The Brooklyn Bruiser Lets Loose in This Super Smash Bros. for Wii U Combo Video

In Smash 4, Little Mac is a character you’ll rarely see at the top levels of play. While his ground game and frame data is some of the best in the game, his lack of decent aerials and abysmal recovery make it that he won’t be climbing up tier lists very soon. Despite this, he is still a popular character at the casual level and whenever you do see a decent Little Mac, you should be very afraid.

Despite being very much the underdog in many matchups, Little Mac can pack a devastating punch in capable hands. One of the world’s best Mac mains Noble|Sol is one such player, pulling off brutal combos with the plucky pugilist as seen in the combo video below. Between fancy footwork, masterful usage of perfect pivots and Mac’s down tilt to combo into kills, you’d almost forget that Mac is considered a bad character by many.

Source: Sol

The Brooklyn Bruiser Lets Loose in This Super Smash Bros. for Wii U Combo Video

In Smash 4, Little Mac is a character you’ll rarely see at the top levels of play. While his ground game and frame data is some of the best in the game, his lack of decent aerials and abysmal recovery make it that he won’t be climbing up tier lists very soon. Despite this, he is still a popular character at the casual level and whenever you do see a decent Little Mac, you should be very afraid.

Despite being very much the underdog in many matchups, Little Mac can pack a devastating punch in capable hands. One of the world’s best Mac mains Noble|Sol is one such player, pulling off brutal combos with the plucky pugilist as seen in the combo video below. Between fancy footwork, masterful usage of perfect pivots and Mac’s down tilt to combo into kills, you’d almost forget that Mac is considered a bad character by many.

Source: Sol

See the King of The Iron Fist Dish Out Destructive Combos in This Tekken 7 Exhibition

With Tekken 7: Fated Retribution finally releasing for Japanese arcades, excitement is building for the impending console release in early 2017. Between guest character Akuma, a fully fleshed out story mode and returning fighters like the recently announced Lee Chaolan, there is a lot to get Tekken fans giddy with anticipation.

With fan favorites returning to Tekken 7 with new tricks, YouTuber “The Main Man” has compiled a video, showing off some of the things that Mishima clan patriarch Heihachi can do in this iteration. Insane juggles, monstrous damage and crazy pickups galore; these are just some of things on show in this combo exhibition.

Source: The Main Man

MagicScrumpy Takes a Shot at Making Roy Viable in Super Smash Bros. Melee

Fighting games naturally have characters that are better than others. It’s the nature of the beast. However, the difference can be surmountable with human effort while sometimes, a character is just too bad to be competitively viable. One such character is Roy, who currently is considered on the Melee Tier list as 20th of 26.

Considering this, modder and YouTuber MagicScrumpy tried his hand at fixing some of Roy’s problems to help him actually compete at a higher level. He’s previously made the Ultimate Spacie, combining Fox and Falco’s movesets to create the best character in Melee, so let’s see how he does in making a bad character a bit better.

Source: MagicScrumpy

New King of Fighters XIV Trailer Introduces Team Women Fighters: Mai, King, and Alice

With the game merely days away, Atlus drops what will probably be the last trailer before the game officially launches. There are players who have gotten their hands on the title early, and a lot of players have been slaving over the demo to explore the new game, but most of us won’t be getting our hands on the full game until next week.

The trailer this time around features the beautiful brawlers King, Mai, and the new fighter Alice. Mai and King are longstanding members of the KOF franchise and are pretty well known–especially with Mai being in the PSN demo–but Alice is a fresh face, outside of Pachinko machines.

If you’d like to get a head start on figuring out the game, click here to check out JuiceBox’s tutorial on the basics of the game.

Source: PlayStation

Skullgirls Community Releases an Open Letter to Tournament Organizers, Unofficial “Skullgirls Tour” Declared

Editor’s note: The views expressed in this article are solely those of the writer, and do not reflect Shoryuken.com as a whole.

