Enjoy a Good Blast from the Past? Get Your Fix with This King of Fighters 2002 CMV

Remember the good old days? Back when fighting games had a lot more artsy combo videos: with largely varying production quality, with random bootleg VHS anime scenes spliced in? As the years passed video creation got more generalized–with people learning from each other–and most of the old tendencies players had when making combo movies just faded away.

Luckily, while these methods of combo movie-making may have died off, the actual videos have not. YouTuber 8Sin-Am has a stockpile of archaic anime CMVs that he’s been uploading recently, the latest of which features The King of Fighters 2002. Take a peek back through time with this marvelous video–explicitly stated to not be a “Combo Movie”–from the long-forgotten era of the early 2000s.

Source: 8Sin-Am (YouTube)

Enjoy a Good Blast from the Past? Get Your Fix with This King of Fighters 2002 CMV

Remember the good old days? Back when fighting games had a lot more artsy combo videos: with largely varying production quality, with random bootleg VHS anime scenes spliced in? As the years passed video creation got more generalized–with people learning from each other–and most of the old tendencies players had when making combo movies just faded away.

Luckily, while these methods of combo movie-making may have died off, the actual videos have not. YouTuber 8Sin-Am has a stockpile of archaic anime CMVs that he’s been uploading recently, the latest of which features The King of Fighters 2002. Take a peek back through time with this marvelous video–explicitly stated to not be a “Combo Movie”–from the long-forgotten era of the early 2000s.

Source: 8Sin-Am (YouTube)

Japanese BlazBlue: Central Fiction Players Hold Chugoku vs. Shinjuku Regional Exhibition Matches

Exhibitions sets can be very exciting, especially against two evenly matched players. Crew battles add an extra dynamic, with the combination of high-level play and diverse playstyles/characters really great to see. We saw this just last weekend in Street Fighter III: 3rd Strike with the Cooperation Cup, and now we’re seeing a similar team-based exhibition for BlazBlue: Central Fiction.

Shinjuku (with 43 players) vs. Chugoku (34 players) fight tooth and nail for nearly 5 hours, going back and forth and taking out each other’s fighters. Despite a 9-player difference between teams, we end up with a very close set showcasing just about every BB character on the roster. If you’re ready for this and have 5 hours to kill, then get comfortable, and grab yourself a snack and a drink–cause you’re gonna be here a while! The playlist for this exhibition is linked below.

Source: the_undercover_beret; tip from Chris Long

Evo 2016 Champ Infiltration Doesn’t Like Street Fighter V’s Season 2 Direction? Core-A-Gaming Interview Gets to the Heart of the Problem

Street Fighter V is probably the most heavily-criticized popular fighting game to have ever been released. Everyone–from news sites to fans to top players–have been discussing all the places the game has fallen down, between the shaky launch and the questionable design decisions: things like online problems, rootkits, quality-of-life issues (such as allowing player 2 to continue the match) and input lag, to name the hot topics. Through all of this criticism, many loyal fans are still enjoying the game, and were excited to see how the game would change with the new season.

Unfortunately, some players feel as though Season 2 isn’t being put together for them. SFV Evo 2016 Champion Infiltration sat down with Core-A-Gaming to talk about how he feels about the upcoming season. He starts off by lamenting Capcom’s decision to–in his words– throw away the hard work that people who loved Season 1 have put into the game over the past year, in favor of attracting new players. Infiltration does make it clear, however, that his criticisms of the state of SFV come from a “place of love” for Capcom and Street Fighter.

After getting his general concerns out of the way, he does go more into talking about the Season for what it is. He talks about characters he feels were buffed or nerfed, and also goes into his opinions on the invincible reversal changes, which mirror his opinion on the general direction of Season 2. He talks about a number of topics, like problems he had with the CPT–which he’s discussed before–so be sure to watch the whole interview.

Source: Core-A Gaming

Curious About Japanese Skullgirls 2nd Encore Play? Poccola Highlights His Favorite Moments of 2016

Japanese players have been gradually picking up Skullgirls since its release–check out our article on the growth and development of the Japanese Skullgirls meta game–and now that the game has arrived in (some) Japanese arcades and on PS4, Skullgirls is bigger there now than it’s ever been.

One of the more prominent Skullgirls content creators in Japan is Poccola, who is particularly popular for the special visual and audio effects he adds to his sets after the fact. One of his effects was so well liked that it was added to the main game: the effect and soundtrack that plays during a Double Snap.

Poccola is celebrating 2016 with a compilation of his favorite moments from the sets he regularly uploads to YouTube. Be sure to check out his channel as well, he regularly uploads quality Skullgirls content!

