Float Like a Butterfly with this Movement Tutorial for Peach in Super Smash Bros. for Wii U

Peach is one of those characters in Smash 4 that is touted as having great potential but she has yet to really be cracked open and mastered by a single player. Irish Peach main EOE is on his way there though, cranking loads of incredibly flashy and informative combo and tutorial videos to show off all the tech Peach has to call on in battle. In the first of eight guides about Peach and her advanced tech, EOE outlines how versatile Peach’s float is and how this one ability opens the door to loads of movement and attacking options.

From instantly cancelling ground floats, to cancelling all upward momentum with a jump cancelled fast fall and even jumping up through a platform to almost instantly grab a shielding opponent, mastering Peach’s float will make this princess an absolute demon to fight against. Remember, this guide is just about her float and EOE promises seven more videos in this general Peach series, so key your eyes glued to his Youtube and Twitter for the next installment in how to master the princess of the Mushroom Kingdom.

Source: EOE

Juri Joins the Street Fighter V Roster on July 26th

Announced during Capcom’s panel at San Diego Comic Con, mistress of the Feng Shui Engine and agent of S.I.N Juri joins the roster of Street Fighter V next Tuesday on July 26th. Most people got a small glimpse of what Juri can do during the Story Mode update, while others got a more extended play session with Juri thanks to data miners on PC but everyone will be able to play as the taekwondo temptress when she launches next week.

For those out of the loop, Juri’s V-Skill is Kasatsushu, where she charges up a flying kick which makes her appear behind the opponent. Holding the V-Skill command will have Juri charge on the spot until you release the buttons but you can forward or backdash out of the charge at any time. Her V-Trigger has her activating the Feng Shui Engine, allowing her to cancel all of her standard ground and aerial attacks into each other. The Street Fighter V servers will be undergoing server maintenance from 9AM to 5PM PT on the Tuesday in preparation of the release of Juri.

Along with Juri’s release date, Capcom announced three new Summer outfits for Ibuki, Laura and Cammy which will also be available for purchase on July 26th.

Source: Capcom Unity

Get Your Head(s) Round Eyedol in This Killer Instinct Developer Breakdown

Following his reveal during Killer Instinct Top 8 at Evo 2016,  Adam “Keits” Heart and Issac “Delriach” Torres ran one of Iron Galaxy’s trademark developer streams, running through everything Eyedol has to offer in Killer Instinct Season 3. They run through Eyedol’s two stances, the Warrior and Mage forms which are denoted by the colour of his mace. The Warrior has some of the best rushdown in the game while the Mage has some of the best zoning but you cannot actively switch between the two forms. Eyedol can randomly switch forms after using an Medium or Heavy attack, along with after performing a Special Move, Shadow Move or Ender. Staying in a certain form for an extended period will increase the chance of switching to the other and using Eyedol’s special Wake Up move will also increase the chance of a form switch. At most, it will take four punches to wake the sleeping head but be wary that overzealous face punching can actually kill Eyedol.

As such, Eyedol players will have to react on the fly and change their fighting style to fit the head which is currently awake. On top of the fun of form switching, Eyedol can gain Cosmic Charges which are governed by a special meter above the Shadow meter. Each head can have up to three Cosmic Charges on deck at once. The Warrior form gains Control Charges and the Mage gains Rage Charges but just to make things that little bit more complicated, the Warrior generates Rage Charges by using his Crushing Roar command grab while the Mage generates Control Charges using his Tele-Strike teleport. Control Charges allow Warrior Eyedol to cancel most attacks on either hit or block by jumping or dashing, while Rage Charges powers up Mage Eyedol’s Specials by double tapping the input. If this is all getting too much, you can always pop Instinct to awaken both Eyedol heads and combine both Mage and Warrior movesets, resulting into an incredibly powerful ogre. You can check out the full explanation of all of Eyedol’s moves over on his command list. You can also see all of Eyedol’s costume colours, as well as his accessories over on Ultra Combo.

Source: Maximilian Dood, Ultra Combo

 

Learn The Basics of King of Fighters with This Old-School Guide From Dandy J

With The King of Fighters XIV demo releasing worldwide over the next few days, many people will be making their first strides into SNK’s fighting game series. Quite a few of them will try, have trouble adapting to the mechanical differences KOF has compared to other fighting games like Street Fighter and then quit. While it may have been made back when King of Fighters XIII was about to come out, this general beginner’s guide to KOF by Dandy J proves very helpful for those trying to learn the ins and outs of KOF’s systems.

