Garou: Mark of the Wolves, Fantasy Strike, and More Fighting Games Playable at PlayStation Experience

While Capcom Cup is what many of the FGC will be attending the PlayStation Experience for, plenty of other fighting games will be present at this year’s show in Anaheim.

If you are at Capcom Cup finals in person, you have full access to the show floor as part of your ticket, so make sure to look around the convention to see some of the other fighting games on offer. Fans of Garou: Mark of the Wolves and Brawlhalla should find a setup or two to enjoy themselves on, with Nidhogg II and Fantasy Strike also playable at the event. King of Fighters XIV will be there too so feel free to get some sets in while at the show.

For a current list of what games will be present at the event, follow the link here. If you intend to make it out, tickets are still available for the event. With all the rumors surrounding Akuma’s presence at the PlayStation Experience, along with the MvC4 scuttlebutt, you may not want to miss it.

Source: PlayStation Experience

 

New to Super Smash Bros. Melee? Get Your Primer on Competitive Doubles

It’s obvious from a glance that Super Smash Bros. is truly unique among the library of competitive fighting games. Aside even from the gameplay mechanics, win conditions, and control scheme, simply the way players treat the game outside of the game itself stands out among fighters.

Competitive Smash relies on manipulating the standard set by the game itself, by removing removing items and specific stages from play, but the standard 1-on-1 that is very familiar to the rest of the FGC isn’t the only way to play. There are multiple ways to have a competitive match, the most notable outside of the 1-on-1–commonly called “singles”–is a team 2-on-2, called “doubles.”

Here, we have SSBM Tutorials–a YouTube channel dedicated to educating on Smash mechanics and methods–explaining the point and practice of doubles matches.

Source: SSBM Tutorials

A Strange Interaction Between Ibuki’s V-Reversal and Alex’s V-Trigger in Street Fighter V

Peculiar interactions and fighting games go hand-in-hand. There’s a certain magic behind watching something occur that wasn’t at all intended, or just looks wonky. All games have them–we even did a roundup of several from classic titles–and the latest Street Fighter installment is no exception.

Here we have Alex using his V-Trigger to charge his lariat while Ibuki uses her V-Reversal. Apparently, the collision box for the lariat would normally disappear, but Ibuki freezes Alex before it goes away, meaning that while Ibuki would normally teleport into place, she instead drags Alex the maximum time she can before appearing again.

Source: TOOLASSISTED

Fill Out Your Steam Fighting Game Library with Deals on Guilty Gear, Skullgirls, BlazBlue, and More

You may have seen our article on the deals on Street Fighter V and Mortal Kombat XL, or about The King of Fighters Triple Pack, but there are still more deals in the Steam Autumn Sale; plenty more titles are available at a discounted rate.

First game up for sale is BlazBlue: Chronophantasma Extend for 50% off, and while it is one title update behind it is a great deal for only fifteen bucks. SNK’s The Last Blade, Skullgirls, Lethal League, Guilty Gear Accent Core +R, Vanguard Princess, and Battle Fantasia are all available for under five bucks each. Rivals of Aether is available for $9.74, with Brawlhalla’s “Legend Pack”, which unlocks every Legend for the game that has and will come out, can be picked up for $15.

Melty Blood is available for a 40% discount at $14.99, with UNDER NIGHT IN-BIRTH Ex:Late, Kohime Enbu, and Blade Arcus from Shining: Battle Arena both being available for just under twenty bucks apiece. You can even pick up a complete Street Fighter X Tekken pack for $15.59.

If you saw something you liked, buy it fast. The Autumn Sale only lasts until November 29th.

Source: Steam

The King of Fighters XIV Receives Netplay Tweaks in Recent Patch Version 1.05

After the massive gameplay patch that dropped last month, version 1.04, the next fix SNK is aiming for has to do with online netplay rather than balance adjustments. They’ve added more ranks to ranked play, made some quality-of-life improvments to matchmaking, and overall improved the experience.