Source: Poccola_margherita0141 (YouTube)

More King of Fighter XIV Themes Are Now Available for Free on the PlayStation Network

There were a batch of free themes that were made available recently, but there are still more themes coming in. We now get access to the Psychic Girl, Mai Shiranui and Mexican Fighters themes, which were initially only available in PlayStation Network stores outside of the US.

In addition to these, we also got a pretty slick Samurai Showdown VI theme a few days back, going nicely along with the recent port of that title to PS4. All of these themes are free, bringing the total free King of Fighters XIV themes up to 13; be sure to snap them all up while they’re available.

Source: PlayStation Network

Guilty Gear Crash Course Concludes: Final Episode Covers Blitz Shield and Attack in Guilty Gear Xrd -REVELATOR-

There’s always something sad about a final episode of anything. It’s a time for reflection and gives a sense of completion to our journey. Today, we witness the completion of one of the most helpful Guilty Gear resources active today, a series that helped many get a better grasp on their fundamentals. The series creator, novriltataki, also put his efforts into Guilty Bits for the pre-Xrd Guilty Gear scene. He had Airdash Academy as another project for general anime fighter mechanics, along with a Killer Instinct Mini Guide, all of which are available in YouTube playlists on his channel.

The final episode in the Guilty Gear Crash Course series covers Blitz mechanics in -REVELATOR-, and only -REVELATOR-. The previous version of Xrd works differently, and the video focuses solely on the latest version. Blitz Shield is essentially a parry that costs meter, one that needs to be used very carefully in order to get its full benefits. Blitz Attack is the same way, but with a slew of other functions to memorize.

And with that, Guilty Gear Crash Course comes to a close. If you’d like to go back and rewatch old episodes–or maybe experience them for the first time–be sure to follow this link to the Crash Course playlist. The end of the video promises a new series starting soon, so we do have more to look forward to.

Source: novriltataki

Are We Fully Considering the Impact an Esports Mentality Has on the Fighting Game Community?

Everywhere you look in the FGC, you can see widespread acceptance of our new way of life. This new esports existence is overtaking communities, and at times it feels as if we are choosing to ignore the damage that could be and already has been done, which is harmful to all of our long-term growth.

The most easily observable example of the threat esports poses is in the growing division between “esports games” and “poverty games.” In a community that is supposed to be united as “the FGC,” this is a divide that does not sit right no matter how much glitz and glamour is attached to our new esports stage. If we don’t pay attention to the warning signs, what are seeing the beginning of a growing chasm between the players, the companies, the tournaments, and the community.

We are already seeing games that don’t have esports-level fame or corporate investment being dismissed as “dead games that no one plays,” and this mentality is so toxic and infectious that it even convinces players that their own game isn’t worth playing. Take a look at The King of Fighters XIV: despite having a massive game with a robust cast, and even continued support from SNK and its community, many are treating it like it’s dead, or close to dying already simply because there are no massive pot bonuses or large-scale tours. Games and communities are being compared to esports fighters more often each day, and this is actively causing harm to everyone’s growth.

This negative mind-state isn’t strictly impacting smaller games, either: Mortal Kombat X and Ultimate Marvel vs. Capcom 3 players got trapped in this same mindset, for a time. MKX players became accustomed to the ESL prestige they had for 3 seasons, and players started to panic when that level of support was pulled. We’ve talked about Marvel 3 before, and how the combination of no support from Capcom and a small decrease in numbers spiraled community attitude down to the point where people really did almost give up on it. Seeing these two communities, it almost feels like players get addicted to the grand scale and level they achieve, and panic if it fluctuates. Some of us are starting to lose our sense of self, making it harder to enjoy our scene for what it is, instead of focusing on what it isn’t.

Many dismiss the thought of trying to improve the toxic attitude by telling players to suck it up, or claiming that if people can’t handle this kind of antagonism then they don’t belong here in the first place, but this is a serious problem. This doesn’t only impact existing players by creating a oppressive atmosphere, it also impacts newcomers. New players heavily rely on the groundwork that we lay–be it tutorials and guides, to our advice and suggestions about games–to learn where they can fit in. If someone new to the community comes in and sees everyone saying that select games are dead, that no one plays them, they’ll avoid ever even picking the game up and trying it for themselves. This is especially bad now that we’re getting more new players than ever before: we need to support each other to continue growing, but the bigger one of us gets, the harder it seems for us to move forward together.

