King of Fighters XIV Patch 1.03 Changes Shown In-Game

If you’ve been paying attention, you may have heard that a large patch recently dropped for King of Fighters XIV fans. This patch changed so much, being 19 pages long, that there’s a lot new to study up on. Players have been picking apart the changes and what is and isn’t possible now, but here we have a more visually comprehensive example of the changes.

Japanese YouTuber Sennen War took two videos of his time aside to go through a large bulk of the changes and their in-game ramifications. We see what characters can do now, and what they can’t do anymore. Check it out, and make sure you aren’t behind on anything.

Source: Sennen War

Check Out This Collection of Skullgirls 2nd Encore Community Content: Combos, Tech, and More!

In part due to the large expansion going on in the Skullgirls community, there are a lot more combo and tech videos coming from new sources than ever before. It’s a great time for Skullgirls fans, as well as anyone curious about the state of the game today. So, here we’ve grabbed a sample of what the community is up to from various parts of the world.

First up, we have a short tech video from Abraham Rodriguez, who lives in Mexico. He regularly participates in his local scene and does whatever he can to make it out to US tournaments. In his video, he highlights a minor detail about Peacock that can mean the difference between a kill and losing the match.

Next up, we have some gameplay footage from one of Skullgirls’ most famous Japanese players, Poccola_margherita0141, playing against other prominent Japanese players. He’s most well known for his zany edits and screen effects that he lays over the game when editing. One of these editing tricks was so wacky that it was actually added into the game. Next time you get a Double Snap in game, know that the speed lines and change in music are called “The Poccola Effect”.

We also have a little something for fans of lesser used characters. Big Band/Painwheel is a very peculiar team setup, but it nets this incredibly optimal combo for Big Band in the corner, which may be enough to persuade some people to give the team a try.

We also have a Ms.Fortune combo from Kit Ballard. The combo she shows us is pretty damaging off of a Hard counterhit, leading to big damage for Fortune.

To wrap up this collection, we have a compilation of some interesting combo videos from NanoNEVERMIND.

Sources: Chuck PlazmaPoccola_margherita0141Abraham rodriguezNanoNEVERMiNDKit ßallarɖ

Check Out This Collection of Skullgirls 2nd Encore Community Content: Combos, Tech, and More!

In part due to the large expansion going on in the Skullgirls community, there are a lot more combo and tech videos coming from new sources than ever before. It’s a great time for Skullgirls fans, as well as anyone curious about the state of the game today. So, here we’ve grabbed a sample of what the community is up to from various parts of the world.

First up, we have a short tech video from Abraham Rodriguez, who lives in Mexico. He regularly participates in his local scene and does whatever he can to make it out to US tournaments. In his video, he highlights a minor detail about Peacock that can mean the difference between a kill and losing the match.

Next up, we have some gameplay footage from one of Skullgirls’ most famous Japanese players, Poccola_margherita0141, playing against other prominent Japanese players. He’s most well known for his zany edits and screen effects that he lays over the game when editing. One of these editing tricks was so wacky that it was actually added into the game. Next time you get a Double Snap in game, know that the speed lines and change in music are called “The Poccola Effect”.

We also have a little something for fans of lesser used characters. Big Band/Painwheel is a very peculiar team setup, but it nets this incredibly optimal combo for Big Band in the corner, which may be enough to persuade some people to give the team a try.

We also have a Ms.Fortune combo from Kit Ballard. The combo she shows us is pretty damaging off of a Hard counterhit, leading to big damage for Fortune.

To wrap up this collection, we have a compilation of some interesting combo videos from NanoNEVERMIND.

Sources: Chuck PlazmaPoccola_margherita0141Abraham rodriguezNanoNEVERMiNDKit ßallarɖ

Final Lineup for Smash Summit 3 Decided After Tense Voting Period

It’s been about two weeks since voting started on Summit 3, the invitational Melee event with $10,000+ prize pools and exposure for competitors. The voting period has been fierce, with debates erupting on sites like Twitter and Facebook about who should or shouldn’t be allowed into this exclusive event.

After all is said and done, the vote is finished and we have the finalists who came out on top of the voting. HTC|Mafia, The Moon, EMG|n0ne, Tempo|S2J, DNL|Duck, and CLG|PewPewU are the finalists voted into The Summit, which will be going down November 3rd-6th. These six finalists join the 10 already invited competitors to make up the final compliment of 16 Melee players.