In addition to netplay improvements, boss characters Antanov and Verse are unlocked from the beginning, without having to clear story mode to unlock, which is nice for people who just want to jump in and play.

There are a few other notes to be aware of, including a couple character bug fixes, so be sure to give the patch notes a once over. The patch is live right now, so be sure to update your game.

Source: SNKplaymore

Flashy New Samurai Shodown VI Trailer Promotes Recent PlayStation 4 Release

Last week we reported on the Samurai Shodown VI coming to PlayStation Network, which arrived this past Tuesday. This SNK franchise has been limited to appearing within The King of Fighters series as of late, with the last “true” Samurai Shodown game being released on the Xbox 360 back in 2008. Hopefully, this re-release will connect new players with the earlier entries in this landmark 2D fighter.

Now that it’s available for purchase, SNK has seen fit to release a trailer for their refurbished PS2 fighter. This trailer shows off the beautiful gameplay, several super moves and some slick combos to entice people into picking Samurai Shodown VI up.

Source: snkplaymoreGame

Master Both Fire and Ice with These Dizzy Combos in Guilty Gear Xrd -REVELATOR-

Guilty Gear Xrd -REVELATOR-‘s newest roster addition, Dizzy, has been a part of the overall franchise for a long time. She’s a very stunning character visually, making her presence in an already diverse roster very distinct. Her presence–tournament wise–has been a bit hot and cold however, potentially due in part to just how recently she’s been released.

Part of improving play is sharing tech, and this CMV, created by Y.Xiao, delves into some practical combos to help on this front. While it does offer widely usable scenarios, it isn’t afraid to show off some fancy and situational stuff. There are notations in the video description as well, in case you’re interested in assimilating this into your game.

Source: Y.Xiao

Check Out This Heartwarming 15th Anniversary Tribute Video for Super Smash Bros. Melee

Super Smash Brothers Melee was released in Japan on November 21, 2001, with its release in North America being a few weeks later. The game was a huge success, having sold over seven million copies and cementing itself as the best-selling GameCube game ever. Among the critical reception, the sales figures, and the legacy, a fanbase was bound to form around the title. A competitive community, however, was the last thing most of the gaming world expected.

Over the years since its release, countless memories and exciting moments have transpired for the Melee community, never mind Super Smash Bros. as a whole. Hardships, triumphs, upsets, turnarounds, the rise of Smash gods, donation drives–there is too much that has transpired to even summarize. So, in celebration of the anniversary, YouTuber Smasha has compiled some of the most memorable moments from the game’s history. It’s a bit long, but well worth the watch.

Source: Smasha

Anime Fighter Nitroplus Blasterz: Heroines Infinite Duel Blasts Its Way onto Steam

Having come out last year for Japanese players and earlier this year for everyone else, Nitroplus Blasterz is one of a handful of anime fighters that extracts characters from existing Visual Novel IPs for its roster. This sudden trend is very popular, which–combined with intense and complex game systems–makes for a fulfilling experience for players.

It’s just been announced that Nitroplus Blasterz is coming to Steam on December 8th, further expanding the now impressive Steam fighting game library. It will be available for $29.99, including all DLC from the PlayStation 4 version of the game, new color palettes, and brand new victory animations. There’s a small discount for players who pick it up within the first week, making for an even bigger incentive to get it quick.

Source: XSEEDGames (Twitter)

James Alderson on Building Community, Passion and Going Above and Beyond

The FGC has always been comprised of genuine people who honestly care about the game and the people. Even when there’s drama, or rivalries, or even flat out hostility, we’re all part of the same family, all here because we love our favorite games.

I have a lot of respect for community members who take it beyond themselves, and who do their part to contribute to a bigger and better community. Today, we’re joined by a leading member of the King of Fighters community, someone who’s been actively supporting his game for years.

John “Zidiane” Silvia: Could you just introduce yourself?

