GimR Begins His Month of Ryu with a Super Smash Bros. for Wii U Combo Exhibition

Today marks the official launch of GimR’s YouTube channel apart from his work on VGBootCamp. No, his Cloud preview doesn’t count; that was more of a soft launch. Anyway, expecting the perpetual wielder of the 9 hammer to dedicate this initial period to Mr. Game and Watch wouldn’t have been a bad line of thought, but as he promised on Twitter at the end of last month, he’s opted instead to spend December producing Ryu content.

He starts things out today with a combo exhibition that makes use of many of the tools the shoto brings to Super Smash Bros. for Wii U. The footage below is a great place to pick up some ideas for how to make use of Ryu’s moveset, and chances are you’ll be able to pick up one or two things along the way.

And if you didn’t see GimR’s original announcement tweet, we’ve embedded it below. The trailer included is a perfectly goofy homage to an animated sequence that we’ve all seen many, many times before and will certainly continue to see in the future. Be sure to check it out.

Source: GimR

Izumojin Tears Up Ultra Street Fighter IV’s Omega Mode

Ultra Street Fighter IV’s Omega Mode drew some attention when it first arrived on the scene, but as time progressed, it slowly lost whatever small amount of spotlight it stole from its source. That doesn’t mean that the mode has been altogether forgotten, however. In fact, some players still enjoy the wacky antics that Omega provides.

Izumojin recently showed that they still finds this edition exciting with an intense combo exhibition. These are, for all intents and purposes, combo video combos. In the five minutes you’ll spend watching this video, there’s scarcely a shred of practicality to be found, so get ready to witness some things that you’ve probably never seen before.

Source: izumojinX via Javits Arias

Iron Galaxy Showcases Killer Instinct’s Shadow Jago, Stagger Mechanic

Iron Galaxy Studios went live yesterday with a special stream introducing the next addition to Killer Instinct’s roster, Shadow Jago (Shago to his friends). The team described this new fighter as a “much higher risk version of Jago,” sporting “dirtier offense.”

To demonstrate this nasty fighting, everything the possessed fighter brings to the arena was laid out in detail, including his stellar walk speed, long-range, high commitment dashes, and normals, the latter in particular featuring a toward roundhouse that can be forward dash canceled and and overhead that can be canceled into from any normal.

The aforementioned overhead also causes a stagger state, a mechanic that will be fully added to the game once season three gets underway. As you could likely guess from its name, stagger causes targets to reel back and leaves ample time for follow-up attacks or even a throw.

Combined with previous gameplay details regarding his specials and surge potential, Shadow Jago is shaping up to be a drastically different character than his original counterpart, one that should be a blast to play when early acces begins tomorrow.

If you missed out on the stream, archived footage is available here.

Source: Killer Instinct

Guilty Gear Crash Course Offers Advice on Defensive Airdashing in Guilty Gear Xrd -SIGN-

Novril and the Chemical Lovers team return this week with another Guilty Gear Crash Course tutorial, this time teaching the art of defensive airdashing. Due to the inherent risk tied to the technique, the first Crash Course episode on aerial movement stuck only to jumping, saving the risky stuff for this ninth episode.

Even so, this introduction to the subgenre-defining movement focuses on the more defensive side of things, as being able to scoot through the sky safely is a better starting place than the other end of the spectrum. On top of learning when to airdash to get out of trouble, viewers will also learn how to perform instant airdashes, so give it a watch and see what you can learn.

Did you miss an episode? You can find the rest of the series on Novril’s YouTube channel.

Source: Novril

Southern California Round 1 to Host BlazBlue: Central Fiction Tournament on December 20

If you’d like to get your hands on BlazBlue: Central Fiction and possibly win some cash while you’re at it, the folks at Round 1 in the Puente Hills Mall of City of Industry, California recently announced plans to hold a tournament for the game on December 20.

Their rules don’t stray from what you’d expect: all matches, save the finals will be best two out of three and the finals themselves will be best three out of five with payouts split among first, second, and third place winners. What makes the event special is that this specific venue is the only place to play Central Fiction in North America, making this tournament the first of its kind outside of Japan.

To help justify the entry and venue fees, the cabinets in the arcade will be running on free play for the duration of the event, so even if you go out after two matches you can shrug off your worries with other titles. The organizers plan to cap the bracket at 64 players, so be sure to arrive before the tentative 1 PM  start time to make sure you can participate.

