version will be subject to a similar 28% discount (43% for PS Plus subscribers).

For those wondering, ARIKA has given out a list of countries the discounts will be available in.

Fighting EX Layer sale countries
  • Australia
  • Bahrain
  • Belgium
  • Bulgaria
  • Croatia
  • Cyprus
  • Czech Republic
  • Denmark
  • Finland
  • France
  • Germany
  • Greece
  • Hungary
  • Iceland
  • India
  • Ireland
  • Israel
  • Italy
  • Kuwait
  • Lebanon
  • Luxembourg
  • Malta
  • Netherlands
  • New Zealand
  • Norway
  • Oman
  • Poland
  • Portugal
  • Qatar
  • Romania
  • Russian Federation
  • Saudi Arabia
  • Slovakia
  • Slovenia
  • South Africa
  • Spain
  • Sweden
  • Switzerland
  • Turkey
  • Ukraine
  • United Arab Emirates
  • United Kingdom

Of course, this isn’t the only thing coming to Fighting EX Layer in September. A balance patch will be arriving at the same time as the sale. Meanwhile, Pullum Purna and Vulcano Rosso are coming to the game as free DLC around that time as well!

Source: ARIKA (Twitter)

Fighting EX Layer version 1.1.0 patch arrives on September 5, nerfs some Gougi decks while buffing anti-airs

During their recent live stream, ARIKA revealed when the next balance patch for Fighting EX Layer would arrive: version 1.1.0 of the game will drop on PlayStation 4 on September 5, 2018.

The patch itself seems to be geared towards addressing the game’s balance, based on what we’ve seen so far in competitive play. Most notably, two of the game’s Gougi decks are being nerfed: Babel and Double Face. The former loses the Meter Power Gougi, to be replaced by an Attack Up Gougi. The latter, on the other hand, has the armor from the Heads/Tails Gougi activate only at 50% or lower health.

In addition to this, anti-airs are being buffed across the board. Prior to this, most players would agree that jump ins in FEXL are a bit too strong… this change should serve to address this!

Source: Fighting EX Layer (Twitter)

New Tekken 7 trailer showcases Season 2’s new Wall Bounds

In addition to a bunch of new characters, Tekken 7‘s season two will be bringing with it a new mechanic: Wall Bounds. This mechanic lets player splat their opponents into the wall, allowing for longer combos.

For those wondering how Wall Bounds will look like in Tekken 7, Bandai Namco has just released a new trailer focusing on them. The video below demonstrates a number of Wall Bound extensions that can be done in the game, and even shows how it also works on breakable walls.

Season two of Tekken 7 is set to drop on PlayStation 4, PC, and Xbox one on September 6.

Source: Tekken Channel

Dead or Alive 6 producer Yohei Shimbori showcases Hitomi and Lei Fang during IGN Live’s Gamescom stream

While the reveal of Lei Fang and Hitomi for Dead or Alive 6 was spoiled a bit early, that doesn’t mean that there isn’t anything left for the game’s fans at Gamescom 2018. The event is also a chance for Team NINJA to show off some live gameplay of both characters.

During IGN Live’s stream at Gamescom 2018, Dead or Alive 6 producer Yohei Shimbori got the chance to show off both characters and the new “Forbidden Fortune” stage. As part of this, Shimbori offered some interesting tidbits about the reveal. For one, while Hitomi was planned to be revealed at Gamescom due to being half-German, Lei Fang was actually meant to be revealed earlier together with her rival, Jann Lee. However, she wasn’t ready at the time, so her revealed was moved back to Gamescom.

Regarding why both characters were chosen for the game, Shimbori mentions that both had a lot of fans who’re waiting for them to be revealed, and that they were considered a good fit for Dead or Alive 6.

Additionally, he points out their new default costumes; however, he does confirm that they will still have their classic costumes in the game.

Dead or Alive 6 is set to be released on PlayStation 4, Xbox One, and PC sometime in 2019.

Source: IGN

SoulCalibur VI characters won’t have alternate costumes, but can still be customized

Throughout the years, SoulCalibur‘s cast of characters have sported different looks as they move from game to game. Classic looks are often retained as alternate costumes; for SoulCalibur VI however, this will not be the case. At Gamescom 2018, noted series competitor Marie-Laure “Kayane” Norindr has gotten confirmation from SoulCalibur VI producer Motohiro Okubo that the characters in the game will not have alternate costumes.

Instead, it seems that players will now be able to recreate classic outfits using the game’s character customization system. This isn’t the first time Bandai Namco has done something like this: Tekken 7 also has a similar system where “alternate costumes” are all integrated into the character customization system.

