Jay Rego Discusses Deception in Ultra Street Fighter IV

Anyone with a fair amount of fighting under their belt knows that there’s more to making opponents hold that L than learning proper execution. Sure, making the most of every damage opportunity is a great start on the long road to victory, but being able to get opponents into bad situations reliably may mean more than piling on the one-frame links.

Jay Rego’s latest Newcomer Lessons video delves into the art of deceiving opponents. These deceptive tactics come in the form of allowing yourself time to learn your opponent’s style, while also creating a false sense of security when it comes to something like, in Rego’s example, punishing a raw Tatsu from Sakura. Punishing Sakura the first time it happens could change the way your opponent plays. It’ll get you a bit of damage, which is hard to ignore, but perhaps the best route, as Rego suggests, could be to hold off on the punish until you can get some meter involved.

And the lessons don’t stop there. If you’re new and looking to add some trickery to your game, regardless of what game that may be, be sure to check out the video below.

Source: Jay Rego

Learn to Circumvent Shulk’s Recovery Glitch in Super Smash Bros. for Wii U

Every Shulk player has probably been there: their opponent just reached kill percent, so they go for that final hit, only to eat an attack of their own. They go careening off the edge of the stage, but it’s no big deal, they plan to just swap to Monado Jump and hop back up. But Monado Jump is still down from earlier. No problem. They change plans and decide to just use up special and grab the ledge. But that up special won’t come out, and they keep falling until they meet their fate with the bottom blast zone.

This recovery glitch has likely caused headaches for everyone who has attempted to protect the Gaur Plains. In the heat of the moment, it’s easy to fail to recognize that the glitch has occurred until much too late. Thanks to this video from Erico9001, Shulk players can learn what causes this glitch to occur, and also pick up a couple of ways to go about correcting it.

Ideally, after watching this video, Shulk mains will be able to recognize the potential for the glitch to occur before it does and save themselves some pain, and perhaps even a stock or two.

Source: Erico9001 via Smash Boards

BisonBot Brings a Human Touch to the World of AI-Controlled Fighters

This morning, Ominous contacted us to share their progress on BisonBot, a “fully functional AI-guided program” that pilots Ultra Street Fighter IV’s one and only dictator.

Some of our readers will likely recall Dantarion’s KenBot project, which we covered just over a year ago. Thanks to its ability to read the game state and react accordingly, the KenBot was the embodiment of (exaggerated) yomi. It was borderline psychic. BisonBot, while similar to the KenBot, approaches fighting from a different angle. Instead of working with godlike reactions, Ominous’ bot attempts to mimic a more human playstyle.

Like human players, BisonBot “has to commit, guess, and react. It is designed to log the opponent’s preferences and weakness [and] to adjust accordingly.” Ominous goes on to say that it has “been made to feel pressure during tense situations, and must commit to guesses in the opponent’s mix up.” With these sort of human limitations, one has to wonder if BisonBots also dream.

The project is still in its early stages, but if you’re interested in checking out just what this AI can do, we’ve included three match videos below that show it in action.

Source: Ominous_

BisonBot Brings a Human Touch to the World of AI-Controlled Fighters

This morning, Ominous contacted us to share their progress on BisonBot, a “fully functional AI-guided program” that pilots Ultra Street Fighter IV’s one and only dictator.

Some of our readers will likely recall Dantarion’s KenBot project, which we covered just over a year ago. Thanks to its ability to read the game state and react accordingly, the KenBot was the embodiment of (exaggerated) yomi. It was borderline psychic. BisonBot, while similar to the KenBot, approaches fighting from a different angle. Instead of working with godlike reactions, Ominous’ bot attempts to mimic a more human playstyle.

Like human players, BisonBot “has to commit, guess, and react. It is designed to log the opponent’s preferences and weakness [and] to adjust accordingly.” Ominous goes on to say that it has “been made to feel pressure during tense situations, and must commit to guesses in the opponent’s mix up.” With these sort of human limitations, one has to wonder if BisonBots also dream.

The project is still in its early stages, but if you’re interested in checking out just what this AI can do, we’ve included three match videos below that show it in action.

Source: Ominous_

BisonBot Brings a Human Touch to the World of AI-Controlled Fighters

This morning, Ominous contacted us to share their progress on BisonBot, a “fully functional AI-guided program” that pilots Ultra Street Fighter IV’s one and only dictator.