Skullgirls and its community have appeared rather touch-and-go to the rest of the FGC. What is baffling to some is the inconsistent numbers at tournaments, and problems with tournament organization, while at the same time doing things like raising nearly 80,000 for Breast Cancer Research, as well as funding their own game’s DLC. These prior tournament hiccups lead many in the general public to feel like Skullgirls players didn’t really exist, or simply refused to make it out to tournaments.

Just recently, the community released an open letter to tournament organizers on themselves as a community, and their ability to make events. The link is here, but the letter reads as follows:

The Skullgirls community is very much alive and well, and we have a number of players willing to travel to events and support our scene. The strongest example of this is Combo Breaker, which the community as a whole has decided to support for giving us a chance to feel respected while playing the game we love.

However, our players are spread thin and don’t have the ability make every Major on the calendar as big as Combo Breaker. After inconsistent levels of support from some events and some that have put forward unrealistic expectations from the community, we have decided to plan out which events we want to focus attendance on ahead of time.

The letter also includes a message for organizers of events the Skullgirls community isn’t focusing on:

We do not mean to dismiss any event or the people behind them. This is not because we are unwilling to accept opportunities to shine by Tournament Organizers, but as we currently are we simply cannot make every event a big one. Instead, we have chosen to focus on events in a way that allows us to have the most fun with each other and with our game

This list is not set in stone, however. We are always enthused by TOs who are willing to interact with us, so if you have a showing you want to make big for Skullgirls—regardless of where it falls on the calendar—please reach out to us and let us know what you want.

The letter gives a list of events that the community is intending to focus their efforts on, due in large part to those particular events being hospitable to Skullgirls 2nd Encore players. Those events include Frosty Faustings, NorthWest Major, Combo Breaker, CEOtaku, and GUTS. Combo Breaker should sound pretty familiar when talking about Skullgirls, as it was the biggest event for the community in over a year. There was a lot of high level play there, which was analysed in-depth here. NWM VIII went really well for Skullgirls, which may shape up to be even better at NWM IX after the showing Skullgirls put on there this year. CEOtaku generally had really positive reception from last year, and Frosty is already on good terms with the community. GUTS has been actively supporting Skullgirls for years, so the choice to support them back is natural.

This also isn’t the first time that the Skullgirls community has collectively made their needs and intentions known. Earlier this year, the community collectively decided to alter the tournament standard for matches, making them best-of-five sets instead of best-of-three. That format has been going for a few months now, and the feedback is generally positive to the change.

The growth of the Skullgirls community is something fairly unique in the FGC. While the SGC originated from the modern Fighting Game Community, it wasn’t quite accepted into either the standard titles or the anime titles. Anime players didn’t tend to gravitate to it because it wasn’t anime enough, and everyone else felt like the game was too anime for them. Even among Marvel players, the community Skullgirls was directly targeted towards, the game didn’t appear to snugly fit in. This splinter from the mainstream games wasn’t immediately noticed by the Skullgirls community, however. It took some hardships to realize this as fully as it is realized today.

For the first year or two of the game’s release, the community largely stuck to mainstream FGC behaviors. The Skullgirls community saw Evo as a Mecca, making their place in side tournaments as big as possible, with its entry into the EVO 2013 being an “unofficial 9th Evo title” of sorts. In addition to the wide flocking to Evo despite never being a main title, the Skullgirls community tried to make every event as big as possible (which amounted to the “10 players is a SG Major” joke), but players struggled to entice others into playing and noticing their game. This method of building their community was the primary way most modern players did so, so it made sense that this was the way Skullgirls players tried to operate. It was the only way they really knew how to operate, and there was no other clear options to consider.

