Face of Mankind: Closing By the End of August

Closing By the End of August

Marko Kieckmann has gone on record as saying that he and the team will be reluctantly closing down Face of Mankind by the end of August 2015. Kieckmann thanks backers, the community and his development team for their nearly fourteen years of dedication. Further, he indicates that he is currently working on a new project that he will be able to share "soon".

Shards Online: Pre-Alpha 2 Launches

Pre-Alpha 2 Launches

Citadel Studios Project Lead Derek Brinkmann has announced that the pre-alpha 2 client for Shards Online has launched. Folks are asked to check their email for an invitation to download the server and the toolkit. During the pre-alpha 2 phase, alpha backers who contributed at the $200 mark will be able to mod and host their own servers. This is a milestone event with servers being hosted by non-Citadel personnel.

Camelot Unchained: The Consequences of Destruction

The Consequences of Destruction

Back in my day a vine was a thing I used to swing over crocodiles in Jungle Hunt. Nowadays it’s a place where you could watch someone playing Jungle Hunt for 6 seconds. Word on the e-street is it’s all the rage with the younglings (likely because their attention span is about 5.5 seconds)-note I put that barb a few lines in knowing full well none of that generation read past the first sentence! Ha!

General: Raph Koster on MMOs, Their Future, and Crowfall’s Place in the Mix

Raph Koster on MMOs, Their Future, and Crowfall’s Place in the Mix

Raphael "Raph" Koster is an award-winning game designer and creative director best known for his work on Ultima Online (UO) for Origin Systems/EA and Star Wars Galaxies (SWG) for Sony Online Entertainment (SOE). A pioneer of massively multiplayer online games, Koster is regarded as one of the video game industry’s foremost authorities on game design.