Last month, Sony revealed a first look at King of Fighters XIV during their presentation at Tokyo Game show. While it came as a surprise that SNK Playmore was readying a follow-up to 2010’s King of Fighters XIII, the biggest shock was likely the title’s moving away from sprites to 3D models.
The footage shown in the teaser was incredibly brief, but players will be able to learn more about King of Fighters XIV and even get their hands on a playable demo at PlayStation Experience. Between this and Capcom Cup’s Street Fighter competition, the convention is quickly turning out to be a rather enticing visit for fighting game fans.
And, as the rather unpolished look of the trailer gave many members of the community pause, this could be just the thing King of Fighters XIV needs to establish a more promising foothold in the genre before its release on PlayStation 4 next year.
PlayStation Experience is scheduled for December 5-6 in San Francisco, California. More details can be found here.
Next Level Battle Circuit’s lineup has been a constantly shifting entity since transitioning from Big Two back in January 2013. While Street Fighter has been a constant since the beginning, the weekly tournament has featured competition in Ultimate Marvel vs. Capcom 3, Mortal Kombat X, Under Night In-Birth Exe:Late, Injustice: Gods Among Us, King of Fighters XIII, Divekick, and Street Fighter x Tekken, with varying success.
With the rise of interest in Guilty Gear Xrd -SIGN-, the organizers are ready to add another title to that list. Starting next Wednesday, October 28, fans of the anime fighter will be able to join in on the fun and get some practice.
Of course, its spot in the lineup will likely rely on consistent attendance, so let’s hope the Guilty Gear heads show up in full force and make this a regular thing.
For more information on Next Level Arcade, feel free to visit their official website.
Source: Henry Cen, special thanks to Mynus for bringing this to our attention.
Last night, Street Fighter V launched into its second beta with a bit of a problem. While opening itself didn’t provide any issues–folks were even able to get in early in some instances–Capcom ran into an unforeseen matchmaking error.
“Unfortunately, several new issues arose last night in regards to our matchmaking system and the rate at which matches were made,” associate producer Peter “Combofiend” Rosas relayed to the community, “and we are not confident that the matchmaking rate will improve significantly throughout the course of this beta period.”
That being said, things appear to be looking up. According to new details, Capcom applied a hotfix to the matchmaking servers this morning to address the situation. This update was used to improve connectivity between players, and early reports indicate that things have smoothed out since then.
If training mode has already lost its luster in your eyes and you’re looking for real-life competition, try hopping back into Street Fighter V to see what you can find. More details on what you can expect in the beta have been compiled here.
Tonight, Wednesday Night Fights returns to live competition at a new home: eSports Arena in Santa Ana, California. After a brief foray into online tournaments, Level|Up Series is back to doing what they do best, and is set to kick off the fall season with brackets for Ultra Street Fighter IV, Mortal Kombat X, Super Smash Bros. for Wii U, and Super Smash Bros. Melee.
But that’s not all! While the four titles above are being considered the event’s main attractions, the larger venue has give Level|Up the opportunity to invite a number of other communities to take part. Some of the other games being featured tonight include Ultimate Marvel vs. Capcom 3, Killer Instinct, Guilty Gear Xrd -SIGN-, BlazBlue: Chronophantasma EXTEND, Persona 4 Arena Ultimax, Under Night In-Birth Exe:Late, and more.
All three streams have been included below, but feel free to follow their respective links should you want to join chat. More details on eSports Arena can be here.
This week’s installment of Next Level Battle Circuit is now streaming live courtesy of Team Spooky’s Arturo Sanchez. As usual, the event is being broadcast from its namesake, Next Level Arcade, in New York City. Tonight, they’ll be running Ultra Street Fighter IV, featuring some of the best players on the east coast.
If you would like to check out these weekly tournaments, be sure to head on over to Next Level Arcade and take part every Wednesday. The address has been included below.
4013 8th Avenue
Brooklyn, NY 11232
The stream is currently live below, but you can also visit Twitch to join the chat. Full brackets will be made available through Challonge.
