The NEO GEO Mini’s controllers will be sold separately, an arcade stick is being considered

Earlier this month, as part of SNK’s online presentation, we finally got a look at the NEO GEO Mini’s controllers. With this reveal, some were expecting that these would be shipped with the mini console itself — however, it turns out that wont be the case.

4Gamer, who was checking out SNK’s NEO GEO Mini booth at E3, is reporting that the NEO GEO Mini’s controllers will be sold separately from the console. This is an interesting decision on SNK’s part considering that Nintendo ships controllers with their mini consoles (the NES Classic and SNES Classic). It seems that the company is leaning on players using the build in miniature arcade controls.

Speaking of arcade controls, SNK is aware that some players would prefer to use a proper arcade stick for the classic NEO GEO games on the system. As such, they have stated that are considering making one for the NEO GEO Mini.

The NEO GEO Mini Japanese version is launching in Japan this Summer, with the NEO GEO Mini International arriving sometime after. In the meantime, check out this video from 4Gamer where they take the Japanese version out for a spin.

Source: 4Gamer

The Death Note characters in Jump Force aren’t playable, but will factor into the story

Among the various franchises involved in Bandai Namco’s Jump Force, the one most conspicuous by its absence in the game-play videos has to be Death Note. Now, we know why we haven’t seen any game-play of these characters — they aren’t playable!

As reported by Gamespot, producer Koji Nakajima confirmed that the Death Note characters such as Light Yagami are involved in the game’s plot, but aren’t there to actually fight. Specifically, Nakajima states (via a translator) “This game is going to feature a story around this unique situation, and that’s where Death Note comes into play. To kind of weave the story together. So, Death Note is not [going to have] a fighting game character.”

Additionally, Bandai Namco PR manager Nick O’Leary also confirmed as much in a separate interview with ComicBook.com. He stated that Light Yagami wasn’t exactly an action oriented character, while there would be certain limitations if they added Ryuk.

Of course, even without playable Death Note characters, Jump Force still contains characters from some of the biggest Shonen Jump franchises of all time.

Jump Force hits PlayStation 4, PC, and XBox One in 2019.

Source: Gamespot, ComicBook.com

Ed Boon talks about the absence of a Mortal Kombat reveal at E3, breaking NetherRealm’s release pattern

While there was much speculation that a new Mortal Kombat game would be announced at E3, no such announcement has been made. Now, as part of Giant Bomb’s E3 live streams, Ed Boon himself talks about this, confirming that there was no forthcoming Mortal Kombat announcement at the event.

In addition this however, Boon also talks about NetherRealm’s pattern of announcing games. For those who aren’t familiar: for the past four games now, NetherRealm has always revealed them on or slightly before E3. This on the E3 after their previous game had received its “complete” retail edition (e.g. Mortal Kombat XL, Injustice: Gods Among Us – Legendary Edition). Specifically, Boon states that they’re moving away from that, stating that “It’s certainly something that we’re changing around.”

In addition to this however, he does also states that they’re “chomping at the bit to talk about stuff, but at the moment we have nothing that they’re announcing.” This seems to indicate that they are working on something, but that they aren’t ready to reveal what it is at the moment.

You can check out Boon talking about this at 1:43 in the video below.

Source: Giant Bomb

Sakura could have remained a schoolgirl: Capcom shows off her concept art for Street Fighter V: Arcade Edition

Street Fighter V: Arcade Edition represents the first time the Sakura is no longer represented as a schoolgirl (at least as a default, she does still have her Nostalgia costume). However, that almost wasn’t the case; as the new concept art that Capcom has released shows, some of Sakura’s early concepts for the game did still have her in her iconic sailor-style uniform.

As can be seen from the concept art shown on the CFN Portal, some of Sakura’s early designs had her in variations of her classic schoolgirl outfit. This included a long sleeved, navy blue colored “winter” variation, as well as other variation with her carrying various sorts of additional gear, culminating in the “chasing after Ryu” version with a jacket and large glasses.

Aside from the schoolgirl outfits, some of the other concept art had her on various sorts of training gear. Meanwhile, others played with her doing various jobs, these included a more traditional looking outfit for a job delivering bento boxes, an outfit as a mountain-climbing guide, as well as a motion capture suit for a job as a mo-cap actor. Of course, these all led to her final design (working in an arcade), though even that had a few variations, including one with stockings.

You can see all of these in the gallery below, or on the CFN Portal.

Going to the Gym Versions
Winter Outfit Version
Chasing after Ryu Version
Lifesaver Version
Delivery and Sales Version
Motion Capture Version
Weighted Training Version
Mountain Guide Version
Personal Outfits Version
More or Less Final Version

Source: CFN Portal

See more of Bandai Namco’s upcoming arena fighter Jump Force in the E3 2018 “Gameplay Mash-up” trailer

As you may already know, Bandai Namco announced their new Shonen Jump crossover arena fighter Jump Force at E3 2018. For those still trying to wrap their heads around the concept — or are simply reveling in the hype — the company has released a new trailer to follow the reveal.