The question now, at least for competitive players, is how customization will be handled in competitive play. Character customizations are currently not allowed in the Tekken World Tour for Tekken 7. The same rule will almost certainly be applied to SoulCalibur VI as well.

SoulCalibur VI is set to launch on PlayStation 4, PC, and Xbox One on October 19, 2018.

Source: Kayane

4Gamer talks to Kill la Kill: The Game’s producer on whether the game is made for competitive play

As you all may know, Arc System Works and Aplus Games brought their upcoming arena fighter Kill la Kill: The Game to Evo 2018During the event, Japanese gaming publication 4Gamer got a chance to sit down and talk to producer Takeshi Yamanaka about certain aspects of the game.

Now, since the game was at Evo 2018, one topic they touched on was how the game was from a competitive standpoint. On this, Yamanaka states that they are trying to make a game that rewards players who take time out to study the game. That said, they also want the game where, even people who aren’t as good can enjoy trying to read their opponent. In addition to this, they’re also trying to make it so that the game’s Story Mode acts as a tutorial so players can learn how to play the game while enjoying the story.

Considering the game’s mixed heritage — combining Arc System Works’ reputation for competitive titles with the Kill la Kill IP’s greater appeal among anime fans into an arena fighter — the above approach does seem to make sense.

Of course, this isn’t the only thing they talk about. They also discuss other things with Yamanaka, such as how they’re addressing issues with the camera, and 4Gamer even tries to get hints about other characters coming to the game. The full interview is available over on 4Gamer, albeit in Japanese. For those interested, Siliconera has a few translated excerpts from it.

Check out our own thoughts about Kill la Kill: The Game from Evo.

Source: 4Gamer via Siliconera

Under Night In-Birth Exe:Late[st] is now available on PC

The Late[st] entry of the Ecole and French Bread fighting series has arrived on Steam.

PC fighting game fans rejoice: Under Night In-Birth Exe:Late[st], is now available, via Steam. This most recent entry from Ecole Software and French Bread has arrived on Valve’s platform thanks to Arc System Works.

Originally released in arcades in 2016, Under Night In-Birth Exe:Late[st], first hit PlayStation consoles back in July of last year. UNIST (as it’s commonly abbreviated as) features updated gameplay systems including the “Cross Cast Veil Off” system, allowing for free EXS moves for a limited amount of time, as well as six new characters. Nanase, Byakuya, Phonon, and Mika were first added to the arcade version, with Enkidu and Wagner being later added to the home release. All of these are now in this new PC version of the game.

To help celebrate the release of Under Night In-Birth Exe:Late[st] on PC, Arc System Works has released a new trailer for it, that you can see below.

Under Night In-Birth EXE:Late[st] can be purchased from Steam for $39.99. However, via special promotion it is only $35.99 from now until August 27, 2018.

Sources: Arc System WorksSteam

Nacon announces their Daija Arcade Stick for PlayStation 4 & PlayStation 3, designed in collaboration with Kayane

These days, people are spoiled for choice when it comes to arcade sticks for home console use, and it seems that players in Europe are getting yet another option for an arcade stick! At Gamescom 2018, Nacon announced their new Daija Arcade Stick for PlayStation 4 and PlayStation 3.

The Daija, which Nacon developed with input from top player Marie-Laure “Kayane” Norindr, includes all the standard features we’ve come to expect from a top of the line arcade stick. The Daija uses Sanwa Denshi OBSF-30 buttons, a JLF-TP-8YT lever with both a ball and bat top, and a 3.5 mm headset jack. Meanwhile, the case features a textured wrist rest, padded foam base, and an acrylic top panel that can easily be removed to allow for custom art to be added using the included screwdriver.

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The Nacon Daija is set to retail for €199.90 when it hits Europe later this Fall. They’re currently working to release the Daija outside of Europe as well.

Sources: NaconKayane

desk demonstrates another set of Street Fighter V: Arcade Edition combos that would never happen in a real match

Impracticality is just another word for something once thought impossible.

Impractical combos are some of the most fun things you can do in any fighting game. They allow creators to express themselves to the fullest extent, without having to consider whether a combo can even be pulled off in a real match.

desk, everyone’s favorite combo wizard, once again returns to showcase some impractical combos in a new Street Fighter V: Arcade Edition video. The video below is a follow up to a previous improbable combo video and displays some interesting setups for new characters Sagat and G.

A lot of these combos utilize very specific setups and situations to allow for some very unique extensions and juggles. The highlight, however, is an impressive Urien combo that has him trade multiple times with a fireball, allowing for multiple shoulder tackles.

Source: desk