The second major EVE Online update of 2015 is now in the books with the arrival of the Tiamat content expansion that continues the game’s progress through a major overhaul and update throughout the balance of the year. Tiamat sees significant improvements to audio, graphics and effects on the back end side of things and several big feature improvements on the client side.
Dying Light: Developer Tips & Tricks #1 – Multiplayer
Dying Light players will enjoy a new series of developer video diaries that will give tips and tricks for the best ways to play and enjoy the game. In the first episode, lead game designer Maciej Binkowski walks players through the joys of being the Night Hunter and the benefits of multiplayer. Check it out!
Hand of Fate: Defiant Development Deals up Pocket Kings
One part board game, one part collectible card game, and one part computer role playing game, Hand of Fate is a witch’s brew concocted by Australian based developer Defiant Development who tossed all of these ingredients into a cauldron and ended up with a game that is as entertaining as it is addictive. It is also one of the most unique games I have played in a very long time.
General: Revival to Release Stage 1 This Month
General: The Daily Quest – Your Ideal PVP?
General: Dave Georgeson Writes About 15 Years of Virtual Worlds
General: Underworld Ascendant – Improvisation Engine Explained
Warhammer 40.000: Eternal Crusade: Founders Access Delayed to Autumn 2015
A brand new producer’s letter has been published on the Warhammer 40k: Eternal Crusade site where Nathan Richardsson introduces himself and gives fans a bit of an update about the development of the game. Richardsson writes that the relative silence from Behaviour has been in large part due to the fact that the team is working on back end systems, but is also reviewing and revising the timeline to release of the game.
Warhammer 40.000: Eternal Crusade: News & the Lack Thereof
Hail and well met, fellow Crusaders! Terry from MMORPG here, and I’m back to talk Eternal Crusade with you again. To be honest, there’s not a whole lot going on right now, other than the studio is still working on the game, particularly the first Early Access Module, but we’ll find some things to discuss anyway, good, bad and ugly, in no particular order.
General: Six Minecraft Clones That are More Than Minecraft Clones
This week I would like to introduce you to several of the best looking Minecraft-esque multiplayer games I have had the fortune to get my hands on, with the exception of Oort Online (I’ve yet to play it.) Honestly, though, it is a bit unfair to refer to these games as Minescraft "clones" or anything as limiting, for a few reasons.