Some of our readers will likely recall Dantarion’s KenBot project, which we covered just over a year ago. Thanks to its ability to read the game state and react accordingly, the KenBot was the embodiment of (exaggerated) yomi. It was borderline psychic. BisonBot, while similar to the KenBot, approaches fighting from a different angle. Instead of working with godlike reactions, Ominous’ bot attempts to mimic a more human playstyle.

Like human players, BisonBot “has to commit, guess, and react. It is designed to log the opponent’s preferences and weakness [and] to adjust accordingly.” Ominous goes on to say that it has “been made to feel pressure during tense situations, and must commit to guesses in the opponent’s mix up.” With these sort of human limitations, one has to wonder if BisonBots also dream.

The project is still in its early stages, but if you’re interested in checking out just what this AI can do, we’ve included three match videos below that show it in action.

Source: Ominous_

Benimaru and Vice Reach Their Final Forms in Persona’s Latest King of Fighters XIII Combo Videos

If you’ve been following Persona Entertainment’s King of Fighters XIII combo videos for a while, you know that they’re fond not only of creating combo videos laden with devastating strings, but also going back and making adjustments to those strings in the future. These adjustments tend to squeeze just a little bit more damage out of the already impressive options presented in previous videos, but any improvements are welcome, no matter how slight they may be.

In their latest pair of videos, Persona revisits Benimaru Nikaido and Vice to spout some stylish lightning and show off sick shoulder tattoo Max Cancels. As with any of their videos, you can expect to see plenty of maximum damage options which include plenty of combos that kill opponents outright.

Source: Persona

Izaw Brings Falco to the Forefront in Latest Super Smash Bros. for Wii U Tutorial

If you’re looking to add space animal mastery to your Super Smash Bros. for Wii U resume, Izaw’s most recent video, The Art of Falco, is a great place to get started. Like their previous “Art of” videos, this guide details everything that players will need to know when picking up this character or simply deepening a pre-existing mastery of the Star Fox veteran.

The guide opens with an extensive breakdown of Falco’s combo options before moving on to some of the more advanced tactics that the laser-toting bird brings to the battle. Things like down air canceling, using short hops before phantasms to speed their recovery, and how to make the most of Falco’s jab cancel all get touched upon here.

Izaw has also peppered kill options throughout the footage to make sure that Falco’s opponents find their way to a blast zone in a timely manner.

Source: Izaw

This Ibuki Turns Ultra Street Fighter IV Matches into Online Training Mode

Olympic Gaming’s most recent Ultra Street Fighter IV spotlight is a little bit different than what we’ve been seeing in past weeks. Mainly, the video runs shorter than usual–not even reaching the ten minute mark–but it’s not for lack of match footage, as there are just as many sets as ever. These matches, however, are often over before they even start thanks to WWBH|Mike.

Mike plays Ibuki. Mike’s approach to Ibuki will likely have a polarizing effect on viewers, but love or hate his tactics, it’s hard to deny that Mike knows his way around a kunai.

Source: Olympic Gaming

Humble Bundle’s SNK Weekend Brings Deep Discounts to King of Fighters Titles

If you’ve found your PC-based fighting game library to be lacking in SNK titles, the current Humble Bundle weekend sale may be just what you’ve been looking for.

In addition to cutting the price of the most recent King of Fighters title in half, the Humble store has discounted the other two titles in the series that only recently made their way to the PC. The full price breakdown is as follows:

The sale runs all weekend, so be sure to grab the games you’re missing and support some good causes while you’re at it.

Source: Humble Store

Alpharad Protects Dreamland in Latest Super Smash Bros. for Wii U Video

Back in early June, Alpharad, perhaps best known for his comedic approach to disrespecting opponents in Super Smash Bros. for Wii U, decided to take a break from producing the How to Play 101 series. This break, which looked as though it could have been a permanent stepping away from Smash-related content, seems to have come to an end earlier this month when he uploaded a How to Play dedicated to Lucas.

And he didn’t stop there. Today, he brings us a highlight reel with Dreamland’s resident pink puff positively destroying the competition in For Glory mode. If you’ve had the pleasure of checking out Alpharad’s work in the past, you’ll likely have a pretty good idea of what to expect in this most recent reel.

So sit back, relax, and get ready for some of the most ridiculous and unnecessary kill tactics that Kirby has to offer.

Source: Alpharad