Sources: Beyond the Summit; smash.gg;

Use These Mortal Kombat XL Combos to Konquer Your Kompetition

Players are still acclimating themselves to the komplete overhaul of the game earlier this month, discovering new tech and adjusting to heavy nerfs. In the wake of these changes, players all around the world have been back in the lab, hashing out tech, and forming new combo videos. We’ve gathered up another batch for you to enjoy, and hopefully you find something to incorporate into your game.

First on the list is a Raiden combo tutorial, showing how to do this 49% combo. The combo works on each variation of Raiden, making it a good universal option to learn.

This next Kung Lao combo is incredibly stylish, dishing out a good 40+% damage on hit, brought to us by ETCChile.

We also have a couple combo guides from ahmz1404. These cover Cutthroat Kano and Buzzsaw Kung Lao, showing off various confirms and situational combos.

In addition to those, we have another combo tutorial from another user, this time testing Cyrax Triborg. This 42% meterless midscreen combo looks like a staple BNB. This video is in Portugese, but the art of combo videos transcends language barriers.

To finish off this roundup, we have a Cryomancer Sub-Zero video. This one is packed with cool conversions and knockdown setups, as well as some chill post-combo pressure.

Sources: TrueUnderDawgGamingETCChileMr PossessiveGalo Cego HD

Use These Mortal Kombat XL Combos to Konquer Your Kompetition

Players are still acclimating themselves to the komplete overhaul of the game earlier this month, discovering new tech and adjusting to heavy nerfs. In the wake of these changes, players all around the world have been back in the lab, hashing out tech, and forming new combo videos. We’ve gathered up another batch for you to enjoy, and hopefully you find something to incorporate into your game.

First on the list is a Raiden combo tutorial, showing how to do this 49% combo. The combo works on each variation of Raiden, making it a good universal option to learn.

This next Kung Lao combo is incredibly stylish, dishing out a good 40+% damage on hit, brought to us by ETCChile.

We also have a couple combo guides from ahmz1404. These cover Cutthroat Kano and Buzzsaw Kung Lao, showing off various confirms and situational combos.

In addition to those, we have another combo tutorial from another user, this time testing Cyrax Triborg. This 42% meterless midscreen combo looks like a staple BNB. This video is in Portugese, but the art of combo videos transcends language barriers.

To finish off this roundup, we have a Cryomancer Sub-Zero video. This one is packed with cool conversions and knockdown setups, as well as some chill post-combo pressure.

Sources: TrueUnderDawgGamingETCChileMr PossessiveGalo Cego HD

The King of Fighters XIV Patch 1.03 Combo Roundup

The latest patch to the fan-favorite King of Fighters XIV has definitely shaken the game up. Players all over are exploring their new possibilities –or lamenting their nerfs–and posting about their findings online. Here, we’ve rounded up what we could find concerning new combos in the latest build. Enjoy!

First up we have a 100% Joe Higashi combo, thanks to the buff in damage he got to his EX Corkscrew Upper.

Dedicated KOFer Gato Ray hasn’t been sleeping on the latest patch either, posting several combo videos delving into this new version of the game.

We also have a 4 bar Iori combo, uploaded through Frionel’s Twitter.

Next up, we have someone going through several characters to see what differences there are to combos from the previous build of the game. Quite a few characters are covered here.

We have another Twitter upload next, from @AGNativeimpact, featuring a heavy damage Ralf combo.

We also have some K’ stuff, who despite everything seems to be shaping up fairly. He’s even got an 100%!

Finally, we have a Love Heart exhibition. We are shown her combos pre and post patch, to give a good idea of how she changed with the patch.

Sources: OpsclerkGato RayY. XiaoFredchuckdavefrionel@KOFXIVSFV is wack 

King of Fighters XIV Community Holds Survey to Aid Community Building and Provide Stats on KOF Playerbase

Growing a fighting game scene is the responsibility of each player. Not much is needed to do your part, simply showing up to events or posting online can help. The low commitment of actions like these is vital, but some members in a community take it a step further and attempt to gather a bigger crowd. In an attempt to increase their reach as a community, community leaders sometimes take unique approaches to accomplish this.