It goes over elements like the different jump heights and how to use them, how to set up a good offense and defense during a KOF match, how rolls work as well as the basic combo flow, similar to the Magic Series in a game like Ultimate Marvel vs Capcom 3. While by no means extensive or complete, this beginner’s guide is perfect for those who still aren’t fully au fait with the basics of King of Fighters, but still want to try the demo out and know that they aren’t just button mashing.

Source: rogueyoshi

Watch Japan’s Finest Super Smash Bros. for Wii U Players at Umebura 24 This Weekend

High off their stellar performance at Evo 2016, Japan’s finest Smash 4 players are returning home to compete at their monthly national, Umebura in Tokyo this weekend. Players like Kamemushi, Rain, Nietono and Ranai should be in attendance, as well as those who did not make the journey to travel like FILIP, Japan’s main Mario, and Brood, one of Japan’s main three Duck Hunt players.

The whole event will be streamed on Twitch by SHI-Gaming so make sure to tune in to watch how the Japanese home guard fare against those who competed abroad. Note that Umebura 24 will be starting around 9:30 AM JST on Sunday so it will be showing around 5:30 PM PDT for reference. Umebura is known for some wacky results, with noted Japanese players like Earth and Abadango placing as low as 33rd at Umebura 23 so expect upsets on par with American majors. This is also the place to start scouting talent for Evo Japan so look out for hidden bosses and players with potential for when Japan has its own mega-major sometime in the near future.

Source: SHI-G

The Plumber Strikes Back: Super Smash Bros for Wii U at Evo 2016

I don’t think my heart can take much more of these tournaments. CEO set the pace for the summer of Smash and Evo 2016 has only raised the bar higher, as we saw top level matches from players from around the world. Despite there being some big complaints from players about the running of Smash 4, the game is only going to get bigger and the quality of play even better so expect even more excitement from Super Smash Con in August. For now, let’s all take a look back and marvel at the weekend that was Evo 2016.

Kamemushi Leads the Japanese Charge

Tipping him as one of the players to watch at this year’s competition, the Megaman god Kamemushi did not disappoint, shredding through the bracket with his patented red Megaman and crowd-pleasing ‘Kamecombos’. While his prowess in Japan is proven, it was questionable whether Kamemushi would perform in the USA, as Japan is known for its inconsistency once it travels abroad. These thoughts were quickly put to rest as Megaman stormed through the bracket, with Kamemushi dispatching players like False, Shaky, Mr-R, Earth and CLG VoiD to make his way into Winner’s Side of Top 8. Megaman must have some special power over Sheik players, as Kamemushi was able to get both Mr-R and VoiD to miraculously SD and put the Super Fighting Robot a simple Z-drop away from victory. While Kamemushi is known for those brutal footstool combos, his pivot grabs and back-air edgeguards were lethal, making getting back to stage a nightmare for anyone who lost stage control. While Ally did hand Kamemushi a convincing loss in Winners’ Finals, he must have downed an E-Tank and souped up the Mega Buster as he proceeded to 3-0 world number 1 TSM ZeRo in a dominating set all on Final Destination.

His DI was phenomenal, surviving hits to around 150% to then get back on stage to set up an edgeguard of his own. The momentum looked on his side going into his fight versus Ally, switching to Yoshi for the first game after Megaman failed to put a dent in Ally’s Mario. The counterpick did not go to plan, forcing Kamemushi back onto his trademark main and a battle of the company mascots, with Mario facing off against Megaman for Evo 2016 champion. Kamemushi did fire back in game 2, getting on the board but he could not overcome Ally’s unrelenting pressure and punish game. For his first venture outside of Japan, Kamemushi made the world sit up and reconsider just how good Megaman actually is as a character and I hope that he sticks around for Super Smash Con in August.

