The Neverwinter site has been updated with a list of several activities players can participate in alongside the community team. This month NW community team member "Akro" will be leading the charge into PvP battles as well as a dungeon delve event.
World of Warcraft: Patch 6.1 Headed to Live Servers February 24th
World of Warcraft will be updated with the much-anticipated v6.1 patch on Tuesday, February 24th. The patch brings some major features into the game including support for the color blind, Twitter integration, an heirlooms collection tab, the updated Blood Elf models, improvements to existing character models, and anti-aliasing / lighting improvements.
General: The Top Superhero MMOs of All Time
The superhero, or comic book-based MMO, is a subgenre that simply hasn’t gotten enough love through the years. There are hardly even enough games out there to even populate this list! Still, I thought it would be fun this week to highlight the experiences that are on offer and also talk about my hopes for the future in this area.
Neverwinter: Minsc & Boo Return – Elemental Evil Release Announced
Cryptic Studios and Perfect World Entertainment have announced that the next Neverwinter module, Elemental Evil, will be released on March 17th. Doubtless overshadowing this good news is the fact that the ever-popular Minsc and Boo, the ranger and his giant hamster sidekick from the Baldur’s Gate series, will be assisting players on their journey by educating them about the Elemental Evil cults.
Elder Scrolls Online: What Will DLC Be Like?
With a month to go before The Elder Scrolls Online morphs into a buy to play game under the mouthful of a new title The Elder Scrolls Online: Tamriel Unlimited, there is now more info on how things will work after the switch. When the switch was announced, and the buy to play option with future DLC (included for subscribers or available for purchase) made known, there were still some pressing questions left with regards to just what this might entail.
General: Underworld Ascendant – What is the Improvisation Engine?
When Paul Neurath and his team set out to make a new Underworld game, they wanted to make sure it stayed true to the originals from the early 1990s. Lucky for them, despite much success and critical adulation, no one’s quite made a game like Underworld since then. We chatted with Paul about Underworld Ascendant and its use of the Improvisation Engine to make a much more believable and unscripted world for its players.
TERA: The Skycastles Bring TERA’s Action to the Heavens
If you are an MMORPG fan like I am, it is easy to become a little depressed, thanks to the seemingly endless discussions over the "death" of MMOs and studio closures or while reading the comments section. (Note to self: stop it.) Even with my Jedi-level "game journalist" training (I put that on all of my business cards) I still find myself occasionally feeling down. Blue. Sad. Wondering about the future of "real" MMO gaming.
Sword Coast Legends: A Classic Forgotten Realms Adventure – Our Exclusive Interview
The buzz surrounding last week’s announcement of Sword Coast Legends is growing as excited players hope for an epic RPG based on the glory of the table-top experience. We had the opportunity to interview Nathan Stewart, Brand Director for Dungeons & Dragons & Wizards of the Coast and Dan Tudge, President of n-Space to find out more.
Final Fantasy XIV: A Realm Reborn: Letter from the Producer Live Digest Published
The Final Fantasy XIV site has been updated with a long written digest post from the last Letter from the Producer Live event. Among other things, players can learn more about the spotlight of the next update, the Manderville Gold Saucer. Yoshi P. said that the Manderville Gold Saucer was introduced in FFVII as an arcade location that is now being brought forward to FFXIV.
Crowfall: Voxel Farm Technology & the Elken Stalker Archetype
Artcraft has announced that Voxel Farm technology is being utilized in Crowfall. Rather than having it used as a creative factor in a sandbox environment, Todd Coleman likens it more to developers building sandcastles for the players to "kick over". The utilization of Voxel tech dovetails nicely with the idea that Crowfall’s worlds decay over time and ultimately are destroyed.