The King of Fighters community, specifically with the support of MadManCafe, is holding a survey in an attempt to gather information, targeted at increasing the range of community content and tournament organizer support. Giving a voice and hard numbers to the fan base has all sorts of useful benefits, which the folks at MMCafe are attempting to put to good use. They are raffling off free copies of KOF XIV to participants each month, to add some incentive for more people to aid in their community building.

The survey so far has over 1000 participants, with a Japanese survey netting nearly 300 and a Korean survey managing to break 100. The results of the English survey so far are detailed here, with some interesting revelations, but this isn’t the first community survey. Back in 2012, a similar survey was held by the same people, though that survey didn’t manage to break 500 entries. Even still, looking at the data from then until now is interesting. Out of the people surveyed, a majority expressed interest in casual events like locals, good commentary, and they leaned towards watching streams to learn more about their game than most other sources.

Comparing this to today’s survey, there are some interesting differences. The majority still prioritizes casual events (63%), but more players lean towards more streams (50%), more information databases (56%), and better netcode (56%) as reasons to get them excited about the game. In 2012 commentary was prioritized, but today it’s tied with combo and tech videos (59%), with streams trailing just behind (53%). The last comparison to make to the 2012 survey is on where the surveyed players are getting their content from; four years ago they prioritized streams, but today players are much more likely to look towards community sites like Dreamcancel, Orochinagi, and our very own Shoryuken for their content (81%). In this area, places players are looking for content, people are actually using Facebook as a tool a lot more (60%), in addition to the traditional streams and tech videos(54%).

These three topics aren’t the only things being polled, of course. The response to age showed that the majority of participants are between 25-34 (59%), with the combined total of players between 18 and 34 making the vast majority of players (88%). While that stat isn’t too surprising, it’s interesting to see how much crossover there is with other games. The overwhelming majority of KOF players have dabbled in Street Fighter (95%), with a good number having played Tekken (72%) and others. One of the more interesting stats is what those surveyed responded as what could entice them to show up to local events; a supportive community (54%) and casual setups (49%) are ranked the highest in what could help players turn up offline, which I think helps people turn up for a lot of communities, not just KOF.

There is a lot more data that I’m not touching on here, so be sure to thumb through the survey results yourself. It’s great to have solid data to look at for these kinds of topics, which again is linked here.

Sources: Orochinagi; Dreamcancel; Battlepage; James Alderson

MagicScrumpy at It Again: Watch Craziness Unfold with Minor Tweaks to Super Smash Bros. Melee

Mods tend not to have a too-prominent place in the fighting game community, primarily due to most fighting games being released on a home console. Games released on PC do get fiddled with, but for consoles, Melee is probably the most modded title.

MagicScrumpy, who was the YouTuber responsible for that “Making Melee Viable” series of videos, regularly tweaks values in the game for fun. Occasionally he comes across something entertaining, and shares what he finds with the rest of us. First up, he shares a common fact about the game: that certain characters land-cancel their projectile animations and others don’t, then proceeds to show us a Melee where every character land-canceled their projectiles.

He poses the same kind of question to the cast about wall jumping, and modifies the game to allow everyone to perform this action, currently something only 8 out of 26 characters can do.

MagicScrumpy’s exploits sometimes end with nothing particularly useful learned. This last video showcases his attempts to manipulate invincibility in the game, seeing if there is anyway to trick the game in normal circumstance to prolong invincibility. He–thankfully–discovers no such tactic.

Of course, there are many, many more videos of similar content on his channel. If you enjoyed yourself, be sure to browse what else he has up.

Source: MagicScrumpy

Learn How to Find Frame Data in The King of Fighters XIV Using Replays

Frame data is one of the most important aspects of playing fighting games at a competitive level. Frames are how we read just about every aspect of a move, from how fast the move will hit, to if the opponent can punish it.

Before modern games like Mortal Kombat, Killer Instinct, and Skullgirls, which show the player frame data in training mode, players used to have to deduce frame data. This was done by having the opponent block, then both players jumping as soon as they’re able. The character who jumped first recovered first, which can either mean the move is plus on block or negative. Basically, being positive (your character jumping first) means your character is safe from retaliation, while being negative (your character jumping second) means you’re at a disadvantage, leaving you potentially eating a punish by your opponent.

In today’s age, there are a lot of tools for learning frame data, and YouTuber desmond_kof shows us one available using the above concept. He shows us how to use The King of Fighters XIV’s replay mode to count frames and see how safe our moves are. Feel free to test this out for your own characters at home!

Source: desmond_kof