The company calls the trailer below a “gameplay mash-up”.  In practice, this means that the trailer is a montage of gameplay, showing the characters from these various Shonen Jump franchises duking it out in various arenas, and showing off some of the moves that they can pull off.

Jump Force is set to hit PlayStation 4, Xbox One, and PC (via Steam) sometime in 2019.

Source: Bandai Namco

Nicalis’ latest Blade Strangers trailer lets you catch up with the game’s cast of indie characters

Hot on the heels of the announcement of the game’s Japanese release date, Nicalis has followed up with a new video for indie crossover fighter Blade Strangers.

The new video showcases all of the characters from various indie game titles (as well as a few original characters) that are joining Blade Strangers. This is basically a recap of all the individual character trailers that the company has released for the game. Sadly however, the trailer still doesn’t reveal exactly when the game is launching in the West.

Blade Strangers hits PlayStation 4 and Switch on October 30 in Japan, followed by a Western release on PlayStation 4, Switch, and PC sometime in the summer.

Source: Nicalis

Check out some more Dead or Alive 6 details and screenshots from E3 2018

The Dead or Alive series is back with Dead or Alive 6 on the show floor of E3 2018. The new game brings with it some significant changes, including the addition of a traditional meter system meant to power new mechanics.

For those curious about some of the changes to the game, players have begun to try to analyze the bits of footage that we’ve gotten from the show. One of these is Rojikku, who’s uploaded a couple of videos where he breaks down bits and pieces of the game.

The first one breaks down some off screen match footage from YouTube channel VGP. The footage features a couple of matches featuring Jann Lee, including a mirror match. Here, Rojikku makes some observations about some of the new moves, the new crowd-based danger zone, as well as some new strings that Jann Lee may have.

In addition to this, he also breaks down some of the footage from the PlayStation live stream, going over what we saw of the game’s menus and interfaces.

In addition to these, Tyaren over at Free Step Dodge has also captured some screenshots from the live stream, specifically of the character and stage select screens. Of note is how the former now frames the character portraits in the style of old boxing posters.

Click to view slideshow.

Dead or Alive 6 is set to arrive on PlayStation 4, Xbox One, and PC in 2019.

Sources: VGPRojikkuFree Step Dodge; PlayStation

Blade Strangers’ Japanese release date revealed in new trailer

While we’ve known that indie crossover fighter Blade Strangers was launching sometime this Summer, we have yet to receive a specific release date. That is, until now: as a new trailer from the game’s Japanese publisher Pikii has revealed when it’s launching — in that region.

As the new trailer below mentions, Blade Strangers will arrive on PlayStation 4 and Switch in Japan on August 30, 2018.

As for when the game releases in the West (on those same consoles, and PC), no exact release date has yet been revealed by Nicalis.

Source: Pikii

Check out Arcade Shock’s photos of the next generation HORI Real Arcade Pro at E3 2018

Aside from new games, E3 also has a number of peripheral manufacturers showing off their new stuff. One company at the show floor is HORI, who is displaying a prototype for their next generation Real Arcade Pro stick. We have already seen some images thanks to MarkMan on social media; Arcade Shock is also at E3 2018 and has taken some more photos of this new HORI RAP, showcasing just how different it is from the current designs.

The current Real Arcade Pro designs haven’t really changed for some time now, dating from the RAP3 and RAP.N from the previous console generation. For this next generation RAP, HORI is adding in features that newer arcade sticks from their competitors have been including — such as an opening top panel, and an easily-replaceable top panel cover.

Interestingly enough, the top cover opens on the side opposite from the player side — similar to the VLX series, but different from competing arcade sticks. As on the VLX, this much more closely mimics how control panels on actual arcade cabinets usually open.

On top of these, the prototype on display features full LED lighting on the case, as well as the buttons and lever. Whether this will remain on the production version (especially the latter) remains to be seen, however!

Click to view slideshow.

Source: Arcade Shock (Facebook)

Mayor Cody’s stats and movelist for Street Fighter V are now up on CFN

In anticipation for his mayoral debut in Street Fighter V: Arcade Edition, Capcom have now postedp Cody’s movelist and stats on CFN.

While Cody retains a number of his old moves (including the ability to throw dirt after a knockdown), the movelist does demonstrate how much it’s grown, thanks mostly to his V-Triggers “Side Arm” and “Dirty Coach”. Another new thing Cody games is a series of target combos including some that involve chaining jabs, in a way mimicking how he controlled in the old Final Fight games.

As for Cody’s V-Triggers, as previously detailed, the knife or pipe that he gains gives him access to a number of extra moves, including new specials and a new target combo. You can check the inputs for all these below.

In addition the the movelist, CFN also lists Cody’s stats. He sits on both 1,000 health and 1,000 stun — basically the average for most characters — something that should ease players minds once Cody officially takes office on June 26.

Source: CFN Portal