More details on this Round 1 location can be found here.

Source: Dustloop

Witness Dormammu’s Power of Destruction (and Creation) in Ultimate Marvel vs. Capcom 3

Fallb0rn of the Marvelous Vikings released a heap of Dormammu technology earlier this week, focusing on the shenanigans he has at his disposal in Ultmate Marvel vs. Capcom 3. And after having already shown the synergy that Nova and Rocket Raccoon share, it’s no surprise that he chose that duo to take part in the destruction as well.

Throughout the footage, it’s apparent that the shell works quite well with the fiery headed fighter. You’ll see ways to build up stacks of Destruction and Creation during combos, hard tag setups, combos that feature multiple teleports, and, of course, some sweet, sweet damage.

If you’ve got a penchant for obliterating foes with fire in the most stylish manner possible, be sure to check it out.

Source: Marvelous Vikings via IFC Yipes

Lab Zero’s Indivisible Reaches Crowdfunding Goal

Last month, Lab Zero received an extension to the Indiegogo campaign for their next project, Indivisible. A full 57 days after their campaign began, the Skullgirls creators hit their crowdfunding goal of $1,500,000 to get this RPG off the ground and, eventually, into the hands of backers and future customers alike.

Of course, just because the numbers reached this milestone that doesn’t mean that those wanting to back the title have missed out on a shot–or reason–to do so. As you may expect, there are still some stretch goals left to be reached in order to get all the planned goodies into the game, including more music from Hiroki Kikuta and an animated opening from Titmouse and an unnamed anime studio.

If you’ve yet to pitch in and want to show your support for the game in this early stage, you can still do so by heading over to Indiegogo.

Source: Indiegogo

Street Fighter V Character Art Show Coming to San Francisco This Weekend

This weekend, Street Fighter enthusiasts around the world will be tuning in to watch Capcom Cup, an event that could prove to be the last marquee tournament for Street Fighter IV after almost a decade of competition. This sendoff will be huge, and those in the San Francisco area have even more to look forward to this weekend.

To help ease fans into the era of Street Fighter V, BAIT will be hosting a character art show based on the upcoming title. Attendees will, of course, be able to check out plenty of art as well meet the artists, get some stuff signed, and even commission sketches.

BAIT is also planning to host a tournament on Saturday with prizes from UDON, Capcom, and Mad Catz. We assume this tournament involves Street Fighter V, but exact details are scarce.

This event will be held Friday and Saturday, December 4 and 5, beginning at 6 PM. If you’re already in the area for Capcom Cup, be sure to swing by.

Source: BaitMeCom via NeoGAF

Pick Up Some Rivals of Aether Basics from the Beefy Smash Doods

By now there’s a good chance you’ve heard of Rivals of Aether. You may have seen a setup at a local gathering, caught footage of it at the Evo invitational tournament, or noticed the name popping up from time to time on our site. While some of the game’s features are apparent, you may still have some questions about why fiery lions rendered in retro graphics has garnered so much attention.

To address this, the Beefy Smash Doods have put together a video explaining what exactly Rivals of Aether is.

And if that’s not enough, the doods also launched an appropriately named YouTube channel, Beefy Aether Doods, dedicated to delivering strategy videos for the early access title.

The first two videos, which we’ve included below, discuss how the game handles Directional Influence, as well as how to successfully perform a reverse aerial rush. If you’re looking to take a first plunge into this subgenre or just want to try your Smash skills in another series, be sure to give the videos a watch.

Sources: Beefy Smash DoodsBeefy Aether Doods

UltraChen Talk Justin Wong, 801 Strider, Poongko, and More in Recent ‘World Warriors of Capcom Cup’ Episodes

David “UltraDavid” Graham and James Chen of UltraChen TV have been hard at work putting together videos highlighting each of the players taking part in this weekend’s Capcom Cup tournament. Below, we’ve rounded up a smattering of the newer videos that they’ve released for your viewing pleasure.

Justin Wong of Evil Geniuses stands out as one of the biggest names in the fighting game community, which makes sense given that the man has been making his mark in the tournament scene for nearly two decades. It seems only natural that a player of his caliber–and with his history–should make it to into the Capcom Cup finals.