While most eyes were on Kamemushi, Japan had a big presence in Top 16 with 5 players making it to the last stages. Earth put on the performance of his career with Pit, defeating rising US talent like Tweek, Z, Pugwest and Xaltis before being teamkilled by Kamemushi and then eliminated by ZeRo. The sleeping giant Ranai showed us all why he should not be forgotten about, displaying his masterful use of the Lloid Rocket and the Slingshot to control space and rack up constant damage. His usage of the Axe as a surprise kill option was another way to apply pressure and his victory over Dream Team’s Dabuz in a matchup which is awful for Villager is certainly something. Like with Earth, he was also sent to Losers by another Japanese player, being the actual Mewtwo king Abadango, who had just come off a dominating set against Team eLevate’s Larry Lurr. Falling to Ally, Abandango eventually went out at the hands of ZeRo, achieving 5th place along with Ranai. Further down the scale, KEN proved to be the best Sonic with a 13th place finish, with Komorikiri not far behind at 17th while Rain, HIKARU and Kirihara all tied for 33rd place. More Japanese players are confirmed for Super Smash Con and with the announcement of Evo Japan, expect to see even more Japanese representation at the top level of Smash 4 in the very near future.

Pools of Lava

If you thought the CEO pools were dangerous, they were like the kiddy pool compared to the carnage going on in Evo pools. There was upset on upset in the race to top 32, with champions and top level picks failing to make competition on Saturday. Panda Global’s ESAM lost to Nick C’s Falcon, a match up that Pikachu should win no problem while team mate MVD joined him after losing to NotLast’s Peach. Zinoto, a player many people picked to do well after his CEO performance was knocked out by DOOM’s Rosalina before going out to Tyrant’s Meta Knight while CEO champion, Dream Team’s ANTi was eliminated by Robin main Dath after being sent to Losers’ by Xaltis. It seems that Mario mains must swap positions at majors, with ANTi achieving 33rd while Ally went onto win the whole event. New England’s Pugwest eliminated Tweek, one of the USA’s top Clouds while Vegas resident FOW was sent out by Rich Brown’s Mewtwo, making a marked difference from last year’s Evo where FOW successfully made top 8. Mr E also managed to knock ZeRo into Losers’ during pools, making the climb to his eventual 3rd position a living hell for anyone that stood in his way. While Smash 4 is already super volatile, 2/3 sets made mistakes all the more painful so it was no wonder that so many good players reach lower than expectation. With 3/5s coming in earlier at Super Smash Con, some of this inconsistency should be ironed out somewhat. We hope.

Canada Takes the Gold

After winning on home turf at Get On My Level and a less than stellar performance at CEO, Ally had quite a lot to prove going into Evo as another Mario main was looking to steal his crown. Only dropping 2 games during the course of top 32, Ally keeps proving that Mario should be considered a top 10 or even a top 5 character based on his high placings. He looked untouchable in some matches, especially the Winners’ Final set against Kamemushi where he actually forced Kamemushi to switch off Megaman and make a panic Cloud pick, which promptly got steamrolled. Kamemushi did look like he was learning how to tackle Ally during game 4 of Grand Finals but the Canadian just proved too strong. Ally’s victory earns him the record of the highest single payout in Super Smash Bros history, as well as the only Canadian to ever win an Evo title. The supposed counterpick meta isn’t looking so true now, as Ally’s Mario was able to up smash through every obstacle in his way.

Diversity’s Still King

Evo Top 8 had each of its 8 contenders playing different characters, a first in any Top 8 in Smash 4’s history. From Mewtwo to Megaman to Mario to Sheik, character diversity is still very much alive and considerations for top tier will always be changing. There were no Cloud mains in Top 8 which further proves the point that Cloud is not the best character in the game and guarantees an easy win, whereas Sheik continues to place in top 3 and appear repeatedly in top 16. Marth got his time in the sun, with Mr E and Pugwest placing in top 32, with Lucario squeaking in at 13th, thanks to Day. Zero Suit Samus continues to be inconsistent, with both Nairo and Marss placing outside of top 8 while Earth’s Pit showed that the most vanilla character in Smash 4 can actually place well. Still no signs of Ganondorf or Zelda surging up the table but the top 15 characters keeps on changing.

And It’s Still All To Play For!