James Alderson: My name is James Alderson. I’m from Northern California, born and raised in San Francisco. I’m 27 years old and my passion is Chemistry. My day job is working as a tutor for a Youth Employment program. I’ve been playing fighting games since I was a little kid. I didn’t start seriously considering fighting games until I ran into a KOF 2000 arcade machine in an LA arcade. I saw K’ and I immediately fell in love with it. Since the early 2000’s, I’ve played as many King of Fighters games as I could. I’d play at an arcade in my college with local players. I’d get crushed by people way better than me and I went looking for ways to get better. Then KOFXIII dropped in our arcades and Southtown Arcade opened. After that, the FGC world kept expanding and expanding.

Silvia: I ran into you through the KOF community survey you did. Tell me a bit about that, how it started, and what kind of reception you’ve gotten on it.

Alderson: Well, Southtown Arcade was closing down. We didn’t really have anywhere to go. I felt lost, my friends felt lost, and we were scared the game would fall off too. I thought about what other communities have done. Arcade Infinity closed in LA and many other arcades were closing too. How did they do it? So, Ivan and I, started working on making a survey. At first, it was just about preserving KOF in NorCal and using the best practices here. That idea morphed a lot once we realized how useful the information was. We wanted to share this with other people to keep their communities thriving with the game.

Silvia: What kind of reception did you get, passing out this survey?

Alderson: At first, people were really sketchy. They didn’t see the point in helping. For a month or two, there wasn’t a lot of support. Dreamcancel was a big help. With Ivan’s connections with the community, we got on the front page of the site. We posted at SRK and some of their KOF community got involved too. Some people even took it to Wednesday Night Fights and shared it live. That’s when it really started to gain traction. People started talking about it and sharing. I posted the information to a Facebook group called “KOF Tournament Players” and met a lot of great people from the Philadelphia and Pittsburgh area. One in particular, Jason, helped us make bar graphs so the data was easier to consume.

Silvia: That was for the original survey back in 2012. What about the current one?

Alderson: When KOF XIV dropped, I reposted the data from the 2012 survey to that group. I thought it would be helpful for people trying to push the game in their area. Gunsmith from Orochinagi said that with a new game, it’d be good to do another survey. That’s when we started working on a new one.

Silvia: You seem to have put in quite a bit of leg work for your community. Has that work ethic helped in any other areas of community building these last few years?

Alderson: I feel like I had direction after the survey. Armed with that knowledge, I tried to attend events farther away from home. I tried to encourage and develop talent in different areas. I’d donate money to causes and push out support for endeavors like Wikis for KOFXIII, supporting and publicizing videos/articles to educate new players, taking time to train new players, setting up and funding tournaments for new players, and getting involved with local tournament organizers.

After 2015, I took a break from the FGC and KOF XIII, but I was happily surprised when many of things I did kept people playing. A lot of new people have jumped into KOF. They are more organized and tight-knit. The community is growing and talent is blooming.

Silvia: You’ve spent a lot of time guiding other players, it looks like. What motivates you to keep going?

Alderson: I’m just doing what I can when I can do it. I feel like the franchise itself is a great one. I do get some satisfaction from seeing work I’ve done be enjoyed. What really drives me is the need. I do what I feel our community needs and I don’t stop till I’ve made an impact. In the end, I guess I try to satisfy myself in feeling I’ve made a difference somewhere.

Silvia: As far as moving forward, do you have anything left on your plate you are trying to get done, or start doing as far as community work?

Alderson: I am working, as we speak, on releasing a public version of the survey. As promised, I want people to be armed with all the information they can to grow our community. Once that’s done, I’m going to look at the data more closely. Our next course of action should be from the people who want it.

To clarify, our next course of action should be dictated by who wants it.

Silvia: Thank you for talking with me today. Did you have any parting words you wanted to say?

Alderson: Watch Super Desperation Radio. Keep supporting your community in any game you play. I will be streaming fighting games of all kinds with my good buddy Tenouraku on this channel. By teaching him KOF on stream, maybe I can help others learn too.