While best known in Street Fighter IV for his Rufus play, Wong sports a reputation of being, as UltraDavid so wonderfully puts it, “a historically defensive, lame player.” Anyone who has seen Rufus before knows that sitting back and playing patiently isn’t exactly what he does best, so Wong’s decision to stick with Rufus for as long as he did certainly raised some eyebrows. In the Ultra update, he’s also dabbled in characters like Rose and Elena, who are more than capable of sitting back and playing defensive.

For analysis, the UltraChen duo decided to take apart the grand finals match from this year’s Defend the North tournament, a match that saw Wong bring out a relatively fledgling Rose against Red Bull’s Darryl “Snake Eyez” Lewis.

Justin Wong presents an interesting situation this weekend: will he play Rufus, the character that he’s made (yet another) name for himself with, or will he go with Rose or Elena, the characters that play more into his style but that he has markedly less experience controlling?

Up next, James and David talk about Winterfox’s Gustavo “801 Strider” Romero, a player who excels at many characters, but who is easily most well-known for his Abel.

In spite of an impressive tournament run this year including many top 32 placings, Gustavo wasn’t quite able to bring home the grand prize at any events, though he did land a second place finish at Community Effort Orlando 2015. After tearing through a hefty portion of the competition he’ll be up against this weekend, Romero found himself unable to topple Kazunoko to snag the championship belt in Florida.

In the match the duo analyze, we see Romero face off against Mad Catz’ Mago and his dominant Yang, footage that, appropriately enough, comes from CEO. Below, you’ll get to see Romero’s more fundamental style, which, as UltraChen point out numerous times, rarely relies on “betting the farm” in order to get that W.

Next, the two commentary giants talk about Japan’s Nemo. As the top points holder in Japanese arcades, there’s no question that Nemo ranks among the best players in the world, even when including those who may not have fed thousands of yen into arcade cabinets. While Nemo has been performing in Street Fighter IV for some time now, his Rolento is the stuff of legend. Even before the mercenary received a round of buffs, Nemo was placing high at major events–a trend that certainly didn’t change when the character was strengthened.

For match analysis, the video offers a close look at Nemo’s match against Evil Geniuses’ Momochi at Ultra Hyakkishu Cup back in October. This match is an excellent example of Nemo’s unique style; he never stands still. As James notes, he employs a very active style of defense, which involves more rolling, wall jumping, dashing, tossing stingers, and everything else Rolento has up his sleeve than actually sitting still and blocking. This makes Nemo a joy to watch and, one can only assume, a nightmare to fight.

To say that Meltdown’s Luffy has had a presence at events–both ranking and premier–this year would be a gross understatement. Luffy made it to the top ten for point totals in the Capcom Pro Tour during the tournament season, but that wasn’t enough; his second place finish at DreamHack Winter last weekend earned him a qualifying position to help drive home just how dominant his Rose play is.

And let’s not forget last year, when he won Evo and came in third place at Capcom Cup. He’s certainly a contender, all of the qualifying players are, but given his performance since Evo 2014, and he’s likely to take down many, many people with him, if he even goes down at all.

To show off Luffy’s approach to combat, James and David grabbed footage from VSFighting 5, where Luffy took KIG|Problem X to grand finals. The name of the game in this match is mobility, and both players have plenty of it.

r/Kappa’s Poongko made himself known early on in the life of Street Fighter IV, but his switch to Seth has helped to cement him as one of the strongest players in the world.

Seth gets in your head. Sometimes, there are rounds where you just don’t get to play thanks to Tanden Engines, command grabs, divekicks, crazy toe tap shenanigans, and more; the list just keeps going. It’s frustrating. It’s especially frustrating in the hands of a player who isn’t afraid to shed some clothing to help dampen an opponents waning morale. It’s a perfect match for Poongko.

Appropriately enough, the footage chosen for analysis features a fight against Nemo in a first-to-seven set at the Capcom Pro Tour Asia Finals.

Of course, there are plenty more players who will be making their way out to the event this weekend. If you’d like to check out more highlight videos, be sure to head over to the Capcom Fighters YouTube channel.

And if you’ve not yet seen the official bracket for the Capcom Cup, you can check that out by following this link.

Source: Capcom Fighters