For all the fanfare and celebration, I can tell you right now that these placements will look radically different come the end of Super Smash Con. While Ally is looking dominant at the moment, all it takes is another death pool or an unknown player to come out of nowhere to send him into Losers’ and put his position in jeopardy. While ZeRo went into Losers’, his amazing run to 3rd proved that you cannot count him out despite his lower placings as of late while newer players like VoiD are only snowballing in terms of skill. VoiD got 49th at Evo last year and now he has placed 4th; improvement of that scale is happening constantly as people practice harder and harder. Moreover, there is the likely chance of someone like Kamemushi coming out of the Japanese cohort and making a massive first impression and further shaking up the top placements. Smash 4 continues to be the biggest game of ‘who could it be’ in the FGC at the moment and I wouldn’t have it any other way.

Melee Online Edition Announced

As Melee fans wait patiently for Melee HD with full online matchmaking and shiny updated textures, fans have stepped in to bridge the gap with their own version of online play for Melee. Acting as the next step from on the Netplay Community build of Melee for the Dolphin emulator is Melee Online Edition, a new build which is completely built around competitive play. The reveal trailer promises ranked matchmaking with an ELO system, an integrated character pick and stage striking system similar to that found in PM, as well as online lobbies with voice chat.

This is apparently all integrated with Dolphin and has some extra features like unlockable skin packs for characters and a system for adding friends which doesn’t have you inputting friend codes to play together. The pre-alpha is scheduled for this autumn and you can sign up here if you want to help test it. While it may look too good to be true, other Melee modders like Dan Salvato, the creator of 20XX Tournament Edition, have confirmed that this mod is legitimate and that they are willing to help out with its creation. It will also be interesting to see how long this mod lasts before Nintendo slaps it with a cease and desist or if it is allowed to exist in the gray area that the 20XX Mod Pack has been able to float around in for a while.

Source: Joseph Delgado

Wobbles Hosts the First Dedicated Melee Tournament Recap Series for Panda Global

In part of their Super Smash Bros. content offensive, Panda Global have drafted in resident analyst and team player Robert “Wobbles” Wright for a series of tournament wrap ups, going over key moments and matches during recent Melee tournaments. This pilot episode involves Wobbles going over performances at WTFox 2, analyzing such matches as Echo Fox’s Mew2King’s 3-0 over Liquid|Hungrybox and C9|Mango’s convincing play against Alliance|Armada in grand finals.

The show is a little rough and ready at the moment, it being a pilot and all, so expect better sound and video quality for the next episode, where Wobbles will be going over all of the intense Melee action at this year’s Evo. Panda Global is encouraging constructive criticism and feedback to this first episode so make sure to leave your opinion about the editing and overall style of the show in the video comments.

Source: Panda Global

Tempo Storm Adds Falcon Extraordinaire Johnny “S2J” Kim to Their Smash Roster

Just as Westballz moves onto G2 eSports, an equally electrifying player comes to take his place at Tempo Storm. Johnny “S2J” Kim joins Tempo Storm after his time with Melee It On Me, bringing along with him his trademark Johnny combos where he can take a full stock in a matter of seconds. Being one of the premier Falcons on the scene at the moment and arguably the most enjoyable to watch in tournament, Tempo Storm has picked a winner for making the crowd go wild during Evo 2016.

Johnny himself seems happy to join the team, stating that Tempo Storm is made up of “some of the sickest homies in all of esports” and that he hopes to grow even more as a player during his time with them. With more clinical Falcon Justin “Wizzrobe” Hallett also attending Evo and making some amazing placements at the last few tournaments he has attended, it will be the question of which Falcon style makes it further–the fast paced, explosive play of S2J or the more exacting play of 20GX Falcons like Wizzrobe.

Source: Melee It On Me, Tempo Storm

Controller Chaos To Sell Limited Edition Evo 2016 Xbox One, PS4, Pokkén and GameCube Controllers

For those people who do not play on arcade stick, Controller Chaos still has you covered for commemorative controllers to celebrate Evo 2016. Alongside special Evo PS4, Xbox One and GameCube controllers, Controller Chaos will have a very limited selection of HORI Pokkén controllers which will be available to buy from their stall, located next to the official Evo merch booth.

Each of the controllers will be numbered from 1 to 100 for the PS4, Xbox One and GameCube with there only being around 25 Pokkén controllers available from the booth. Do not fret if you cannot make it to Evo as these designs will be available from the official Controller Chaos website sometime in the future. There will also be a wide range of other designs that Evo attendees can pick from, should the nebula design not appeal to them. Controller Chaos have released a short video showing what the PS4 pad looks like, so expect the same design and sheen on all other controllers.

Source: Controller Chaos