After taking last week off, the folks over at VGBootCamp recently went live with another installment of Smash @ Xanadu from Xanadu Games in Baltimore, Maryland. These weekly broadcasts provide a great look at the region’s Smash community, and tonight’s installment will feature competition in Super Smash Bros. Melee.
If you’re interested in some Smash Bros. action, be sure to tune in. The stream is live below, but you can also head on over to Twitch to join the chat.
Street Fighter V is just a couple of hours away from entering the long-awaited follow-up to its first beta phase, giving players another chance to jump into the game, see what they can learn, and provide feedback before the game’s release early next year. Unfortunately, early access, complicated schedules, and more have made keeping up with all the beta details quite a chore, so we’ve gone ahead and compiled all the information you need to know heading into the weekend.
First of all, let’s talk about gaining access to the beta. Folks in North and South America need only pre-order Street Fighter V through GameStop, Amazon, Best Buy, the PlayStation Store, or Steam for guaranteed entry, but the process is a little more random in other parts of the world. Asia, Europe, the Middle East, and various other regions will need to sign up, either through the online portal or in the beta client itself, for a chance to participate. Of course, all of this is moot if you happened to take part last time as you should be good to go this time around.
Much like last time, Street Fighter V’s second testing period will start out exclusive to PlayStation 4, but PC competitors will be thrown a bone later on down the line. This will give Capcom a chance to implement cross-plaform play and see how it functions in the current build. Unlike home consoles, however, the PC version comes with a list of recommended specifications, which you’ll find in the box below. Make sure your rig is up to the task before heading to the lab or you’ll only be setting yourself up for disappointment.
System Requirements
Minimum
OS: Windows 7 64-bit Processor: Intel Core i3-4160 @ 3.60GHz Memory: 6 GB RAM Graphics: NVIDIA GeForce GTX 480, GTX 570, GTX 670, or better DirectX: Version 11 Network: Broadband Internet connection Sound Card: DirectX compatible soundcard or onboard chipset
Recommended
OS: Windows 7 64-bit Processor: Intel Core i5-4690K @ 3.50GHz Memory: 8 GB RAM Graphics: NVIDIA GeForce GTX 960 DirectX: Version 11 Network: Broadband Internet connection Sound Card: DirectX compatible soundcard or onboard chipset
As for characters that will be available this time around, Capcom has done away with the entire cast of the first beta in favor of providing an entirely new group of fighters to get acquainted with. Testing will start with Ken, Necalli, Vega, and R. Mika playable, with Rashid and Karin joining up later on during separate updates.
Feel free to click on the images below for previous reports on each character’s gameplay mechanics.
But cross-platform play and playable characters aren’t the only additions the beta has seen. This time around, Capcom has implemented ranked matchmaking, allowing folks to pair up with players around their skill level, rank up, and move onto better foes. If you’d rather play with friends, a new competitor search function will give you the opportunity to do that as well. Lastly, combined leaderboards will highlight the best of the best across both PlayStation 4 and PC.
While Fight Money, the in-game currency that can be used to purchase additional content, was present in the previous beta phase, players weren’t given the ability to track their progress or spend it on items. Now, you can watch your Fight Money accrue during your adventures, and will even be able to pick up new titles as well as the Kanzuki Estate stage should you earn enough. Please note that none of this will carry over the full game, so have fun with it while it lasts!
We’ve included the official schedule below if you missed out on it before, so plan out your time accordingly and put Street Fighter V through its paces as much as you can. Also, keep your eyes on the Shoryuken home page throughout the beta, as there’s sure to be a crazy amount of content coming our way from dedicated players gathering as much information as they can.
Beta Schedule
Event
PDT
EDT
GMT
JST
Beta begins on PS4 (Oct. 21)
6 PM
9 PM
1 AM (Oct. 22)
10 AM (Oct. 22)
Scheduled maintenance (Oct. 22)
2 PM
5 PM
9 PM
6 AM (Oct. 23)
Servers online, Rashid unlocked (Oct. 23)
2 AM
5 AM
9 AM
6 PM
Beta begins on PC (Oct. 23)
9 AM
12 PM
4 PM
1 AM (Oct. 24)
Karin unlocked (Oct. 23)
5 PM
8 PM
12 AM (Oct. 24)
9 AM (Oct. 24)
Scheduled maintenance (Oct. 24)
4 AM
7 AM
11 AM
8 PM
Servers online (Oct. 24)
2 PM
5 PM
9 PM
6 AM (Oct. 25)
Beta ends (Oct. 25)
4 PM
7 PM
11 PM
8 AM (Oct. 26)
Street Fighter V will launch for PlayStation 4 and PC sometime next spring.
