New Potentially Game-Changing Advancing Guard Tech Discovered in Darkstalkers 3

Darkstalkers 3, or Vampire Savior, is currently approaching it’s 20th anniversary, having been released in 1997. Players have enjoyed the game for a good long while, and after all these years players are still discovering new tech. Today we’ll talk about the new way to Advancing Guard–commonly abbreviated to AG–quicker and with fewer inputs.

Really quickly, let’s cover AG first for people who never got into the game. In VSav, players can push their opponents away when defending against attacks. An AG is granted randomly after hitting between 3 and 6 buttons, with higher strength buttons pushing further away. This means when blocking, the quickest you can usually push them away is after hitting 3-6 buttons, which means that by the time you even can get breathing room you could have gotten caught by an unblockable or a nasty mixup.

With that brief exposition out of the way, the new tech that’s been discovered is apparently a way to 100% guarantee AG with only one input. This is done by buffering the inputs after getting hit–such as during a hard knockdown–without returning the stick to neutral; the game will save those inputs, then on the next blocked attack the defender can guarantee the AG on the next input without having to deal with pianoing inputs or probability, while also AGing as soon as anything touches you. Here’s what seems to be the first video showcasing the new tech, apparently discovered by player ririrililith, followed by additional example videos:

This tech seems like it will seriously impact a lot of characters that rely on knockdown into wakeup pressure. The VSav community is now seeing exactly how much of the current metagame is altered by this new tech.

Sources: ririrililith (Twitter); egolei lei (YouTube); Chase LaCas (YouTube)

VesperArcade Shows off Ryu’s Ability to Link After Overhead with This Meaty Setup

Many players are still tooling around in SFV, messing with all the new changes that came with the Season 2 update. We’ve been doing our best to help players along, compiling changes and the like for characters like Ryu, among many others in our own Rising Up video series.

Today we’re covering some more Ryu tech, thanks to VesperArcade. He’s hard at work tearing into these new SFV changes, and this latest setup he’s put together just proves their dedication to the cause. Today’s setup is a meaty overhead, using Ryu’s Collarbone Breaker command-normal, which thanks to its S2 buff is capable of linking into other moves afterwards if done correctly.

Source: VesperArcade (YouTube)

Having Trouble Dealing With Sub-Zero in Mortal Kombat XL? Take a Look at This Guide on How to Properly Punish Him

Many players tend to have some characters that they always have trouble with. Whether due to specific special moves they can’t seem to get around, the character’s setups or mixups, the neutral game matchup, or even a basic mental block getting in the way of handling the character correctly.

Today, community member Anubiz Blackk makes a compilation in an attempt to help aid players in any struggle they might have dealing with Sub-Zero. Frame data for some of Sub-Zero’s basic pressure strings and special moves are shown off here, along with several punishes with various characters.

If you found this tutorial helpful, they have several other similar guides on their channel for different characters, like Jason, Kitana and Alien to name a few.

Source: Anubiz Blackk (YouTube)

Having Trouble Dealing With Sub-Zero in Mortal Kombat XL? Take a Look at This Guide on How to Properly Punish Him

Many players tend to have some characters that they always have trouble with. Whether due to specific special moves they can’t seem to get around, the character’s setups or mixups, the neutral game matchup, or even a basic mental block getting in the way of handling the character correctly.

Today, community member Anubiz Blackk makes a compilation in an attempt to help aid players in any struggle they might have dealing with Sub-Zero. Frame data for some of Sub-Zero’s basic pressure strings and special moves are shown off here, along with several punishes with various characters.

If you found this tutorial helpful, they have several other similar guides on their channel for different characters, like Jason, Kitana and Alien to name a few.

Source: Anubiz Blackk (YouTube)

In Need of a Street Fighter V Season 2 Rundown for Alex? This Guide of Important Changes Should Help

We’re here with another Street Fighter V guide for you, this time aiding you in learning the New York-based grappler Alex. This time around, the guide is brought to us by TrueUnderDawgGaming. In this video he goes over changes to many of Alex’s normals, including c.lp and s.hp, as well as improvements to his anti-airs and V-Trigger changes. Alex has received some healthy improvements, as well as some nice buffs to his combo potential, so get to brushing up on your Alex tech. Additionally, be sure to check out these meaty setups for Alex.