However, after a time, the community began to stir. Waiting for other FGC players to come in and play the game was not working, and the influx of players from the DLC started to slow down. Talk of a new way of handling events–both for themselves, and the community–started to spread among players. People wanted to go to an event and feel good about their effort, and feel like they had a chance to earn a place at the table. This talk became more pronounced after Evo 2014, where problems with the stream left only the Top 4 of Skullgirls being streamed instead of the Top 8, but became much more intense after the success of Combo Breaker 2015. Combo Breaker saw the Skullgirls community make an overwhelming showing during pre-registration, with sheer numbers and lots of out-of-country players. As a result, Skullgirls was treated to pot bonuses, stream time, Main Game status, and room on the big stage to play, leaving Skullgirls players finally feeling rewarded for the passion and dedication that the community was known for.

Since that event over a year ago, the community has been slowly but surely forming into something new. In what could be described as a “Guerilla Warfare Tournament Presence,” Skullgirls has begun picking and choosing its battles based on prior experiences and events that give them room to grow, leading to 2016 being the most successful tournament year for the game since launch, despite 2016 not being over. While Combo Breaker will likely be the biggest event of the year for SG, there are two more events the community is looking towards for this year, GUTS4 and CEOtaku. Considering that Combo Breaker was as big as it was, it seems almost like the finale, with these next two events kicking off the start of Skullgirls’ tournament tour.

While this “Skullgirls Tour” is a largely unofficial thing, it has been fascinating watching the community’s attitude grow and form into what it is today, and I can only imagine where it’ll go from here. Could this Open Letter stir any reaction from TO’s, either on or off of this list? How starkly will this list grow or change in the coming year? In the midst of the “Skullgirls revival” that’s going on now, could this more direct and accurate method of tournament presence spark interest in the larger FGC? Only time will tell, and I can’t wait to see what’s in store.

Sources: SkullheartGUTS4CEOtaku

 

Shock the Competition in Street Fighter V with These Electrifying Laura Resets

Street Fighter V is still going strong after Evo, especially with Juri just being recently released. Through all the hype of shiny new characters, dedicated Laura players are still out there–despite being considered low tier, Laura has a lot of tricky setups that she can perform once she lands the hit.

YouTuber Paulo Junior took the time to show off some of the Brazillian grappler’s meaner mix-ups. She has cross-unders, pre-block traps, crossovers, meaty mixups, and more.

If you want to learn more about Laura, check out this in-depth tutorial on learning the character.

Source: Paulo Junior

Shock the Competition in Street Fighter V with These Electrifying Laura Resets

Street Fighter V is still going strong after Evo, especially with Juri just being recently released. Through all the hype of shiny new characters, dedicated Laura players are still out there–despite being considered low tier, Laura has a lot of tricky setups that she can perform once she lands the hit.

YouTuber Paulo Junior took the time to show off some of the Brazillian grappler’s meaner mix-ups. She has cross-unders, pre-block traps, crossovers, meaty mixups, and more.

If you want to learn more about Laura, check out this in-depth tutorial on learning the character.

Source: Paulo Junior

Shock the Competition in Street Fighter V with These Electrifying Laura Resets

Street Fighter V is still going strong after Evo, especially with Juri just being recently released. Through all the hype of shiny new characters, dedicated Laura players are still out there–despite being considered low tier, Laura has a lot of tricky setups that she can perform once she lands the hit.

YouTuber Paulo Junior took the time to show off some of the Brazillian grappler’s meaner mix-ups. She has cross-unders, pre-block traps, crossovers, meaty mixups, and more.

If you want to learn more about Laura, check out this in-depth tutorial on learning the character.

Source: Paulo Junior

Shock the Competition in Street Fighter V with These Electrifying Laura Resets

Street Fighter V is still going strong after Evo, especially with Juri just being recently released. Through all the hype of shiny new characters, dedicated Laura players are still out there–despite being considered low tier, Laura has a lot of tricky setups that she can perform once she lands the hit.

YouTuber Paulo Junior took the time to show off some of the Brazillian grappler’s meaner mix-ups. She has cross-unders, pre-block traps, crossovers, meaty mixups, and more.

If you want to learn more about Laura, check out this in-depth tutorial on learning the character.

Source: Paulo Junior