As many of you may already be aware, the Street Fighter V beta opened up early last night, allowing folks to try it out despite an apparent lack of online functionality.
Fortunately, the fact that they weren’t abruptly taken from training mode to netplay gave a number of players the chance to mess around with Vega, R. Mika, and Necalli before the next testing period launches in earnest later today. We’ve taken this opportunity to compile a ton of their videos below.
Starting off, Honzo Gonzo (who, full disclosure, I personally back on Patreon) shared a handful of his findings for the aforementioned trio. Similar to past videos, these are quick and to the point, highlighting early, basic combos for the three playable characters.
Dezmu, for their part, worked towards finding a 100% stun combo for R. Mika. They weren’t able to reach that goal due to time on the server being cut short, but this 75% stun combo is still pretty impressive. One more mixup and the wrestler will be well on her way to securing another victory.
Frequent combo video contributor Hurtbox TV couldn’t pass up the opportunity to jump into the Street Fighter V beta and experiment, and that’s exactly what they did. Below, you’ll find contributions in the form of longer exhibitions dedicated to Vega and R. Mika.
Taking a break from his excellent Fighting Fuerte series, east coast competitor SpabRog recently shifted his focus from Street Fighter IV to Street Fighter V with the early beta opening, coming up with his own collection of combos for R. Mika.
Spab also provided an interesting video comparing Necalli’s ground pound, with and without Torrent of Power activated. While it certainly looks funny, it does give us some insight into the area the attack covers after the newcomer’s V-Trigger is unleashed.
In perhaps the longest combo video we’ve seen so far, Pandora House’s LPN explores Vega’s capabilities in the upcoming game. Many of these push the limits of what we’ve thought possible when it comes to the high-flying fighter, and some even incorporate Crush Counter to squeeze out just a bit more damage.
As we’ve all seen before, R. Mika is capable of busting out a one-hit knockout should she complete her wrestling promo, but how can this move be used practically? Burnout Fighter has taken the time to record how much damage she’s capable of at each individual stage. This video also seems to indicate that, while more levels have been added to the speech, they appear to accrue at a much faster rate.
To close things out, we have a couple of quickies from Twitter. First up, DSG took some time to work out a powerful Vega combo off Crush Counter. Don’t let the dancing in the beginning fool you, this Spanish ninja is looking monstrous.
And finally, Javits Arias has discovered that Street Fighter V may not feature tripguard, the ability to block attacks immediately upon landing from a jump. As the video below shows, this gives players the ability to anti-air with sweeps, similar to Street Fighter II. While this is far from conclusive, it’s certainly something to think about moving forward.
Did we miss anything important? The community is sure to be beset by videos as soon as everyone is able to get into the beta and the playable cast expands, so stay tuned for more!
Square Enix has confirmed that Dissidia Final Fantasy will launch in arcades on November 26.
This news comes after promotional materials spotted at Kyoto’s Playland King Nanajo game center teased a November release. It was still up in the air at the time, but now fans can look forward to the new title arrive late next month.
Dissidia Final Fantasy forgoes the one-on-one battles of its predecessors by focusing on groups of three characters facing off in a similar arena style. This release marks the franchise’s debut in arcades and welcomes Team NINJA as the lead developer.
Be on the look out for more information on Dissidia Final Fantasy as we near its release date. Until then, check out Square Enix’s latest screenshots below.
UltraChen TV is back with yet another broadcast of their Tuesday show. Tonight, UltraDavid and James Chen will be touching on a variety of topics, including recent discussion surrounding tournament commentary and the responsibilities of Evo champions, the Street Fighter V beta, KAKUTOP League III, and more.
The stream will be live in this article, but you can also visit Twitch to join the chat.