If you found this content helpful, check out his channel for other educational guides. He has one up on his channel for Juri and Akuma, as well as content for other fighting games.

Source: TrueUnderDawgGaming (YouTube)

In Need of a Street Fighter V Season 2 Rundown for Alex? This Guide of Important Changes Should Help

We’re here with another Street Fighter V guide for you, this time aiding you in learning the New York-based grappler Alex. This time around, the guide is brought to us by TrueUnderDawgGaming. In this video he goes over changes to many of Alex’s normals, including c.lp and s.hp, as well as improvements to his anti-airs and V-Trigger changes. Alex has received some healthy improvements, as well as some nice buffs to his combo potential, so get to brushing up on your Alex tech. Additionally, be sure to check out these meaty setups for Alex.

If you found this content helpful, check out his channel for other educational guides. He has one up on his channel for Juri and Akuma, as well as content for other fighting games.

Source: TrueUnderDawgGaming (YouTube)

New to Super Smash Bros. Melee and Want to Get Good Quick? Check Out This Helpful Guide on Mentality and Practice Methods

Super Smash Bros. is an intimidating franchise to get into competitively, especially when talking about Melee. Between all the complex mechanics and technical skill involved, it can be hard at first to find your way around the scene and figure out how to level up as a player.

As they have made a habit of doing, the YouTube channel SSBM Tutorials comes in with an excellent guide to help new players level up quick. The pointers revolve around focusing practice around one main character, playing at as many tournaments as possible, and focusing training mode time on your punish game. All of these lessons can be applied to all Smash games, and all fighting games in general for that matter. They go in-depth on each point, explaining why and how to get these things done, so watch the whole video and learn how to set yourself up for success.

Source: SSBM Tutorials (YouTube)

Mixup into Death? Akuma Mixup Guarantees Stun in Street Fighter V, Leads to Massive Damage

The Street Fighter community has been ablaze with Akuma hype since his initial reveal, none of which has calmed down since his release. We’ve been posting Akuma-specific roundups, just to compile all of the tech people have been creating, and today we have something pretty powerful to add to your game.

We’re shown this mixup by VesperArcade, and it’s a frighteningly powerful one. The basic setup requires the corner and costs V-Trigger and one EX bar. You can combo into the setup from a variety of starters, then after a quick left-right mixup, a short string will stun the opponent. After this stun, you’re free to continue the combo and finish off your opponent.

Source: VesperArcade (YouTube)

Next Brawlhalla Circuit Starts, Announces 32-Player Invitational with $100,000 Prize Pool

In case you missed it last year, Brawlhalla had a World Circuit that culminated at BCX, which served up an impressive $50,000 pot bonus for the winners. The Brawlhalla team is at it again this year, doubling the size of the prize pot to impressive triple-digits. The 32-player invitational event will be held towards the end 2017 in Atlanta, GA.

The Circuit will blend a combination of online events with offline events, including Combo Breaker and CEO Dreamland. Events will be double-elimination and a blend of 1v1 and 2v2 tournaments. Points are awarded per event, and qualifying spots are also awarded to top 3 winners of specific events.

You can find more information on the Brawlhalla page, and you can check out specific events at their Smash.gg site.

Sources: Brawlhalla; Smash.gg

Relive All the Street Fighter III: 3rd Strike Hype with the Top 8 Footage from Cooperation Cup 15

Much of the FGC had their eyes glued to the yearly event that is Cooperation Cup, the highest profile 3rd Strike event of the year. The event featured some of the highest caliber 3rd Strike play you can find anywhere, making it a truly worthwhile event to watch.

YouTube channel Hagaishi TV compiled the Top 8 segment of the tournament, featuring the best 5-man-teams, making a total of 40 different players. With this many high-level players, we get a nice variety of characters and playstyles.

You can also check out the Pre Co-Op Cup exhibition event below, which showcases some equally amazing play. Be sure to soak up all the 3rd Strike play you can, it’ll be another year before you see this type of competition again.

Sources: Hagaishi TV (YouTube)Capcom Fans (YouTube)