As a Fighting Game Community, we are entirely too concerned about just fighting for the corners of our own games. When one of our bigger games gets a stage, when a community leader finds a niche that their game can fill, it does little for the rest of the games in the community. This can be seen simply by looking at big esports news sites; what are the fighting games they’re looking at for their FGC coverage? It’s Street Fighter V and Smash, that’s all. There’s no Guilty Gear, no BlazBlue, no Killer Instinct, no Mortal Kombat after ESL, very little King of Fighters if any, and many of those are our most recent fighters. I am happy that we have made it to esports sites at all, but we need to not grow complacent in this. While the players of a specific game looking out for their game is nothing shameful, if we can push past that we can eventually get to the point where the rest of the esports community will want to hear about more than one or two games a year.

If we aren’t actively trying to pull each other up, the issues I’ve described are going to continue happening. An entire community helping multiple games already has precedence, which is important to take note of. The Smash scene, which is larger, more organized, and higher paid than any individual fighting game community, accomplishes this in part thanks to their ability to support all of their Smash titles simultaneously. Smash is by no means perfect, as their community does struggle with elitism and toxicity. Primarily, this revolves around some members trying to tear each other down for their particular flavor of Smash game.

While this behavior in Smash didn’t come about from esports, the parallels can be made to a community that through growth and seniority treats one section better than the rest. The fact that the Smash scene is so large and exhibits both large-scale unity and dissonance is important: no community can ever be perfect, but learning from Smash’s structure in both how to come together and how to avoid community fissures is important.

The issues we’ve talked about here could eventually widen the divide between esports games and “poverty games” even further, to the point where the FGC eventually fractures into two distinct communities that have little crossover. Such a divide would allow the esports games to have a sleeker experience, further optimizing performance, so who knows, maybe that’s the most logical choice for both the community of the popular game and the tournaments that run it. After all, NFL doesn’t promote NBA, and Overwatch doesn’t promote League of Legends, so what reason does Street Fighter have to assist Guilty Gear? I think we can do better, but I understand why people aren’t inclined to pull other communities up.

I think one great way to help ensure that multiple games get noticed is by getting news outlets to cover more games. This works for normal Sports, through ESPN; if a viewer wouldn’t normally be exposed to Hockey due to being a Football fan, just watching ESPN can introduce them to new areas in the community. Make it known to your news outlets of choice that you’d like to see wider game coverage, let them know what games you want them to cover–they take notice of that kind of thing.

Being aware the scene is growing is the most important thing each of us can do. It’s one thing to know that there are more players, one thing to know that we’re getting more attention and money, but it’s another to understand what it all means. All of us are doing what we can to improve our scene in the ways we know how, but it is our responsibility to be conscious of the impact our actions have on our growth as a whole. None of us are perfect, no community is or can be perfect, but what we can do is ensure we maintain all the things that make us special, unique, and distinct as we move forward and continue to grow.

Rock Out to These Fantastic Guitar Covers of Classic Songs from The King of Fighters Series

Fighting games are a place where a lot of truly epic game soundtracks reside; The King of Fighters is one franchise that has a wide library of amazing music to enjoy, and one of the best ways for fans to celebrate these soundtracks is with their own remixes and covers of these iconic sounds, of course.

Here we have YouTube channel ARRANGE GAMETRACKS, which focuses on fighting game soundtrack covers. Most recently, they’ve covered The King of Fighters ’97 song Bloody, using a full band to fully appreciate the caliber of song they chose.

Next they take a shot covering KOF ’96 with Chizuru Kagura’s theme, this time cutting back the number of instruments to just guitar/bass.

They don’t strictly cover classic sounds, either; below you can hear them give the most recent King of Fighters XIV a spin, this time covering the track Belief on Guitar again.

If you like the sound of these covers they also have some other KOF covers on their channel, along with some very nice Guilty Gear covers, so be sure to check them out.

Source: ARRANGE GAMETRACKS (YouTube)

Rock Out to These Fantastic Guitar Covers of Classic Songs from The King of Fighters Series

Fighting games are a place where a lot of truly epic game soundtracks reside; The King of Fighters is one franchise that has a wide library of amazing music to enjoy, and one of the best ways for fans to celebrate these soundtracks is with their own remixes and covers of these iconic sounds, of course.

Here we have YouTube channel ARRANGE GAMETRACKS, which focuses on fighting game soundtrack covers. Most recently, they’ve covered The King of Fighters ’97 song Bloody, using a full band to fully appreciate the caliber of song they chose.

Next they take a shot covering KOF ’96 with Chizuru Kagura’s theme, this time cutting back the number of instruments to just guitar/bass.

They don’t strictly cover classic sounds, either; below you can hear them give the most recent King of Fighters XIV a spin, this time covering the track Belief on Guitar again.

If you like the sound of these covers they also have some other KOF covers on their channel, along with some very nice Guilty Gear covers, so be sure to check them out.

Source: ARRANGE GAMETRACKS (YouTube)